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authorBrian Paul <[email protected]>2000-01-17 19:28:31 +0000
committerBrian Paul <[email protected]>2000-01-17 19:28:31 +0000
commitc2319b43155a566223c4692e3b0710d98b3aeef6 (patch)
tree0ec5afe186574f51ee947744f8e56765eccc3be7 /src/mesa
parent3ae56c6cc4a0b40d8329f7d28a75d1c912f77d9d (diff)
renamed _mesa_Dispatch to _glapi_Dispatch, misc clean-up
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/glapi/glapi.c35
-rw-r--r--src/mesa/x86/glapi_x86.S1980
2 files changed, 1008 insertions, 1007 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index f9c754c7c12..cc156768169 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -1,4 +1,4 @@
-/* $Id: glapi.c,v 1.24 2000/01/16 07:26:35 joshv Exp $ */
+/* $Id: glapi.c,v 1.25 2000/01/17 19:28:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -47,7 +47,7 @@
/* This is used when thread safety is disabled */
-struct _glapi_table *_mesa_Dispatch = &__glapi_noop_table;
+struct _glapi_table *_glapi_Dispatch = &__glapi_noop_table;
/* Used when thread safety disabled */
void *_glapi_CurrentContext = NULL;
@@ -126,7 +126,7 @@ _glapi_set_current_context(void *context)
#if defined(THREADS)
_glthread_SetTSD(&ContextTSD, context, context_thread_init);
if (ThreadSafe)
- _glapi_CurrentContext = NULL; /* to help with debugging */
+ _glapi_CurrentContext = NULL;
else
_glapi_CurrentContext = context;
#else
@@ -177,11 +177,11 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
#if defined(THREADS)
_glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init);
if (ThreadSafe)
- _mesa_Dispatch = NULL; /* to help with debugging */
+ _glapi_Dispatch = NULL;
else
- _mesa_Dispatch = dispatch;
+ _glapi_Dispatch = dispatch;
#else
- _mesa_Dispatch = dispatch;
+ _glapi_Dispatch = dispatch;
#endif
}
@@ -198,11 +198,11 @@ _glapi_get_dispatch(void)
return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
}
else {
- assert(_mesa_Dispatch);
- return _mesa_Dispatch;
+ assert(_glapi_Dispatch);
+ return _glapi_Dispatch;
}
#else
- return _mesa_Dispatch;
+ return _glapi_Dispatch;
#endif
}
@@ -498,7 +498,9 @@ _glapi_check_table(const struct _glapi_table *table)
#define KEYWORD1
#define KEYWORD2 GLAPIENTRY
-#ifdef USE_MGL_NAMESPACE
+#if defined(USE_X86_ASM) && !defined(__WIN32__)
+#define NAME(func) _glapi_fallback_##func
+#elif defined(USE_MGL_NAMESPACE)
#define NAME(func) mgl##func
#else
#define NAME(func) gl##func
@@ -519,13 +521,13 @@ trace(void)
#define DISPATCH(FUNC, ARGS, MESSAGE) \
const struct _glapi_table *dispatch; \
- dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
+ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
if (trace()) printf MESSAGE; \
(dispatch->FUNC) ARGS
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
const struct _glapi_table *dispatch; \
- dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
+ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
if (trace()) printf MESSAGE; \
return (dispatch->FUNC) ARGS
@@ -533,12 +535,12 @@ trace(void)
#define DISPATCH(FUNC, ARGS, MESSAGE) \
const struct _glapi_table *dispatch; \
- dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
+ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
(dispatch->FUNC) ARGS
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
const struct _glapi_table *dispatch; \
- dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
+ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
return (dispatch->FUNC) ARGS
#endif
@@ -548,11 +550,6 @@ trace(void)
#define GLAPIENTRY
#endif
-#if defined(USE_X86_ASM) && !defined(__WIN32__)
-#undef NAME
-#define NAME(func) _mesa_fallback_##func
-#endif
-
#include "glapitemp.h"
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index b38036b8ead..e2bdd05959a 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -1,4 +1,4 @@
-/* $Id: glapi_x86.S,v 1.2 2000/01/17 18:09:11 brianp Exp $ */
+/* $Id: glapi_x86.S,v 1.3 2000/01/17 19:29:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -31,11 +31,15 @@
#include "assyntax.h"
-
#include "../glapioffsets.h"
#ifndef __WIN32__
+
+#if defined(USE_MGL_NAMESPACE)
+#define GL_PREFIX(n) GLNAME(mgl ## n)
+#else
#define GL_PREFIX(n) GLNAME(gl ## n)
+#endif
#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))
@@ -48,3970 +52,3970 @@
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Accum))
GL_PREFIX(Accum):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Accum))
+ JZ(GLNAME(_glapi_fallback_Accum))
JMP(GL_OFFSET(_gloffset_Accum))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(AlphaFunc))
GL_PREFIX(AlphaFunc):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_AlphaFunc))
+ JZ(GLNAME(_glapi_fallback_AlphaFunc))
JMP(GL_OFFSET(_gloffset_AlphaFunc))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Begin))
GL_PREFIX(Begin):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Begin))
+ JZ(GLNAME(_glapi_fallback_Begin))
JMP(GL_OFFSET(_gloffset_Begin))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Bitmap))
GL_PREFIX(Bitmap):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Bitmap))
+ JZ(GLNAME(_glapi_fallback_Bitmap))
JMP(GL_OFFSET(_gloffset_Bitmap))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendFunc))
GL_PREFIX(BlendFunc):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_BlendFunc))
+ JZ(GLNAME(_glapi_fallback_BlendFunc))
JMP(GL_OFFSET(_gloffset_BlendFunc))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CallList))
GL_PREFIX(CallList):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CallList))
+ JZ(GLNAME(_glapi_fallback_CallList))
JMP(GL_OFFSET(_gloffset_CallList))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CallLists))
GL_PREFIX(CallLists):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CallLists))
+ JZ(GLNAME(_glapi_fallback_CallLists))
JMP(GL_OFFSET(_gloffset_CallLists))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Clear))
GL_PREFIX(Clear):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Clear))
+ JZ(GLNAME(_glapi_fallback_Clear))
JMP(GL_OFFSET(_gloffset_Clear))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClearAccum))
GL_PREFIX(ClearAccum):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ClearAccum))
+ JZ(GLNAME(_glapi_fallback_ClearAccum))
JMP(GL_OFFSET(_gloffset_ClearAccum))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClearColor))
GL_PREFIX(ClearColor):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ClearColor))
+ JZ(GLNAME(_glapi_fallback_ClearColor))
JMP(GL_OFFSET(_gloffset_ClearColor))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClearDepth))
GL_PREFIX(ClearDepth):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ClearDepth))
+ JZ(GLNAME(_glapi_fallback_ClearDepth))
JMP(GL_OFFSET(_gloffset_ClearDepth))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClearIndex))
GL_PREFIX(ClearIndex):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ClearIndex))
+ JZ(GLNAME(_glapi_fallback_ClearIndex))
JMP(GL_OFFSET(_gloffset_ClearIndex))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClearStencil))
GL_PREFIX(ClearStencil):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ClearStencil))
+ JZ(GLNAME(_glapi_fallback_ClearStencil))
JMP(GL_OFFSET(_gloffset_ClearStencil))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClipPlane))
GL_PREFIX(ClipPlane):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ClipPlane))
+ JZ(GLNAME(_glapi_fallback_ClipPlane))
JMP(GL_OFFSET(_gloffset_ClipPlane))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3b))
GL_PREFIX(Color3b):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3b))
+ JZ(GLNAME(_glapi_fallback_Color3b))
JMP(GL_OFFSET(_gloffset_Color3b))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3d))
GL_PREFIX(Color3d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3d))
+ JZ(GLNAME(_glapi_fallback_Color3d))
JMP(GL_OFFSET(_gloffset_Color3d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3f))
GL_PREFIX(Color3f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3f))
+ JZ(GLNAME(_glapi_fallback_Color3f))
JMP(GL_OFFSET(_gloffset_Color3f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3i))
GL_PREFIX(Color3i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3i))
+ JZ(GLNAME(_glapi_fallback_Color3i))
JMP(GL_OFFSET(_gloffset_Color3i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3s))
GL_PREFIX(Color3s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3s))
+ JZ(GLNAME(_glapi_fallback_Color3s))
JMP(GL_OFFSET(_gloffset_Color3s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3ub))
GL_PREFIX(Color3ub):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3ub))
+ JZ(GLNAME(_glapi_fallback_Color3ub))
JMP(GL_OFFSET(_gloffset_Color3ub))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3ui))
GL_PREFIX(Color3ui):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3ui))
+ JZ(GLNAME(_glapi_fallback_Color3ui))
JMP(GL_OFFSET(_gloffset_Color3ui))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3us))
GL_PREFIX(Color3us):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3us))
+ JZ(GLNAME(_glapi_fallback_Color3us))
JMP(GL_OFFSET(_gloffset_Color3us))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4b))
