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authorAlex Deucher <[email protected]>2011-01-04 15:37:12 -0500
committerAlex Deucher <[email protected]>2011-01-04 15:37:12 -0500
commitf28bb6bdd1e98be11bbcaef545575a22db638d5a (patch)
tree4c675cb9b48efbd00ecfede5bbabfda3c67cc895 /src/mesa
parente96e86d07be86ce12628d750ff686d6aea919fff (diff)
r600g: support up to 64 shader constants
From the r600 ISA: Each ALU clause can lock up to four sets of constants into the constant cache. Each set (one cache line) is 16 128-bit constants. These are split into two groups. Each group can be from a different constant buffer (out of 16 buffers). Each group of two constants consists of either [Line] and [Line+1] or [line + loop_ctr] and [line + loop_ctr +1]. For supporting more than 64 constants, we need to break the code into multiple ALU clauses based on what sets of constants are needed in that clause. Note: This is a candidate for the 7.10 branch. Signed-off-by: Alex Deucher <[email protected]>
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