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authorTimothy Arceri <[email protected]>2017-03-10 11:30:01 +1100
committerTimothy Arceri <[email protected]>2017-03-13 09:50:19 +1100
commitdf1d5fc442188343ae885c89b8601476a9988bba (patch)
treede371f43cb58f48868f6b74b3f9ecf36a4c45481 /src/mesa
parentca76a2ba1b83ca837a198dc58ef3962d1ca71c68 (diff)
glsl: don't use ralloc for blob creation
There is no need to use ralloc here. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_shader_cache.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c
index f22380ce729..43831947b23 100644
--- a/src/mesa/state_tracker/st_shader_cache.c
+++ b/src/mesa/state_tracker/st_shader_cache.c
@@ -68,7 +68,7 @@ st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog,
return;
unsigned char *sha1;
- struct blob *blob = blob_create(NULL);
+ struct blob *blob = blob_create();
switch (prog->info.stage) {
case MESA_SHADER_VERTEX: {
@@ -134,7 +134,7 @@ st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog,
_mesa_shader_stage_to_string(prog->info.stage), sha1_buf);
}
- ralloc_free(blob);
+ free(blob);
}
static void