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authorIago Toral Quiroga <[email protected]>2015-01-20 17:09:59 +0100
committerIago Toral Quiroga <[email protected]>2015-02-03 13:19:36 +0100
commit5dfb085ff325df3dbefda515f06106469babbefc (patch)
treeacf8e618b2e412ca3846a98d96e9484841ae4496 /src/mesa
parentc27d23f0c8e952d8ec340c4c9cd3ad026cd6187b (diff)
glsl: Improve precision of mod(x,y)
Currently, Mesa uses the lowering pass MOD_TO_FRACT to implement mod(x,y) as y * fract(x/y). This implementation has a down side though: it introduces precision errors due to the fract() operation. Even worse, since the result of fract() is multiplied by y, the larger y gets the larger the precision error we produce, so for large enough numbers the precision loss is significant. Some examples on i965: Operation Precision error ----------------------------------------------------- mod(-1.951171875, 1.9980468750) 0.0000000447 mod(121.57, 13.29) 0.0000023842 mod(3769.12, 321.99) 0.0000762939 mod(3769.12, 1321.99) 0.0001220703 mod(-987654.125, 123456.984375) 0.0160663128 mod( 987654.125, 123456.984375) 0.0312500000 This patch replaces the current lowering pass with a different one (MOD_TO_FLOOR) that follows the recommended implementation in the GLSL man pages: mod(x,y) = x - y * floor(x/y) This implementation eliminates the precision errors at the expense of an additional add instruction on some systems. On systems that can do negate with multiply-add in a single operation this new implementation would come at no additional cost. v2 (Ian Romanick) - Do not clone operands because when they are expressions we would be duplicating them and that can lead to suboptimal code. Fixes the following 16 dEQP tests: dEQP-GLES3.functional.shaders.builtin_functions.precision.mod.mediump_* dEQP-GLES3.functional.shaders.builtin_functions.precision.mod.highp_* Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp2
-rw-r--r--src/mesa/program/ir_to_mesa.cpp4
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
5 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index f5d73838763..6cddcf5e7e9 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -877,7 +877,7 @@ fs_visitor::visit(ir_expression *ir)
break;
}
case ir_binop_mod:
- /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
+ /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
assert(ir->type->is_integer());
emit_math(SHADER_OPCODE_INT_REMAINDER, this->result, op[0], op[1]);
break;
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index be30d976c14..7321665c556 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -157,7 +157,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
? BITFIELD_INSERT_TO_BFM_BFI
: 0;
lower_instructions(shader->base.ir,
- MOD_TO_FRACT |
+ MOD_TO_FLOOR |
DIV_TO_MUL_RCP |
SUB_TO_ADD_NEG |
EXP_TO_EXP2 |
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 8b8b27f8e7b..8129118e28d 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -1522,7 +1522,7 @@ vec4_visitor::visit(ir_expression *ir)
break;
}
case ir_binop_mod:
- /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
+ /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
assert(ir->type->is_integer());
emit_math(SHADER_OPCODE_INT_REMAINDER, result_dst, op[0], op[1]);
break;
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 038f66b6d9e..725e51d63c3 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1152,7 +1152,7 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
assert(!"not reached: should be handled by ir_div_to_mul_rcp");
break;
case ir_binop_mod:
- /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
+ /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
assert(ir->type->is_integer());
emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
break;
@@ -2943,7 +2943,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
/* Lowering */
do_mat_op_to_vec(ir);
- lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
+ lower_instructions(ir, (MOD_TO_FLOOR | DIV_TO_MUL_RCP | EXP_TO_EXP2
| LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
| ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 2ed7a3bf9b8..b84f39dd183 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5419,7 +5419,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
lower_offset_arrays(ir);
do_mat_op_to_vec(ir);
lower_instructions(ir,
- MOD_TO_FRACT |
+ MOD_TO_FLOOR |
DIV_TO_MUL_RCP |
EXP_TO_EXP2 |
LOG_TO_LOG2 |