GL_PREFIX(Color4b):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4b))
+ JZ(GLNAME(_glapi_fallback_Color4b))
JMP(GL_OFFSET(_gloffset_Color4b))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4d))
GL_PREFIX(Color4d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4d))
+ JZ(GLNAME(_glapi_fallback_Color4d))
JMP(GL_OFFSET(_gloffset_Color4d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4f))
GL_PREFIX(Color4f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4f))
+ JZ(GLNAME(_glapi_fallback_Color4f))
JMP(GL_OFFSET(_gloffset_Color4f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4i))
GL_PREFIX(Color4i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4i))
+ JZ(GLNAME(_glapi_fallback_Color4i))
JMP(GL_OFFSET(_gloffset_Color4i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4s))
GL_PREFIX(Color4s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4s))
+ JZ(GLNAME(_glapi_fallback_Color4s))
JMP(GL_OFFSET(_gloffset_Color4s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4ub))
GL_PREFIX(Color4ub):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4ub))
+ JZ(GLNAME(_glapi_fallback_Color4ub))
JMP(GL_OFFSET(_gloffset_Color4ub))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4ui))
GL_PREFIX(Color4ui):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4ui))
+ JZ(GLNAME(_glapi_fallback_Color4ui))
JMP(GL_OFFSET(_gloffset_Color4ui))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4us))
GL_PREFIX(Color4us):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4us))
+ JZ(GLNAME(_glapi_fallback_Color4us))
JMP(GL_OFFSET(_gloffset_Color4us))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3bv))
GL_PREFIX(Color3bv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3bv))
+ JZ(GLNAME(_glapi_fallback_Color3bv))
JMP(GL_OFFSET(_gloffset_Color3bv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3dv))
GL_PREFIX(Color3dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3dv))
+ JZ(GLNAME(_glapi_fallback_Color3dv))
JMP(GL_OFFSET(_gloffset_Color3dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3fv))
GL_PREFIX(Color3fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3fv))
+ JZ(GLNAME(_glapi_fallback_Color3fv))
JMP(GL_OFFSET(_gloffset_Color3fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3iv))
GL_PREFIX(Color3iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3iv))
+ JZ(GLNAME(_glapi_fallback_Color3iv))
JMP(GL_OFFSET(_gloffset_Color3iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3sv))
GL_PREFIX(Color3sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3sv))
+ JZ(GLNAME(_glapi_fallback_Color3sv))
JMP(GL_OFFSET(_gloffset_Color3sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3ubv))
GL_PREFIX(Color3ubv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3ubv))
+ JZ(GLNAME(_glapi_fallback_Color3ubv))
JMP(GL_OFFSET(_gloffset_Color3ubv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3uiv))
GL_PREFIX(Color3uiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3uiv))
+ JZ(GLNAME(_glapi_fallback_Color3uiv))
JMP(GL_OFFSET(_gloffset_Color3uiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3usv))
GL_PREFIX(Color3usv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color3usv))
+ JZ(GLNAME(_glapi_fallback_Color3usv))
JMP(GL_OFFSET(_gloffset_Color3usv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4bv))
GL_PREFIX(Color4bv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4bv))
+ JZ(GLNAME(_glapi_fallback_Color4bv))
JMP(GL_OFFSET(_gloffset_Color4bv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4dv))
GL_PREFIX(Color4dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4dv))
+ JZ(GLNAME(_glapi_fallback_Color4dv))
JMP(GL_OFFSET(_gloffset_Color4dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4fv))
GL_PREFIX(Color4fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4fv))
+ JZ(GLNAME(_glapi_fallback_Color4fv))
JMP(GL_OFFSET(_gloffset_Color4fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4iv))
GL_PREFIX(Color4iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4iv))
+ JZ(GLNAME(_glapi_fallback_Color4iv))
JMP(GL_OFFSET(_gloffset_Color4iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4sv))
GL_PREFIX(Color4sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4sv))
+ JZ(GLNAME(_glapi_fallback_Color4sv))
JMP(GL_OFFSET(_gloffset_Color4sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4ubv))
GL_PREFIX(Color4ubv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4ubv))
+ JZ(GLNAME(_glapi_fallback_Color4ubv))
JMP(GL_OFFSET(_gloffset_Color4ubv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4uiv))
GL_PREFIX(Color4uiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4uiv))
+ JZ(GLNAME(_glapi_fallback_Color4uiv))
JMP(GL_OFFSET(_gloffset_Color4uiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4usv))
GL_PREFIX(Color4usv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Color4usv))
+ JZ(GLNAME(_glapi_fallback_Color4usv))
JMP(GL_OFFSET(_gloffset_Color4usv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorMask))
GL_PREFIX(ColorMask):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorMask))
+ JZ(GLNAME(_glapi_fallback_ColorMask))
JMP(GL_OFFSET(_gloffset_ColorMask))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorMaterial))
GL_PREFIX(ColorMaterial):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorMaterial))
+ JZ(GLNAME(_glapi_fallback_ColorMaterial))
JMP(GL_OFFSET(_gloffset_ColorMaterial))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyPixels))
GL_PREFIX(CopyPixels):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyPixels))
+ JZ(GLNAME(_glapi_fallback_CopyPixels))
JMP(GL_OFFSET(_gloffset_CopyPixels))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CullFace))
GL_PREFIX(CullFace):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CullFace))
+ JZ(GLNAME(_glapi_fallback_CullFace))
JMP(GL_OFFSET(_gloffset_CullFace))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DepthFunc))
GL_PREFIX(DepthFunc):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DepthFunc))
+ JZ(GLNAME(_glapi_fallback_DepthFunc))
JMP(GL_OFFSET(_gloffset_DepthFunc))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DepthMask))
GL_PREFIX(DepthMask):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DepthMask))
+ JZ(GLNAME(_glapi_fallback_DepthMask))
JMP(GL_OFFSET(_gloffset_DepthMask))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DepthRange))
GL_PREFIX(DepthRange):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DepthRange))
+ JZ(GLNAME(_glapi_fallback_DepthRange))
JMP(GL_OFFSET(_gloffset_DepthRange))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DeleteLists))
GL_PREFIX(DeleteLists):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DeleteLists))
+ JZ(GLNAME(_glapi_fallback_DeleteLists))
JMP(GL_OFFSET(_gloffset_DeleteLists))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Disable))
GL_PREFIX(Disable):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Disable))
+ JZ(GLNAME(_glapi_fallback_Disable))
JMP(GL_OFFSET(_gloffset_Disable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawBuffer))
GL_PREFIX(DrawBuffer):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DrawBuffer))
+ JZ(GLNAME(_glapi_fallback_DrawBuffer))
JMP(GL_OFFSET(_gloffset_DrawBuffer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawElements))
GL_PREFIX(DrawElements):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DrawElements))
+ JZ(GLNAME(_glapi_fallback_DrawElements))
JMP(GL_OFFSET(_gloffset_DrawElements))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawPixels))
GL_PREFIX(DrawPixels):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DrawPixels))
+ JZ(GLNAME(_glapi_fallback_DrawPixels))
JMP(GL_OFFSET(_gloffset_DrawPixels))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Enable))
GL_PREFIX(Enable):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Enable))
+ JZ(GLNAME(_glapi_fallback_Enable))
JMP(GL_OFFSET(_gloffset_Enable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(End))
GL_PREFIX(End):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_End))
+ JZ(GLNAME(_glapi_fallback_End))
JMP(GL_OFFSET(_gloffset_End))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EndList))
GL_PREFIX(EndList):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EndList))
+ JZ(GLNAME(_glapi_fallback_EndList))
JMP(GL_OFFSET(_gloffset_EndList))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord1d))
GL_PREFIX(EvalCoord1d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalCoord1d))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1d))
JMP(GL_OFFSET(_gloffset_EvalCoord1d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord1f))
GL_PREFIX(EvalCoord1f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalCoord1f))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1f))
JMP(GL_OFFSET(_gloffset_EvalCoord1f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord1dv))
GL_PREFIX(EvalCoord1dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalCoord1dv))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1dv))
JMP(GL_OFFSET(_gloffset_EvalCoord1dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord1fv))
