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authorBrian Paul <[email protected]>2001-08-20 16:41:47 +0000
committerBrian Paul <[email protected]>2001-08-20 16:41:47 +0000
commit233aafbb30594d0193b00705d0532be97060ebd1 (patch)
tree69ab71a257721bd1ff56a12c13e2dcdcf1cdc7fd /src/mesa
parentfc1eadefeb749d1737edf95f21bcc05ff468b05a (diff)
new debugging code
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/swrast/s_lines.c58
1 files changed, 39 insertions, 19 deletions
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c
index c17d6fbef30..2bbfd4f0099 100644
--- a/src/mesa/swrast/s_lines.c
+++ b/src/mesa/swrast/s_lines.c
@@ -1,4 +1,4 @@
-/* $Id: s_lines.c,v 1.19 2001/06/11 19:44:01 brianp Exp $ */
+/* $Id: s_lines.c,v 1.20 2001/08/20 16:41:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1001,6 +1001,26 @@ _mesa_print_line_function(GLcontext *ctx)
+#ifdef DEBUG
+
+/* record the current line function name */
+static const char *lineFuncName = NULL;
+
+#define USE(lineFunc) \
+do { \
+ lineFuncName = #lineFunc; \
+ /*printf("%s\n", lineFuncName);*/ \
+ swrast->Line = lineFunc; \
+} while (0)
+
+#else
+
+#define USE(lineFunc) swrast->Line = lineFunc;
+
+#endif
+
+
+
/*
* Determine which line drawing function to use given the current
* rendering context.
@@ -1025,31 +1045,31 @@ _swrast_choose_line( GLcontext *ctx )
(ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)) {
/* multi-texture and/or separate specular color */
if (ctx->Light.ShadeModel==GL_SMOOTH)
- swrast->Line = smooth_multitextured_line;
+ USE(smooth_multitextured_line);
else
- swrast->Line = flat_multitextured_line;
+ USE(flat_multitextured_line);
}
else {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
- swrast->Line = smooth_textured_line;
+ USE(smooth_textured_line);
}
else {
- swrast->Line = flat_textured_line;
+ USE(flat_textured_line);
}
}
}
else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag) {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
if (rgbmode)
- swrast->Line = general_smooth_rgba_line;
+ USE(general_smooth_rgba_line);
else
- swrast->Line = general_smooth_ci_line;
+ USE(general_smooth_ci_line);
}
else {
if (rgbmode)
- swrast->Line = general_flat_rgba_line;
+ USE(general_flat_rgba_line);
else
- swrast->Line = general_flat_ci_line;
+ USE(general_flat_ci_line);
}
}
else {
@@ -1057,40 +1077,40 @@ _swrast_choose_line( GLcontext *ctx )
/* Width==1, non-stippled, smooth-shaded */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
if (rgbmode)
- swrast->Line = smooth_rgba_z_line;
+ USE(smooth_rgba_z_line);
else
- swrast->Line = smooth_ci_z_line;
+ USE(smooth_ci_z_line);
}
else {
if (rgbmode)
- swrast->Line = smooth_rgba_line;
+ USE(smooth_rgba_line);
else
- swrast->Line = smooth_ci_line;
+ USE(smooth_ci_line);
}
}
else {
/* Width==1, non-stippled, flat-shaded */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
if (rgbmode)
- swrast->Line = flat_rgba_z_line;
+ USE(flat_rgba_z_line);
else
- swrast->Line = flat_ci_z_line;
+ USE(flat_ci_z_line);
}
else {
if (rgbmode)
- swrast->Line = flat_rgba_line;
+ USE(flat_rgba_line);
else
- swrast->Line = flat_ci_line;
+ USE(flat_ci_line);
}
}
}
}
else if (ctx->RenderMode==GL_FEEDBACK) {
- swrast->Line = _mesa_feedback_line;
+ USE(_mesa_feedback_line);
}
else {
/* GL_SELECT mode */
- swrast->Line = _mesa_select_line;
+ USE(_mesa_select_line);
}
/*_mesa_print_line_function(ctx);*/