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authorBrian Paul <[email protected]>2011-12-15 17:33:33 -0700
committerBrian Paul <[email protected]>2011-12-16 12:13:35 -0700
commitd842a118b26a56c9c5e4310f30f70199c42ea90e (patch)
treee79ec23320683adeb941b5c3fafebd506e60bab8 /src/mesa
parent45bd5c43ca1f19772f7e1d7abe1c9101ba0f6965 (diff)
mesa: make update_fbo_texture() non-static
We'll call this from the mipmap generation code. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/teximage.c11
-rw-r--r--src/mesa/main/teximage.h4
2 files changed, 10 insertions, 5 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 8a002b6755c..eccc0fd39b9 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2205,9 +2205,10 @@ check_rtt_cb(GLuint key, void *data, void *userData)
* in size or format since that effects FBO completeness.
* Any FBOs rendering into the texture must be re-validated.
*/
-static void
-update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
- GLuint face, GLuint level)
+void
+_mesa_update_fbo_texture(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLuint face, GLuint level)
{
/* Only check this texture if it's been marked as RenderToTexture */
if (texObj->_RenderToTexture) {
@@ -2502,7 +2503,7 @@ teximage(struct gl_context *ctx, GLuint dims,
check_gen_mipmap(ctx, target, texObj, level);
- update_fbo_texture(ctx, texObj, face, level);
+ _mesa_update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
@@ -2844,7 +2845,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
check_gen_mipmap(ctx, target, texObj, level);
- update_fbo_texture(ctx, texObj, face, level);
+ _mesa_update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 9cc7d5a543e..d756646ce26 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -80,6 +80,10 @@ _mesa_choose_texture_format(struct gl_context *ctx,
GLenum target, GLint level,
GLenum internalFormat, GLenum format, GLenum type);
+extern void
+_mesa_update_fbo_texture(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLuint face, GLuint level);
extern void
_mesa_clear_texture_image(struct gl_context *ctx,