summaryrefslogtreecommitdiffstats
path: root/src/mesa
diff options
context:
space:
mode:
authorFrancisco Jerez <[email protected]>2016-08-20 14:55:19 -0700
committerFrancisco Jerez <[email protected]>2016-08-30 16:54:19 -0700
commitfd04d048aec8f850d77f6908c0d13f88195df0da (patch)
treec039c7718cb365e730ba35631630613c267b155d /src/mesa
parent965934f38ab36b77672b70693b5b7b9c983f852b (diff)
glsl: Fix gl_program::OutputsWritten computation for dual-source blending.
In the fragment shader OutputsWritten is a bitset of FRAG_RESULT_* enumerants, which represent the location of each color output written by the shader. The secondary and primary color outputs of a given render target using dual-source blending have the same location, so the 'idx' computation below will give the wrong bit as result if the 'var->data.index' term is non-zero -- E.g. if the shader writes the primary and secondary colors of the FRAG_RESULT_COLOR output, ir_set_program_inouts will think that the shader writes both FRAG_RESULT_COLOR and FRAG_RESULT_SAMPLE_MASK, which is just bogus. That would cause the brw_wm_prog_key::nr_color_regions computation done in the i965 driver during fragment shader precompilation to be wrong, which currently leads to unnecessary recompilation of shaders that use dual-source blending, and triggers an assertion failure in fs_visitor::emit_fb_writes() on my i965-fb-fetch branch. Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_program.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 429d0c9eb6d..2a4edfa7b7a 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -586,9 +586,7 @@ bool
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *stfp)
{
- GLuint outputMapping[2 * FRAG_RESULT_MAX] =
- { 0 /* XXX - Avoid temporary regression due to bogus OutputsWritten
- * bitset. */ };
+ GLuint outputMapping[2 * FRAG_RESULT_MAX];
GLuint inputMapping[VARYING_SLOT_MAX];
GLuint inputSlotToAttr[VARYING_SLOT_MAX];
GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */