diff options
author | Mathias Fröhlich <[email protected]> | 2019-04-03 12:47:36 +0200 |
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committer | Mathias Fröhlich <[email protected]> | 2019-05-04 07:39:42 +0200 |
commit | 7a5dea63204300e6d996bdc4ebdd11277faa48a3 (patch) | |
tree | 6fde9086bfc530cb847055bd73c5b360ab0db9d5 /src/mesa | |
parent | 60076a6171931b92dcdda53c2962666cc27fda2d (diff) |
mesa: Use glVertexAttrib*NV functions for fixed function attribs.
In the glArrayElement implementation, use glVertexAttrib*NV type
functions for fixed function attributes. We do the same in display
execution when the list is replayed using immediate mode attribute
functions. Using a single set of function pointers enables to
use a unified loop to walk the vertex array attributes.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/api_arrayelt.c | 185 |
1 files changed, 28 insertions, 157 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 0fe9311adae..71ce8ef654c 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -117,89 +117,6 @@ _ae_is_state_dirty(struct gl_context *ctx) #define NUM_TYPES 8 -static const int ColorFuncs[2][NUM_TYPES] = { - { - _gloffset_Color3bv, - _gloffset_Color3ubv, - _gloffset_Color3sv, - _gloffset_Color3usv, - _gloffset_Color3iv, - _gloffset_Color3uiv, - _gloffset_Color3fv, - _gloffset_Color3dv, - }, - { - _gloffset_Color4bv, - _gloffset_Color4ubv, - _gloffset_Color4sv, - _gloffset_Color4usv, - _gloffset_Color4iv, - _gloffset_Color4uiv, - _gloffset_Color4fv, - _gloffset_Color4dv, - }, -}; - -static const int VertexFuncs[3][NUM_TYPES] = { - { - -1, - -1, - _gloffset_Vertex2sv, - -1, - _gloffset_Vertex2iv, - -1, - _gloffset_Vertex2fv, - _gloffset_Vertex2dv, - }, - { - -1, - -1, - _gloffset_Vertex3sv, - -1, - _gloffset_Vertex3iv, - -1, - _gloffset_Vertex3fv, - _gloffset_Vertex3dv, - }, - { - -1, - -1, - _gloffset_Vertex4sv, - -1, - _gloffset_Vertex4iv, - -1, - _gloffset_Vertex4fv, - _gloffset_Vertex4dv, - }, -}; - -static const int IndexFuncs[NUM_TYPES] = { - -1, - _gloffset_Indexubv, - _gloffset_Indexsv, - -1, - _gloffset_Indexiv, - -1, - _gloffset_Indexfv, - _gloffset_Indexdv, -}; - -static const int NormalFuncs[NUM_TYPES] = { - _gloffset_Normal3bv, - -1, - _gloffset_Normal3sv, - -1, - _gloffset_Normal3iv, - -1, - _gloffset_Normal3fv, - _gloffset_Normal3dv, -}; - -/* Note: _gloffset_* for these may not be a compile-time constant. */ -static int SecondaryColorFuncs[NUM_TYPES]; -static int FogCoordFuncs[NUM_TYPES]; - - /** ** GL_NV_vertex_program **/ @@ -1508,25 +1425,6 @@ _ae_create_context(struct gl_context *ctx) if (ctx->aelt_context) return GL_TRUE; - /* These _gloffset_* values may not be compile-time constants */ - SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bv; - SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubv; - SecondaryColorFuncs[2] = _gloffset_SecondaryColor3sv; - SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usv; - SecondaryColorFuncs[4] = _gloffset_SecondaryColor3iv; - SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uiv; - SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; - SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dv; - - FogCoordFuncs[0] = -1; - FogCoordFuncs[1] = -1; - FogCoordFuncs[2] = -1; - FogCoordFuncs[3] = -1; - FogCoordFuncs[4] = -1; - FogCoordFuncs[5] = -1; - FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; - FogCoordFuncs[7] = _gloffset_FogCoorddv; - ctx->aelt_context = calloc(1, sizeof(AEcontext)); if (!ctx->aelt_context) return GL_FALSE; @@ -1562,52 +1460,10 @@ _ae_update_state(struct gl_context *ctx) struct gl_vertex_array_object *vao = ctx->Array.VAO; /* conventional vertex arrays */ - if (vao->Enabled & VERT_BIT_COLOR_INDEX) { - aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]; - aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; - aa->offset = IndexFuncs[TYPE_IDX(aa->array->Format.Type)]; - aa++; - } - - if (vao->Enabled & VERT_BIT_EDGEFLAG) { - aa->array = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG]; - aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; - aa->offset = _gloffset_EdgeFlagv; - aa++; - } - - if (vao->Enabled & VERT_BIT_NORMAL) { - aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL]; - aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; - aa->offset = NormalFuncs[TYPE_IDX(aa->array->Format.Type)]; - aa++; - } - - if (vao->Enabled & VERT_BIT_COLOR0) { - aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR0]; - aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; - aa->offset = ColorFuncs[aa->array->Format.Size-3][TYPE_IDX(aa->array->Format.Type)]; - aa++; - } - - if (vao->Enabled & VERT_BIT_COLOR1) { - aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1]; - aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; - aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Format.Type)]; - aa++; - } - - if (vao->Enabled & VERT_BIT_FOG) { - aa->array = &vao->VertexAttrib[VERT_ATTRIB_FOG]; - aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; - aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Format.Type)]; - aa++; - } - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - if (vao->Enabled & VERT_BIT_TEX(i)) { + for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) { /* skip zero! */ + if (vao->Enabled & VERT_BIT_FF(i)) { struct gl_array_attributes *attribArray = - &vao->VertexAttrib[VERT_ATTRIB_TEX(i)]; + &vao->VertexAttrib[VERT_ATTRIB_FF(i)]; /* NOTE: we use generic glVertexAttribNV functions here. * If we ever remove GL_NV_vertex_program this will have to change. */ @@ -1617,7 +1473,7 @@ _ae_update_state(struct gl_context *ctx) at->func = AttribFuncsNV[at->array->Format.Normalized] [at->array->Format.Size-1] [TYPE_IDX(at->array->Format.Type)]; - at->index = VERT_ATTRIB_TEX0 + i; + at->index = VERT_ATTRIB_FF(i); at++; } } @@ -1645,20 +1501,35 @@ _ae_update_state(struct gl_context *ctx) /* finally, vertex position */ if (vao->Enabled & VERT_BIT_GENERIC0) { + struct gl_array_attributes *attribArray = + &vao->VertexAttrib[VERT_ATTRIB_GENERIC0]; /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's * issued as the last (provoking) attribute). */ - aa->array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC0]; - aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; - assert(aa->array->Format.Size >= 2); /* XXX fix someday? */ - aa->offset = VertexFuncs[aa->array->Format.Size-2][TYPE_IDX(aa->array->Format.Type)]; - aa++; + at->array = attribArray; + at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex]; + /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV + * function pointer here (for float arrays) since the pointer may + * change from one execution of _ae_ArrayElement() to + * the next. Doing so caused UT to break. + */ + at->func = AttribFuncsNV[at->array->Format.Normalized] + [at->array->Format.Size-1] + [TYPE_IDX(at->array->Format.Type)]; + + at->index = 0; + at++; } else if (vao->Enabled & VERT_BIT_POS) { - aa->array = &vao->VertexAttrib[VERT_ATTRIB_POS]; - aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; - aa->offset = VertexFuncs[aa->array->Format.Size-2][TYPE_IDX(aa->array->Format.Type)]; - aa++; + struct gl_array_attributes *attribArray = + &vao->VertexAttrib[VERT_ATTRIB_POS]; + at->array = attribArray; + at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex]; + at->func = AttribFuncsNV[at->array->Format.Normalized] + [at->array->Format.Size-1] + [TYPE_IDX(at->array->Format.Type)]; + at->index = 0; + at++; } assert(at - actx->attribs <= VERT_ATTRIB_MAX); |