GL_PREFIX(EvalCoord1fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalCoord1fv))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1fv))
JMP(GL_OFFSET(_gloffset_EvalCoord1fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord2d))
GL_PREFIX(EvalCoord2d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalCoord2d))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2d))
JMP(GL_OFFSET(_gloffset_EvalCoord2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord2f))
GL_PREFIX(EvalCoord2f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalCoord2f))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2f))
JMP(GL_OFFSET(_gloffset_EvalCoord2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord2dv))
GL_PREFIX(EvalCoord2dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalCoord2dv))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2dv))
JMP(GL_OFFSET(_gloffset_EvalCoord2dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalCoord2fv))
GL_PREFIX(EvalCoord2fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalCoord2fv))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2fv))
JMP(GL_OFFSET(_gloffset_EvalCoord2fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalPoint1))
GL_PREFIX(EvalPoint1):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalPoint1))
+ JZ(GLNAME(_glapi_fallback_EvalPoint1))
JMP(GL_OFFSET(_gloffset_EvalPoint1))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalPoint2))
GL_PREFIX(EvalPoint2):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalPoint2))
+ JZ(GLNAME(_glapi_fallback_EvalPoint2))
JMP(GL_OFFSET(_gloffset_EvalPoint2))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalMesh1))
GL_PREFIX(EvalMesh1):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalMesh1))
+ JZ(GLNAME(_glapi_fallback_EvalMesh1))
JMP(GL_OFFSET(_gloffset_EvalMesh1))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EdgeFlag))
GL_PREFIX(EdgeFlag):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EdgeFlag))
+ JZ(GLNAME(_glapi_fallback_EdgeFlag))
JMP(GL_OFFSET(_gloffset_EdgeFlag))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EdgeFlagv))
GL_PREFIX(EdgeFlagv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EdgeFlagv))
+ JZ(GLNAME(_glapi_fallback_EdgeFlagv))
JMP(GL_OFFSET(_gloffset_EdgeFlagv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EvalMesh2))
GL_PREFIX(EvalMesh2):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EvalMesh2))
+ JZ(GLNAME(_glapi_fallback_EvalMesh2))
JMP(GL_OFFSET(_gloffset_EvalMesh2))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FeedbackBuffer))
GL_PREFIX(FeedbackBuffer):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_FeedbackBuffer))
+ JZ(GLNAME(_glapi_fallback_FeedbackBuffer))
JMP(GL_OFFSET(_gloffset_FeedbackBuffer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Finish))
GL_PREFIX(Finish):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Finish))
+ JZ(GLNAME(_glapi_fallback_Finish))
JMP(GL_OFFSET(_gloffset_Finish))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Flush))
GL_PREFIX(Flush):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Flush))
+ JZ(GLNAME(_glapi_fallback_Flush))
JMP(GL_OFFSET(_gloffset_Flush))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Fogf))
GL_PREFIX(Fogf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Fogf))
+ JZ(GLNAME(_glapi_fallback_Fogf))
JMP(GL_OFFSET(_gloffset_Fogf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Fogi))
GL_PREFIX(Fogi):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Fogi))
+ JZ(GLNAME(_glapi_fallback_Fogi))
JMP(GL_OFFSET(_gloffset_Fogi))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Fogfv))
GL_PREFIX(Fogfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Fogfv))
+ JZ(GLNAME(_glapi_fallback_Fogfv))
JMP(GL_OFFSET(_gloffset_Fogfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Fogiv))
GL_PREFIX(Fogiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Fogiv))
+ JZ(GLNAME(_glapi_fallback_Fogiv))
JMP(GL_OFFSET(_gloffset_Fogiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FrontFace))
GL_PREFIX(FrontFace):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_FrontFace))
+ JZ(GLNAME(_glapi_fallback_FrontFace))
JMP(GL_OFFSET(_gloffset_FrontFace))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Frustum))
GL_PREFIX(Frustum):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Frustum))
+ JZ(GLNAME(_glapi_fallback_Frustum))
JMP(GL_OFFSET(_gloffset_Frustum))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GenLists))
GL_PREFIX(GenLists):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GenLists))
+ JZ(GLNAME(_glapi_fallback_GenLists))
JMP(GL_OFFSET(_gloffset_GenLists))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetBooleanv))
GL_PREFIX(GetBooleanv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetBooleanv))
+ JZ(GLNAME(_glapi_fallback_GetBooleanv))
JMP(GL_OFFSET(_gloffset_GetBooleanv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetClipPlane))
GL_PREFIX(GetClipPlane):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetClipPlane))
+ JZ(GLNAME(_glapi_fallback_GetClipPlane))
JMP(GL_OFFSET(_gloffset_GetClipPlane))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetDoublev))
GL_PREFIX(GetDoublev):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetDoublev))
+ JZ(GLNAME(_glapi_fallback_GetDoublev))
JMP(GL_OFFSET(_gloffset_GetDoublev))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetError))
GL_PREFIX(GetError):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetError))
+ JZ(GLNAME(_glapi_fallback_GetError))
JMP(GL_OFFSET(_gloffset_GetError))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetFloatv))
GL_PREFIX(GetFloatv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetFloatv))
+ JZ(GLNAME(_glapi_fallback_GetFloatv))
JMP(GL_OFFSET(_gloffset_GetFloatv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetIntegerv))
GL_PREFIX(GetIntegerv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetIntegerv))
+ JZ(GLNAME(_glapi_fallback_GetIntegerv))
JMP(GL_OFFSET(_gloffset_GetIntegerv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetLightfv))
GL_PREFIX(GetLightfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetLightfv))
+ JZ(GLNAME(_glapi_fallback_GetLightfv))
JMP(GL_OFFSET(_gloffset_GetLightfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetLightiv))
GL_PREFIX(GetLightiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetLightiv))
+ JZ(GLNAME(_glapi_fallback_GetLightiv))
JMP(GL_OFFSET(_gloffset_GetLightiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMapdv))
GL_PREFIX(GetMapdv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetMapdv))
+ JZ(GLNAME(_glapi_fallback_GetMapdv))
JMP(GL_OFFSET(_gloffset_GetMapdv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMapfv))
GL_PREFIX(GetMapfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetMapfv))
+ JZ(GLNAME(_glapi_fallback_GetMapfv))
JMP(GL_OFFSET(_gloffset_GetMapfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMapiv))
GL_PREFIX(GetMapiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetMapiv))
+ JZ(GLNAME(_glapi_fallback_GetMapiv))
JMP(GL_OFFSET(_gloffset_GetMapiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMaterialfv))
GL_PREFIX(GetMaterialfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetMaterialfv))
+ JZ(GLNAME(_glapi_fallback_GetMaterialfv))
JMP(GL_OFFSET(_gloffset_GetMaterialfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMaterialiv))
GL_PREFIX(GetMaterialiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetMaterialiv))
+ JZ(GLNAME(_glapi_fallback_GetMaterialiv))
JMP(GL_OFFSET(_gloffset_GetMaterialiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPixelMapfv))
GL_PREFIX(GetPixelMapfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetPixelMapfv))
+ JZ(GLNAME(_glapi_fallback_GetPixelMapfv))
JMP(GL_OFFSET(_gloffset_GetPixelMapfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPixelMapuiv))
GL_PREFIX(GetPixelMapuiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetPixelMapuiv))
+ JZ(GLNAME(_glapi_fallback_GetPixelMapuiv))
JMP(GL_OFFSET(_gloffset_GetPixelMapuiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPixelMapusv))
GL_PREFIX(GetPixelMapusv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetPixelMapusv))
+ JZ(GLNAME(_glapi_fallback_GetPixelMapusv))
JMP(GL_OFFSET(_gloffset_GetPixelMapusv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPolygonStipple))
GL_PREFIX(GetPolygonStipple):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetPolygonStipple))
+ JZ(GLNAME(_glapi_fallback_GetPolygonStipple))
JMP(GL_OFFSET(_gloffset_GetPolygonStipple))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetString))
GL_PREFIX(GetString):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetString))
+ JZ(GLNAME(_glapi_fallback_GetString))
JMP(GL_OFFSET(_gloffset_GetString))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexEnvfv))
GL_PREFIX(GetTexEnvfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetTexEnvfv))
+ JZ(GLNAME(_glapi_fallback_GetTexEnvfv))
JMP(GL_OFFSET(_gloffset_GetTexEnvfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexEnviv))
GL_PREFIX(GetTexEnviv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetTexEnviv))
