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authorKenneth Graunke <[email protected]>2017-10-31 09:57:54 -0700
committerMatt Turner <[email protected]>2017-12-04 10:02:46 -0800
commit55a97db52347f62111a24715078c6035380d3e19 (patch)
tree2e65ffe264953310684a534d0e6ca7c677f04f88 /src/mesa
parentbfe0f3a7027c3104a6ddc662129091c8093e7410 (diff)
i965: Emit CS stall before MEDIA_VFE_STATE.
This fixes hangs on GFXBench 5's Aztec Ruins benchmark. Unfortunately, it regresses OglCSCloth performance by about 10%. There are some ideas for fixing that. The Vulkan driver already emits this stall. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/genX_state_upload.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
index 533ef8b7033..04a492539a9 100644
--- a/src/mesa/drivers/dri/i965/genX_state_upload.c
+++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
@@ -4169,6 +4169,18 @@ genX(upload_cs_state)(struct brw_context *brw)
uint32_t *bind = brw_state_batch(brw, prog_data->binding_table.size_bytes,
32, &stage_state->bind_bo_offset);
+ /* The MEDIA_VFE_STATE documentation for Gen8+ says:
+ *
+ * "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
+ * the only bits that are changed are scoreboard related: Scoreboard
+ * Enable, Scoreboard Type, Scoreboard Mask, Scoreboard * Delta. For
+ * these scoreboard related states, a MEDIA_STATE_FLUSH is sufficient."
+ *
+ * Earlier generations say "MI_FLUSH" instead of "stalling PIPE_CONTROL",
+ * but MI_FLUSH isn't really a thing, so we assume they meant PIPE_CONTROL.
+ */
+ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL);
+
brw_batch_emit(brw, GENX(MEDIA_VFE_STATE), vfe) {
if (prog_data->total_scratch) {
uint32_t bo_offset;