diff options
author | Jason Ekstrand <[email protected]> | 2015-09-08 14:31:11 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-09-09 12:29:38 -0700 |
commit | b828f7a27b2b8d6b90e646c08dfa25e1d737a9bb (patch) | |
tree | 04ef8161a71729b952b8e72d4d35bc33b5c6685d /src/mesa | |
parent | 1dbe4af9c9e318525fc082b542b93fb7f1e5efba (diff) |
nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IR
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 445764d3d06..de1a7fe81a8 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -322,9 +322,6 @@ process_glsl_ir(gl_shader_stage stage, options, ctx->Const.NativeIntegers) || progress; } while (progress); - if (options->NirOptions != NULL) - lower_output_reads(stage, shader->ir); - validate_ir_tree(shader->ir); /* Now that we've finished altering the linked IR, reparent any live IR back |