+ JZ(GLNAME(_glapi_fallback_GetTexEnviv))
JMP(GL_OFFSET(_gloffset_GetTexEnviv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexGeniv))
GL_PREFIX(GetTexGeniv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetTexGeniv))
+ JZ(GLNAME(_glapi_fallback_GetTexGeniv))
JMP(GL_OFFSET(_gloffset_GetTexGeniv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexGendv))
GL_PREFIX(GetTexGendv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetTexGendv))
+ JZ(GLNAME(_glapi_fallback_GetTexGendv))
JMP(GL_OFFSET(_gloffset_GetTexGendv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexGenfv))
GL_PREFIX(GetTexGenfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetTexGenfv))
+ JZ(GLNAME(_glapi_fallback_GetTexGenfv))
JMP(GL_OFFSET(_gloffset_GetTexGenfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexImage))
GL_PREFIX(GetTexImage):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetTexImage))
+ JZ(GLNAME(_glapi_fallback_GetTexImage))
JMP(GL_OFFSET(_gloffset_GetTexImage))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv))
GL_PREFIX(GetTexLevelParameterfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetTexLevelParameterfv))
+ JZ(GLNAME(_glapi_fallback_GetTexLevelParameterfv))
JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv))
GL_PREFIX(GetTexLevelParameteriv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetTexLevelParameteriv))
+ JZ(GLNAME(_glapi_fallback_GetTexLevelParameteriv))
JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexParameterfv))
GL_PREFIX(GetTexParameterfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetTexParameterfv))
+ JZ(GLNAME(_glapi_fallback_GetTexParameterfv))
JMP(GL_OFFSET(_gloffset_GetTexParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexParameteriv))
GL_PREFIX(GetTexParameteriv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetTexParameteriv))
+ JZ(GLNAME(_glapi_fallback_GetTexParameteriv))
JMP(GL_OFFSET(_gloffset_GetTexParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Hint))
GL_PREFIX(Hint):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Hint))
+ JZ(GLNAME(_glapi_fallback_Hint))
JMP(GL_OFFSET(_gloffset_Hint))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexd))
GL_PREFIX(Indexd):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Indexd))
+ JZ(GLNAME(_glapi_fallback_Indexd))
JMP(GL_OFFSET(_gloffset_Indexd))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexdv))
GL_PREFIX(Indexdv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Indexdv))
+ JZ(GLNAME(_glapi_fallback_Indexdv))
JMP(GL_OFFSET(_gloffset_Indexdv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexf))
GL_PREFIX(Indexf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Indexf))
+ JZ(GLNAME(_glapi_fallback_Indexf))
JMP(GL_OFFSET(_gloffset_Indexf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexfv))
GL_PREFIX(Indexfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Indexfv))
+ JZ(GLNAME(_glapi_fallback_Indexfv))
JMP(GL_OFFSET(_gloffset_Indexfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexi))
GL_PREFIX(Indexi):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Indexi))
+ JZ(GLNAME(_glapi_fallback_Indexi))
JMP(GL_OFFSET(_gloffset_Indexi))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexiv))
GL_PREFIX(Indexiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Indexiv))
+ JZ(GLNAME(_glapi_fallback_Indexiv))
JMP(GL_OFFSET(_gloffset_Indexiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexs))
GL_PREFIX(Indexs):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Indexs))
+ JZ(GLNAME(_glapi_fallback_Indexs))
JMP(GL_OFFSET(_gloffset_Indexs))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexsv))
GL_PREFIX(Indexsv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Indexsv))
+ JZ(GLNAME(_glapi_fallback_Indexsv))
JMP(GL_OFFSET(_gloffset_Indexsv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IndexMask))
GL_PREFIX(IndexMask):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_IndexMask))
+ JZ(GLNAME(_glapi_fallback_IndexMask))
JMP(GL_OFFSET(_gloffset_IndexMask))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(InitNames))
GL_PREFIX(InitNames):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_InitNames))
+ JZ(GLNAME(_glapi_fallback_InitNames))
JMP(GL_OFFSET(_gloffset_InitNames))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IsEnabled))
GL_PREFIX(IsEnabled):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_IsEnabled))
+ JZ(GLNAME(_glapi_fallback_IsEnabled))
JMP(GL_OFFSET(_gloffset_IsEnabled))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IsList))
GL_PREFIX(IsList):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_IsList))
+ JZ(GLNAME(_glapi_fallback_IsList))
JMP(GL_OFFSET(_gloffset_IsList))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Lightf))
GL_PREFIX(Lightf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Lightf))
+ JZ(GLNAME(_glapi_fallback_Lightf))
JMP(GL_OFFSET(_gloffset_Lightf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Lighti))
GL_PREFIX(Lighti):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Lighti))
+ JZ(GLNAME(_glapi_fallback_Lighti))
JMP(GL_OFFSET(_gloffset_Lighti))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Lightfv))
GL_PREFIX(Lightfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Lightfv))
+ JZ(GLNAME(_glapi_fallback_Lightfv))
JMP(GL_OFFSET(_gloffset_Lightfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Lightiv))
GL_PREFIX(Lightiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Lightiv))
+ JZ(GLNAME(_glapi_fallback_Lightiv))
JMP(GL_OFFSET(_gloffset_Lightiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LightModelf))
GL_PREFIX(LightModelf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LightModelf))
+ JZ(GLNAME(_glapi_fallback_LightModelf))
JMP(GL_OFFSET(_gloffset_LightModelf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LightModeli))
GL_PREFIX(LightModeli):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LightModeli))
+ JZ(GLNAME(_glapi_fallback_LightModeli))
JMP(GL_OFFSET(_gloffset_LightModeli))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LightModelfv))
GL_PREFIX(LightModelfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LightModelfv))
+ JZ(GLNAME(_glapi_fallback_LightModelfv))
JMP(GL_OFFSET(_gloffset_LightModelfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LightModeliv))
GL_PREFIX(LightModeliv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LightModeliv))
+ JZ(GLNAME(_glapi_fallback_LightModeliv))
JMP(GL_OFFSET(_gloffset_LightModeliv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LineWidth))
GL_PREFIX(LineWidth):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LineWidth))
+ JZ(GLNAME(_glapi_fallback_LineWidth))
JMP(GL_OFFSET(_gloffset_LineWidth))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LineStipple))
GL_PREFIX(LineStipple):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LineStipple))
+ JZ(GLNAME(_glapi_fallback_LineStipple))
JMP(GL_OFFSET(_gloffset_LineStipple))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ListBase))
GL_PREFIX(ListBase):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ListBase))
+ JZ(GLNAME(_glapi_fallback_ListBase))
JMP(GL_OFFSET(_gloffset_ListBase))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadIdentity))
GL_PREFIX(LoadIdentity):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LoadIdentity))
+ JZ(GLNAME(_glapi_fallback_LoadIdentity))
JMP(GL_OFFSET(_gloffset_LoadIdentity))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadMatrixd))
GL_PREFIX(LoadMatrixd):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LoadMatrixd))
+ JZ(GLNAME(_glapi_fallback_LoadMatrixd))
JMP(GL_OFFSET(_gloffset_LoadMatrixd))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadMatrixf))
GL_PREFIX(LoadMatrixf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LoadMatrixf))
+ JZ(GLNAME(_glapi_fallback_LoadMatrixf))
JMP(GL_OFFSET(_gloffset_LoadMatrixf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadName))
GL_PREFIX(LoadName):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LoadName))
+ JZ(GLNAME(_glapi_fallback_LoadName))
JMP(GL_OFFSET(_gloffset_LoadName))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LogicOp))
GL_PREFIX(LogicOp):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LogicOp))
+ JZ(GLNAME(_glapi_fallback_LogicOp))
JMP(GL_OFFSET(_gloffset_LogicOp))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Map1d))
GL_PREFIX(Map1d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Map1d))
+ JZ(GLNAME(_glapi_fallback_Map1d))
JMP(GL_OFFSET(_gloffset_Map1d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Map1f))
GL_PREFIX(Map1f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Map1f))
+ JZ(GLNAME(_glapi_fallback_Map1f))
JMP(GL_OFFSET(_gloffset_Map1f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Map2d))
GL_PREFIX(Map2d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Map2d))
+ JZ(GLNAME(_glapi_fallback_Map2d))
JMP(GL_OFFSET(_gloffset_Map2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Map2f))
GL_PREFIX(Map2f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Map2f))
