diff options
author | Eric Anholt <[email protected]> | 2012-04-27 15:37:49 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-07-20 10:43:35 -0700 |
commit | acfbdfcbc8263cc0ace3468457a209dd80da017e (patch) | |
tree | 75f4b43a83182d4940658a7809c824aaf1b4fc53 /src/mesa | |
parent | abcdbdf9cce3c7520ee999fac3099d609960847d (diff) |
mesa: Add support for glGetUniformIndices().
This is a single entrypoint that maps from a series of names to the
indices of those names within the active uniforms list. Each index is
like glGetUniformLocation()'s return value, except that it doesn't
encode an array offset.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/uniforms.c | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 2a048a5553c..9ed5d7e03a8 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -524,6 +524,38 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) return _mesa_uniform_merge_location_offset(index, offset); } +static void GLAPIENTRY +_mesa_GetUniformIndices(GLuint program, + GLsizei uniformCount, + const GLchar * const *uniformNames, + GLuint *uniformIndices) +{ + GET_CURRENT_CONTEXT(ctx); + GLsizei i; + struct gl_shader_program *shProg; + + if (!ctx->Extensions.ARB_uniform_buffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformIndices"); + return; + } + + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glGetUniformIndices"); + if (!shProg) + return; + + if (uniformCount < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetUniformIndices(uniformCount < 0)"); + return; + } + + for (i = 0; i < uniformCount; i++) { + unsigned offset; + uniformIndices[i] = _mesa_get_uniform_location(ctx, shProg, + uniformNames[i], &offset); + } +} /** * Plug in shader uniform-related functions into API dispatch table. @@ -582,5 +614,8 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) SET_GetnUniformuivARB(exec, _mesa_GetnUniformuivARB); SET_GetnUniformdvARB(exec, _mesa_GetnUniformdvARB); /* GL 4.0 */ + /* GL_ARB_uniform_buffer_object / GL 3.1 */ + SET_GetUniformIndices(exec, _mesa_GetUniformIndices); + #endif /* FEATURE_GL */ } |