diff options
author | Kenneth Graunke <[email protected]> | 2015-04-07 17:13:45 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-04-11 11:39:48 -0700 |
commit | b3e286c4575bf6af343c1a03471fd876cdfb5c43 (patch) | |
tree | 4934c1751fae5ca735d359eeaf573a749c5b784e /src/mesa | |
parent | f41f07f685e7f585e433b5fd1fadf602e74f0f1e (diff) |
nir: Store num_direct_uniforms in the nir_shader.
Storing this here is pretty sketchy - I don't know if any driver other
than i965 will want to use it. But this will make it a lot easier to
generate NIR code at link time. We'll probably rework it anyway.
(Ian suggested making nir_assign_var_locations_scalar_direct_first
simply modify the nir_shader's fields, rather than passing pointers
to them. If this stays long term, we should do that. But Jason and
I suspect we'll be reworking this area again in the near future.)
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 6bb52ebd877..4ee92a8208c 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -120,7 +120,7 @@ fs_visitor::emit_nir_code() if (shader_prog) { nir_assign_var_locations_scalar_direct_first(nir, &nir->uniforms, - &num_direct_uniforms, + &nir->num_direct_uniforms, &nir->num_uniforms); } else { /* ARB programs generally create a giant array of "uniform" data, and allow @@ -128,7 +128,7 @@ fs_visitor::emit_nir_code() * analysis, it's all or nothing. num_direct_uniforms is only useful when * we have some direct and some indirect access; it doesn't matter here. */ - num_direct_uniforms = 0; + nir->num_direct_uniforms = 0; } nir_assign_var_locations_scalar(&nir->inputs, &nir->num_inputs); nir_assign_var_locations_scalar(&nir->outputs, &nir->num_outputs); @@ -343,6 +343,7 @@ void fs_visitor::nir_setup_uniforms(nir_shader *shader) { uniforms = shader->num_uniforms; + num_direct_uniforms = shader->num_direct_uniforms; /* We split the uniform register file in half. The first half is * entirely direct uniforms. The second half is indirect. |