+ JZ(GLNAME(_glapi_fallback_Map2f))
JMP(GL_OFFSET(_gloffset_Map2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MapGrid1d))
GL_PREFIX(MapGrid1d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MapGrid1d))
+ JZ(GLNAME(_glapi_fallback_MapGrid1d))
JMP(GL_OFFSET(_gloffset_MapGrid1d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MapGrid1f))
GL_PREFIX(MapGrid1f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MapGrid1f))
+ JZ(GLNAME(_glapi_fallback_MapGrid1f))
JMP(GL_OFFSET(_gloffset_MapGrid1f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MapGrid2d))
GL_PREFIX(MapGrid2d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MapGrid2d))
+ JZ(GLNAME(_glapi_fallback_MapGrid2d))
JMP(GL_OFFSET(_gloffset_MapGrid2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MapGrid2f))
GL_PREFIX(MapGrid2f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MapGrid2f))
+ JZ(GLNAME(_glapi_fallback_MapGrid2f))
JMP(GL_OFFSET(_gloffset_MapGrid2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Materialf))
GL_PREFIX(Materialf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Materialf))
+ JZ(GLNAME(_glapi_fallback_Materialf))
JMP(GL_OFFSET(_gloffset_Materialf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Materiali))
GL_PREFIX(Materiali):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Materiali))
+ JZ(GLNAME(_glapi_fallback_Materiali))
JMP(GL_OFFSET(_gloffset_Materiali))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Materialfv))
GL_PREFIX(Materialfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Materialfv))
+ JZ(GLNAME(_glapi_fallback_Materialfv))
JMP(GL_OFFSET(_gloffset_Materialfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Materialiv))
GL_PREFIX(Materialiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Materialiv))
+ JZ(GLNAME(_glapi_fallback_Materialiv))
JMP(GL_OFFSET(_gloffset_Materialiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MatrixMode))
GL_PREFIX(MatrixMode):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MatrixMode))
+ JZ(GLNAME(_glapi_fallback_MatrixMode))
JMP(GL_OFFSET(_gloffset_MatrixMode))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultMatrixd))
GL_PREFIX(MultMatrixd):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultMatrixd))
+ JZ(GLNAME(_glapi_fallback_MultMatrixd))
JMP(GL_OFFSET(_gloffset_MultMatrixd))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultMatrixf))
GL_PREFIX(MultMatrixf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultMatrixf))
+ JZ(GLNAME(_glapi_fallback_MultMatrixf))
JMP(GL_OFFSET(_gloffset_MultMatrixf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(NewList))
GL_PREFIX(NewList):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_NewList))
+ JZ(GLNAME(_glapi_fallback_NewList))
JMP(GL_OFFSET(_gloffset_NewList))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3b))
GL_PREFIX(Normal3b):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Normal3b))
+ JZ(GLNAME(_glapi_fallback_Normal3b))
JMP(GL_OFFSET(_gloffset_Normal3b))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3bv))
GL_PREFIX(Normal3bv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Normal3bv))
+ JZ(GLNAME(_glapi_fallback_Normal3bv))
JMP(GL_OFFSET(_gloffset_Normal3bv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3d))
GL_PREFIX(Normal3d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Normal3d))
+ JZ(GLNAME(_glapi_fallback_Normal3d))
JMP(GL_OFFSET(_gloffset_Normal3d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3dv))
GL_PREFIX(Normal3dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Normal3dv))
+ JZ(GLNAME(_glapi_fallback_Normal3dv))
JMP(GL_OFFSET(_gloffset_Normal3dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3f))
GL_PREFIX(Normal3f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Normal3f))
+ JZ(GLNAME(_glapi_fallback_Normal3f))
JMP(GL_OFFSET(_gloffset_Normal3f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3fv))
GL_PREFIX(Normal3fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Normal3fv))
+ JZ(GLNAME(_glapi_fallback_Normal3fv))
JMP(GL_OFFSET(_gloffset_Normal3fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3i))
GL_PREFIX(Normal3i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Normal3i))
+ JZ(GLNAME(_glapi_fallback_Normal3i))
JMP(GL_OFFSET(_gloffset_Normal3i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3iv))
GL_PREFIX(Normal3iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Normal3iv))
+ JZ(GLNAME(_glapi_fallback_Normal3iv))
JMP(GL_OFFSET(_gloffset_Normal3iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3s))
GL_PREFIX(Normal3s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Normal3s))
+ JZ(GLNAME(_glapi_fallback_Normal3s))
JMP(GL_OFFSET(_gloffset_Normal3s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Normal3sv))
GL_PREFIX(Normal3sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Normal3sv))
+ JZ(GLNAME(_glapi_fallback_Normal3sv))
JMP(GL_OFFSET(_gloffset_Normal3sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Ortho))
GL_PREFIX(Ortho):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Ortho))
+ JZ(GLNAME(_glapi_fallback_Ortho))
JMP(GL_OFFSET(_gloffset_Ortho))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PassThrough))
GL_PREFIX(PassThrough):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PassThrough))
+ JZ(GLNAME(_glapi_fallback_PassThrough))
JMP(GL_OFFSET(_gloffset_PassThrough))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelMapfv))
GL_PREFIX(PixelMapfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PixelMapfv))
+ JZ(GLNAME(_glapi_fallback_PixelMapfv))
JMP(GL_OFFSET(_gloffset_PixelMapfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelMapuiv))
GL_PREFIX(PixelMapuiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PixelMapuiv))
+ JZ(GLNAME(_glapi_fallback_PixelMapuiv))
JMP(GL_OFFSET(_gloffset_PixelMapuiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelMapusv))
GL_PREFIX(PixelMapusv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PixelMapusv))
+ JZ(GLNAME(_glapi_fallback_PixelMapusv))
JMP(GL_OFFSET(_gloffset_PixelMapusv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelStoref))
GL_PREFIX(PixelStoref):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PixelStoref))
+ JZ(GLNAME(_glapi_fallback_PixelStoref))
JMP(GL_OFFSET(_gloffset_PixelStoref))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelStorei))
GL_PREFIX(PixelStorei):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PixelStorei))
+ JZ(GLNAME(_glapi_fallback_PixelStorei))
JMP(GL_OFFSET(_gloffset_PixelStorei))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelTransferf))
GL_PREFIX(PixelTransferf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PixelTransferf))
+ JZ(GLNAME(_glapi_fallback_PixelTransferf))
JMP(GL_OFFSET(_gloffset_PixelTransferf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelTransferi))
GL_PREFIX(PixelTransferi):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PixelTransferi))
+ JZ(GLNAME(_glapi_fallback_PixelTransferi))
JMP(GL_OFFSET(_gloffset_PixelTransferi))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PixelZoom))
GL_PREFIX(PixelZoom):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PixelZoom))
+ JZ(GLNAME(_glapi_fallback_PixelZoom))
JMP(GL_OFFSET(_gloffset_PixelZoom))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PointSize))
GL_PREFIX(PointSize):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PointSize))
+ JZ(GLNAME(_glapi_fallback_PointSize))
JMP(GL_OFFSET(_gloffset_PointSize))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PolygonMode))
GL_PREFIX(PolygonMode):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PolygonMode))
+ JZ(GLNAME(_glapi_fallback_PolygonMode))
JMP(GL_OFFSET(_gloffset_PolygonMode))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PolygonStipple))
GL_PREFIX(PolygonStipple):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PolygonStipple))
+ JZ(GLNAME(_glapi_fallback_PolygonStipple))
JMP(GL_OFFSET(_gloffset_PolygonStipple))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PopAttrib))
GL_PREFIX(PopAttrib):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PopAttrib))
+ JZ(GLNAME(_glapi_fallback_PopAttrib))
JMP(GL_OFFSET(_gloffset_PopAttrib))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PopMatrix))
GL_PREFIX(PopMatrix):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PopMatrix))
+ JZ(GLNAME(_glapi_fallback_PopMatrix))
JMP(GL_OFFSET(_gloffset_PopMatrix))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PopName))
GL_PREFIX(PopName):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PopName))
+ JZ(GLNAME(_glapi_fallback_PopName))
JMP(GL_OFFSET(_gloffset_PopName))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PushAttrib))
GL_PREFIX(PushAttrib):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PushAttrib))
+ JZ(GLNAME(_glapi_fallback_PushAttrib))
JMP(GL_OFFSET(_gloffset_PushAttrib))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PushMatrix))
GL_PREFIX(PushMatrix):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PushMatrix))
+ JZ(GLNAME(_glapi_fallback_PushMatrix))
JMP(GL_OFFSET(_gloffset_PushMatrix))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PushName))
