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authorHenri Verbeet <[email protected]>2011-07-04 00:57:42 +0200
committerHenri Verbeet <[email protected]>2011-07-07 20:30:13 +0200
commit47441956284b3e22df2ee8500667617d2880bfc8 (patch)
treeae9f45dda0e42c0d96fb1fa76dba85f2172137e6 /src/mesa
parent86adc2b29effb573c18eb0de7016cef605ab1edc (diff)
mesa: Use the Elements macro for the sampler index assert in validate_samplers().
This is probably nicer if the array size ever changes. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Henri Verbeet <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/shaderapi.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index cb02e430c78..8df25c3f988 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1050,7 +1050,7 @@ validate_samplers(const struct gl_program *prog, char *errMsg)
gl_texture_index target;
GLint sampler = _mesa_ffs(samplersUsed) - 1;
assert(sampler >= 0);
- assert(sampler < MAX_TEXTURE_IMAGE_UNITS);
+ assert(sampler < Elements(prog->SamplerUnits));
unit = prog->SamplerUnits[sampler];
target = prog->SamplerTargets[sampler];
if (targetUsed[unit] != -1 && targetUsed[unit] != (int) target) {