diff options
author | Fabian Bieler <[email protected]> | 2013-05-30 00:54:55 +0200 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2013-10-17 08:35:42 +0100 |
commit | 20cad7fd6f6cbd8fc330c7bc54e8e1c62ae5f431 (patch) | |
tree | cb0f46c56c7db0021a91b466ca75afb9229c8c8a /src/mesa | |
parent | 9bfa475684fb20afacce01fa02b1a39bc3f23bdc (diff) |
mesa/st: Allow geometry shaders without gl_Position export.
From the ARB_geometry_shader4 spec (section Geometry Shader outputs):
"The built-in special variable gl_Position is intended to hold the
homogeneous vertex position. Writing gl_Position is optional."
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 925ea80403f..5efd6141d0c 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -1031,8 +1031,6 @@ st_translate_geometry_program(struct st_context *st, } } - assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION); - /* find max output slot referenced to compute gs_num_outputs */ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) { if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot) |