GL_PREFIX(PushName):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PushName))
+ JZ(GLNAME(_glapi_fallback_PushName))
JMP(GL_OFFSET(_gloffset_PushName))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2d))
GL_PREFIX(RasterPos2d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos2d))
+ JZ(GLNAME(_glapi_fallback_RasterPos2d))
JMP(GL_OFFSET(_gloffset_RasterPos2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2f))
GL_PREFIX(RasterPos2f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos2f))
+ JZ(GLNAME(_glapi_fallback_RasterPos2f))
JMP(GL_OFFSET(_gloffset_RasterPos2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2i))
GL_PREFIX(RasterPos2i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos2i))
+ JZ(GLNAME(_glapi_fallback_RasterPos2i))
JMP(GL_OFFSET(_gloffset_RasterPos2i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2s))
GL_PREFIX(RasterPos2s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos2s))
+ JZ(GLNAME(_glapi_fallback_RasterPos2s))
JMP(GL_OFFSET(_gloffset_RasterPos2s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3d))
GL_PREFIX(RasterPos3d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos3d))
+ JZ(GLNAME(_glapi_fallback_RasterPos3d))
JMP(GL_OFFSET(_gloffset_RasterPos3d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3f))
GL_PREFIX(RasterPos3f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos3f))
+ JZ(GLNAME(_glapi_fallback_RasterPos3f))
JMP(GL_OFFSET(_gloffset_RasterPos3f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3i))
GL_PREFIX(RasterPos3i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos3i))
+ JZ(GLNAME(_glapi_fallback_RasterPos3i))
JMP(GL_OFFSET(_gloffset_RasterPos3i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3s))
GL_PREFIX(RasterPos3s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos3s))
+ JZ(GLNAME(_glapi_fallback_RasterPos3s))
JMP(GL_OFFSET(_gloffset_RasterPos3s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4d))
GL_PREFIX(RasterPos4d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos4d))
+ JZ(GLNAME(_glapi_fallback_RasterPos4d))
JMP(GL_OFFSET(_gloffset_RasterPos4d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4f))
GL_PREFIX(RasterPos4f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos4f))
+ JZ(GLNAME(_glapi_fallback_RasterPos4f))
JMP(GL_OFFSET(_gloffset_RasterPos4f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4i))
GL_PREFIX(RasterPos4i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos4i))
+ JZ(GLNAME(_glapi_fallback_RasterPos4i))
JMP(GL_OFFSET(_gloffset_RasterPos4i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4s))
GL_PREFIX(RasterPos4s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos4s))
+ JZ(GLNAME(_glapi_fallback_RasterPos4s))
JMP(GL_OFFSET(_gloffset_RasterPos4s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2dv))
GL_PREFIX(RasterPos2dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos2dv))
+ JZ(GLNAME(_glapi_fallback_RasterPos2dv))
JMP(GL_OFFSET(_gloffset_RasterPos2dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2fv))
GL_PREFIX(RasterPos2fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos2fv))
+ JZ(GLNAME(_glapi_fallback_RasterPos2fv))
JMP(GL_OFFSET(_gloffset_RasterPos2fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2iv))
GL_PREFIX(RasterPos2iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos2iv))
+ JZ(GLNAME(_glapi_fallback_RasterPos2iv))
JMP(GL_OFFSET(_gloffset_RasterPos2iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos2sv))
GL_PREFIX(RasterPos2sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos2sv))
+ JZ(GLNAME(_glapi_fallback_RasterPos2sv))
JMP(GL_OFFSET(_gloffset_RasterPos2sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3dv))
GL_PREFIX(RasterPos3dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos3dv))
+ JZ(GLNAME(_glapi_fallback_RasterPos3dv))
JMP(GL_OFFSET(_gloffset_RasterPos3dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3fv))
GL_PREFIX(RasterPos3fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos3fv))
+ JZ(GLNAME(_glapi_fallback_RasterPos3fv))
JMP(GL_OFFSET(_gloffset_RasterPos3fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3iv))
GL_PREFIX(RasterPos3iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos3iv))
+ JZ(GLNAME(_glapi_fallback_RasterPos3iv))
JMP(GL_OFFSET(_gloffset_RasterPos3iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos3sv))
GL_PREFIX(RasterPos3sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos3sv))
+ JZ(GLNAME(_glapi_fallback_RasterPos3sv))
JMP(GL_OFFSET(_gloffset_RasterPos3sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4dv))
GL_PREFIX(RasterPos4dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos4dv))
+ JZ(GLNAME(_glapi_fallback_RasterPos4dv))
JMP(GL_OFFSET(_gloffset_RasterPos4dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4fv))
GL_PREFIX(RasterPos4fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos4fv))
+ JZ(GLNAME(_glapi_fallback_RasterPos4fv))
JMP(GL_OFFSET(_gloffset_RasterPos4fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4iv))
GL_PREFIX(RasterPos4iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos4iv))
+ JZ(GLNAME(_glapi_fallback_RasterPos4iv))
JMP(GL_OFFSET(_gloffset_RasterPos4iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RasterPos4sv))
GL_PREFIX(RasterPos4sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RasterPos4sv))
+ JZ(GLNAME(_glapi_fallback_RasterPos4sv))
JMP(GL_OFFSET(_gloffset_RasterPos4sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ReadBuffer))
GL_PREFIX(ReadBuffer):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ReadBuffer))
+ JZ(GLNAME(_glapi_fallback_ReadBuffer))
JMP(GL_OFFSET(_gloffset_ReadBuffer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ReadPixels))
GL_PREFIX(ReadPixels):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ReadPixels))
+ JZ(GLNAME(_glapi_fallback_ReadPixels))
JMP(GL_OFFSET(_gloffset_ReadPixels))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectd))
GL_PREFIX(Rectd):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Rectd))
+ JZ(GLNAME(_glapi_fallback_Rectd))
JMP(GL_OFFSET(_gloffset_Rectd))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectdv))
GL_PREFIX(Rectdv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Rectdv))
+ JZ(GLNAME(_glapi_fallback_Rectdv))
JMP(GL_OFFSET(_gloffset_Rectdv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectf))
GL_PREFIX(Rectf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Rectf))
+ JZ(GLNAME(_glapi_fallback_Rectf))
JMP(GL_OFFSET(_gloffset_Rectf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectfv))
GL_PREFIX(Rectfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Rectfv))
+ JZ(GLNAME(_glapi_fallback_Rectfv))
JMP(GL_OFFSET(_gloffset_Rectfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Recti))
GL_PREFIX(Recti):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Recti))
+ JZ(GLNAME(_glapi_fallback_Recti))
JMP(GL_OFFSET(_gloffset_Recti))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectiv))
GL_PREFIX(Rectiv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Rectiv))
+ JZ(GLNAME(_glapi_fallback_Rectiv))
JMP(GL_OFFSET(_gloffset_Rectiv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rects))
GL_PREFIX(Rects):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Rects))
+ JZ(GLNAME(_glapi_fallback_Rects))
JMP(GL_OFFSET(_gloffset_Rects))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rectsv))
GL_PREFIX(Rectsv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Rectsv))
+ JZ(GLNAME(_glapi_fallback_Rectsv))
JMP(GL_OFFSET(_gloffset_Rectsv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(RenderMode))
GL_PREFIX(RenderMode):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_RenderMode))
+ JZ(GLNAME(_glapi_fallback_RenderMode))
JMP(GL_OFFSET(_gloffset_RenderMode))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rotated))
GL_PREFIX(Rotated):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Rotated))
+ JZ(GLNAME(_glapi_fallback_Rotated))
JMP(GL_OFFSET(_gloffset_Rotated))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Rotatef))
GL_PREFIX(Rotatef):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Rotatef))
+ JZ(GLNAME(_glapi_fallback_Rotatef))
JMP(GL_OFFSET(_gloffset_Rotatef))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SelectBuffer))
GL_PREFIX(SelectBuffer):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_SelectBuffer))
+ JZ(GLNAME(_glapi_fallback_SelectBuffer))
JMP(GL_OFFSET(_gloffset_SelectBuffer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Scaled))
GL_PREFIX(Scaled):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Scaled))
+ JZ(GLNAME(_glapi_fallback_Scaled))
JMP(GL_OFFSET(_gloffset_Scaled))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Scalef))
GL_PREFIX(Scalef):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Scalef))
+ JZ(GLNAME(_glapi_fallback_Scalef))
JMP(GL_OFFSET(_gloffset_Scalef))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Scissor))
GL_PREFIX(Scissor):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Scissor))
+ JZ(GLNAME(_glapi_fallback_Scissor))
