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authorBrian Paul <[email protected]>2010-11-02 08:22:40 -0600
committerBrian Paul <[email protected]>2010-11-02 08:23:24 -0600
commitee1f047c8146c717fff30f1690d4ff9e69bd179f (patch)
treea6773814ce0411d5e40f647e61342b2ef7ceb8a5 /src/mesa
parent265b53983e5100420847d3d2c086409fc9ca8e17 (diff)
mesa: use GLubyte for edge flag arrays
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31310
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/varray.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 73172c57797..6cb9638c9f8 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -321,7 +321,7 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
void GLAPIENTRY
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
{
- const GLbitfield legalTypes = BOOL_BIT;
+ const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
/* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */
const GLboolean integer = GL_TRUE;
GET_CURRENT_CONTEXT(ctx);
@@ -330,7 +330,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
update_array(ctx, "glEdgeFlagPointer",
&ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
legalTypes, 1, 1,
- 1, GL_BOOL, stride, GL_FALSE, integer, ptr);
+ 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr);
}