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authorBrian <[email protected]>2007-09-17 15:44:59 -0600
committerBrian <[email protected]>2007-09-17 15:44:59 -0600
commitffacb1c12a77d71613e8171e31ffc348959881e4 (patch)
tree323bcc897c2c349d0f5a49b6311e6351d1da7deb /src/mesa
parentb4bacd1fca336f043d1ee3c3a346fbd42a3b02eb (diff)
Replace GL_TEXTURE_* tokens with PIPE_TEXTURE_*
Must have missed this a while back. This fixes cube mapping.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_mipmap_tree.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_mipmap_tree.c b/src/mesa/state_tracker/st_mipmap_tree.c
index 535004c892f..1764bc61f3f 100644
--- a/src/mesa/state_tracker/st_mipmap_tree.c
+++ b/src/mesa/state_tracker/st_mipmap_tree.c
@@ -180,18 +180,22 @@ st_miptree_depth_offsets(struct pipe_mipmap_tree *mt, GLuint level)
{
static const GLuint zero = 0;
- if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1)
+ if (mt->target != PIPE_TEXTURE_3D || mt->level[level].nr_images == 1)
return &zero;
else
return mt->level[level].image_offset;
}
+/**
+ * Return the offset to the given mipmap texture image within the
+ * texture memory buffer, in bytes.
+ */
GLuint
st_miptree_image_offset(const struct pipe_mipmap_tree * mt,
GLuint face, GLuint level)
{
- if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
+ if (mt->target == PIPE_TEXTURE_CUBE)
return (mt->level[level].level_offset +
mt->level[level].image_offset[face] * mt->cpp);
else