JMP(GL_OFFSET(_gloffset_Scissor))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ShadeModel))
GL_PREFIX(ShadeModel):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ShadeModel))
+ JZ(GLNAME(_glapi_fallback_ShadeModel))
JMP(GL_OFFSET(_gloffset_ShadeModel))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(StencilFunc))
GL_PREFIX(StencilFunc):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_StencilFunc))
+ JZ(GLNAME(_glapi_fallback_StencilFunc))
JMP(GL_OFFSET(_gloffset_StencilFunc))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(StencilMask))
GL_PREFIX(StencilMask):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_StencilMask))
+ JZ(GLNAME(_glapi_fallback_StencilMask))
JMP(GL_OFFSET(_gloffset_StencilMask))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(StencilOp))
GL_PREFIX(StencilOp):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_StencilOp))
+ JZ(GLNAME(_glapi_fallback_StencilOp))
JMP(GL_OFFSET(_gloffset_StencilOp))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1d))
GL_PREFIX(TexCoord1d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord1d))
+ JZ(GLNAME(_glapi_fallback_TexCoord1d))
JMP(GL_OFFSET(_gloffset_TexCoord1d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1f))
GL_PREFIX(TexCoord1f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord1f))
+ JZ(GLNAME(_glapi_fallback_TexCoord1f))
JMP(GL_OFFSET(_gloffset_TexCoord1f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1i))
GL_PREFIX(TexCoord1i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord1i))
+ JZ(GLNAME(_glapi_fallback_TexCoord1i))
JMP(GL_OFFSET(_gloffset_TexCoord1i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1s))
GL_PREFIX(TexCoord1s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord1s))
+ JZ(GLNAME(_glapi_fallback_TexCoord1s))
JMP(GL_OFFSET(_gloffset_TexCoord1s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2d))
GL_PREFIX(TexCoord2d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord2d))
+ JZ(GLNAME(_glapi_fallback_TexCoord2d))
JMP(GL_OFFSET(_gloffset_TexCoord2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2f))
GL_PREFIX(TexCoord2f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord2f))
+ JZ(GLNAME(_glapi_fallback_TexCoord2f))
JMP(GL_OFFSET(_gloffset_TexCoord2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2s))
GL_PREFIX(TexCoord2s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord2s))
+ JZ(GLNAME(_glapi_fallback_TexCoord2s))
JMP(GL_OFFSET(_gloffset_TexCoord2s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2i))
GL_PREFIX(TexCoord2i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord2i))
+ JZ(GLNAME(_glapi_fallback_TexCoord2i))
JMP(GL_OFFSET(_gloffset_TexCoord2i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3d))
GL_PREFIX(TexCoord3d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord3d))
+ JZ(GLNAME(_glapi_fallback_TexCoord3d))
JMP(GL_OFFSET(_gloffset_TexCoord3d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3f))
GL_PREFIX(TexCoord3f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord3f))
+ JZ(GLNAME(_glapi_fallback_TexCoord3f))
JMP(GL_OFFSET(_gloffset_TexCoord3f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3i))
GL_PREFIX(TexCoord3i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord3i))
+ JZ(GLNAME(_glapi_fallback_TexCoord3i))
JMP(GL_OFFSET(_gloffset_TexCoord3i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3s))
GL_PREFIX(TexCoord3s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord3s))
+ JZ(GLNAME(_glapi_fallback_TexCoord3s))
JMP(GL_OFFSET(_gloffset_TexCoord3s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4d))
GL_PREFIX(TexCoord4d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord4d))
+ JZ(GLNAME(_glapi_fallback_TexCoord4d))
JMP(GL_OFFSET(_gloffset_TexCoord4d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4f))
GL_PREFIX(TexCoord4f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord4f))
+ JZ(GLNAME(_glapi_fallback_TexCoord4f))
JMP(GL_OFFSET(_gloffset_TexCoord4f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4i))
GL_PREFIX(TexCoord4i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord4i))
+ JZ(GLNAME(_glapi_fallback_TexCoord4i))
JMP(GL_OFFSET(_gloffset_TexCoord4i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4s))
GL_PREFIX(TexCoord4s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord4s))
+ JZ(GLNAME(_glapi_fallback_TexCoord4s))
JMP(GL_OFFSET(_gloffset_TexCoord4s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1dv))
GL_PREFIX(TexCoord1dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord1dv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1dv))
JMP(GL_OFFSET(_gloffset_TexCoord1dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1fv))
GL_PREFIX(TexCoord1fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord1fv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1fv))
JMP(GL_OFFSET(_gloffset_TexCoord1fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1iv))
GL_PREFIX(TexCoord1iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord1iv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1iv))
JMP(GL_OFFSET(_gloffset_TexCoord1iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord1sv))
GL_PREFIX(TexCoord1sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord1sv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1sv))
JMP(GL_OFFSET(_gloffset_TexCoord1sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2dv))
GL_PREFIX(TexCoord2dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord2dv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2dv))
JMP(GL_OFFSET(_gloffset_TexCoord2dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2fv))
GL_PREFIX(TexCoord2fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord2fv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2fv))
JMP(GL_OFFSET(_gloffset_TexCoord2fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2iv))
GL_PREFIX(TexCoord2iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord2iv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2iv))
JMP(GL_OFFSET(_gloffset_TexCoord2iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord2sv))
GL_PREFIX(TexCoord2sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord2sv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2sv))
JMP(GL_OFFSET(_gloffset_TexCoord2sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3dv))
GL_PREFIX(TexCoord3dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord3dv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3dv))
JMP(GL_OFFSET(_gloffset_TexCoord3dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3fv))
GL_PREFIX(TexCoord3fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord3fv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3fv))
JMP(GL_OFFSET(_gloffset_TexCoord3fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3iv))
GL_PREFIX(TexCoord3iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord3iv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3iv))
JMP(GL_OFFSET(_gloffset_TexCoord3iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord3sv))
GL_PREFIX(TexCoord3sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord3sv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3sv))
JMP(GL_OFFSET(_gloffset_TexCoord3sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4dv))
GL_PREFIX(TexCoord4dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord4dv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4dv))
JMP(GL_OFFSET(_gloffset_TexCoord4dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4fv))
GL_PREFIX(TexCoord4fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord4fv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4fv))
JMP(GL_OFFSET(_gloffset_TexCoord4fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4iv))
GL_PREFIX(TexCoord4iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord4iv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4iv))
JMP(GL_OFFSET(_gloffset_TexCoord4iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoord4sv))
GL_PREFIX(TexCoord4sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoord4sv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4sv))
JMP(GL_OFFSET(_gloffset_TexCoord4sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGend))
GL_PREFIX(TexGend):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexGend))
+ JZ(GLNAME(_glapi_fallback_TexGend))
JMP(GL_OFFSET(_gloffset_TexGend))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGendv))
GL_PREFIX(TexGendv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexGendv))
+ JZ(GLNAME(_glapi_fallback_TexGendv))
JMP(GL_OFFSET(_gloffset_TexGendv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGenf))
GL_PREFIX(TexGenf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexGenf))
+ JZ(GLNAME(_glapi_fallback_TexGenf))
JMP(GL_OFFSET(_gloffset_TexGenf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGenfv))
GL_PREFIX(TexGenfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexGenfv))
+ JZ(GLNAME(_glapi_fallback_TexGenfv))
JMP(GL_OFFSET(_gloffset_TexGenfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGeni))
GL_PREFIX(TexGeni):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexGeni))
+ JZ(GLNAME(_glapi_fallback_TexGeni))
JMP(GL_OFFSET(_gloffset_TexGeni))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexGeniv))
GL_PREFIX(TexGeniv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexGeniv))
+ JZ(GLNAME(_glapi_fallback_TexGeniv))
JMP(GL_OFFSET(_gloffset_TexGeniv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexEnvf))
GL_PREFIX(TexEnvf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexEnvf))
+ JZ(GLNAME(_glapi_fallback_TexEnvf))
JMP(GL_OFFSET(_gloffset_TexEnvf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexEnvfv))
GL_PREFIX(TexEnvfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexEnvfv))
+ JZ(GLNAME(_glapi_fallback_TexEnvfv))
JMP(GL_OFFSET(_gloffset_TexEnvfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexEnvi))
GL_PREFIX(TexEnvi):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexEnvi))
+ JZ(GLNAME(_glapi_fallback_TexEnvi))
JMP(GL_OFFSET(_gloffset_TexEnvi))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexEnviv))
GL_PREFIX(TexEnviv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexEnviv))
+ JZ(GLNAME(_glapi_fallback_TexEnviv))
JMP(GL_OFFSET(_gloffset_TexEnviv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexImage1D))
GL_PREFIX(TexImage1D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexImage1D))
+ JZ(GLNAME(_glapi_fallback_TexImage1D))
JMP(GL_OFFSET(_gloffset_TexImage1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexImage2D))
GL_PREFIX(TexImage2D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexImage2D))
+ JZ(GLNAME(_glapi_fallback_TexImage2D))
JMP(GL_OFFSET(_gloffset_TexImage2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexParameterf))
GL_PREFIX(TexParameterf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexParameterf))
+ JZ(GLNAME(_glapi_fallback_TexParameterf))
JMP(GL_OFFSET(_gloffset_TexParameterf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexParameterfv))
GL_PREFIX(TexParameterfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexParameterfv))
+ JZ(GLNAME(_glapi_fallback_TexParameterfv))
JMP(GL_OFFSET(_gloffset_TexParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexParameteri))
GL_PREFIX(TexParameteri):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexParameteri))
+ JZ(GLNAME(_glapi_fallback_TexParameteri))
JMP(GL_OFFSET(_gloffset_TexParameteri))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexParameteriv))
GL_PREFIX(TexParameteriv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexParameteriv))
+ JZ(GLNAME(_glapi_fallback_TexParameteriv))
JMP(GL_OFFSET(_gloffset_TexParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Translated))
GL_PREFIX(Translated):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Translated))
+ JZ(GLNAME(_glapi_fallback_Translated))
JMP(GL_OFFSET(_gloffset_Translated))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Translatef))
GL_PREFIX(Translatef):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Translatef))
+ JZ(GLNAME(_glapi_fallback_Translatef))
JMP(GL_OFFSET(_gloffset_Translatef))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2d))
GL_PREFIX(Vertex2d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex2d))
+ JZ(GLNAME(_glapi_fallback_Vertex2d))
JMP(GL_OFFSET(_gloffset_Vertex2d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2dv))
GL_PREFIX(Vertex2dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex2dv))
+ JZ(GLNAME(_glapi_fallback_Vertex2dv))
JMP(GL_OFFSET(_gloffset_Vertex2dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2f))
GL_PREFIX(Vertex2f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex2f))
+ JZ(GLNAME(_glapi_fallback_Vertex2f))
JMP(GL_OFFSET(_gloffset_Vertex2f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2fv))
GL_PREFIX(Vertex2fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex2fv))
+ JZ(GLNAME(_glapi_fallback_Vertex2fv))
JMP(GL_OFFSET(_gloffset_Vertex2fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2i))
GL_PREFIX(Vertex2i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex2i))
+ JZ(GLNAME(_glapi_fallback_Vertex2i))
JMP(GL_OFFSET(_gloffset_Vertex2i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2iv))
GL_PREFIX(Vertex2iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex2iv))
+ JZ(GLNAME(_glapi_fallback_Vertex2iv))
JMP(GL_OFFSET(_gloffset_Vertex2iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2s))
GL_PREFIX(Vertex2s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex2s))
+ JZ(GLNAME(_glapi_fallback_Vertex2s))
JMP(GL_OFFSET(_gloffset_Vertex2s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex2sv))
GL_PREFIX(Vertex2sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex2sv))
+ JZ(GLNAME(_glapi_fallback_Vertex2sv))
JMP(GL_OFFSET(_gloffset_Vertex2sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3d))
GL_PREFIX(Vertex3d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex3d))
+ JZ(GLNAME(_glapi_fallback_Vertex3d))
JMP(GL_OFFSET(_gloffset_Vertex3d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3dv))
GL_PREFIX(Vertex3dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex3dv))
+ JZ(GLNAME(_glapi_fallback_Vertex3dv))
JMP(GL_OFFSET(_gloffset_Vertex3dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3f))
GL_PREFIX(Vertex3f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex3f))
+ JZ(GLNAME(_glapi_fallback_Vertex3f))
JMP(GL_OFFSET(_gloffset_Vertex3f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3fv))
GL_PREFIX(Vertex3fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex3fv))
+ JZ(GLNAME(_glapi_fallback_Vertex3fv))
JMP(GL_OFFSET(_gloffset_Vertex3fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3i))
GL_PREFIX(Vertex3i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex3i))
+ JZ(GLNAME(_glapi_fallback_Vertex3i))
JMP(GL_OFFSET(_gloffset_Vertex3i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3iv))
GL_PREFIX(Vertex3iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex3iv))
+ JZ(GLNAME(_glapi_fallback_Vertex3iv))
JMP(GL_OFFSET(_gloffset_Vertex3iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3s))
GL_PREFIX(Vertex3s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex3s))
+ JZ(GLNAME(_glapi_fallback_Vertex3s))
JMP(GL_OFFSET(_gloffset_Vertex3s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex3sv))
GL_PREFIX(Vertex3sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex3sv))
+ JZ(GLNAME(_glapi_fallback_Vertex3sv))
JMP(GL_OFFSET(_gloffset_Vertex3sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4d))
GL_PREFIX(Vertex4d):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex4d))
+ JZ(GLNAME(_glapi_fallback_Vertex4d))
JMP(GL_OFFSET(_gloffset_Vertex4d))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4dv))
GL_PREFIX(Vertex4dv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex4dv))
+ JZ(GLNAME(_glapi_fallback_Vertex4dv))
JMP(GL_OFFSET(_gloffset_Vertex4dv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4f))
GL_PREFIX(Vertex4f):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex4f))
+ JZ(GLNAME(_glapi_fallback_Vertex4f))
JMP(GL_OFFSET(_gloffset_Vertex4f))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4fv))
GL_PREFIX(Vertex4fv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex4fv))
+ JZ(GLNAME(_glapi_fallback_Vertex4fv))
JMP(GL_OFFSET(_gloffset_Vertex4fv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4i))
GL_PREFIX(Vertex4i):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex4i))
+ JZ(GLNAME(_glapi_fallback_Vertex4i))
JMP(GL_OFFSET(_gloffset_Vertex4i))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4iv))
GL_PREFIX(Vertex4iv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex4iv))
+ JZ(GLNAME(_glapi_fallback_Vertex4iv))
JMP(GL_OFFSET(_gloffset_Vertex4iv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4s))
GL_PREFIX(Vertex4s):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex4s))
+ JZ(GLNAME(_glapi_fallback_Vertex4s))
JMP(GL_OFFSET(_gloffset_Vertex4s))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Vertex4sv))
GL_PREFIX(Vertex4sv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Vertex4sv))
+ JZ(GLNAME(_glapi_fallback_Vertex4sv))
JMP(GL_OFFSET(_gloffset_Vertex4sv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Viewport))
GL_PREFIX(Viewport):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Viewport))
+ JZ(GLNAME(_glapi_fallback_Viewport))
JMP(GL_OFFSET(_gloffset_Viewport))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(AreTexturesResident))
GL_PREFIX(AreTexturesResident):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_AreTexturesResident))
+ JZ(GLNAME(_glapi_fallback_AreTexturesResident))
JMP(GL_OFFSET(_gloffset_AreTexturesResident))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ArrayElement))
GL_PREFIX(ArrayElement):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ArrayElement))
+ JZ(GLNAME(_glapi_fallback_ArrayElement))
JMP(GL_OFFSET(_gloffset_ArrayElement))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BindTexture))
GL_PREFIX(BindTexture):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_BindTexture))
+ JZ(GLNAME(_glapi_fallback_BindTexture))
JMP(GL_OFFSET(_gloffset_BindTexture))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorPointer))
GL_PREFIX(ColorPointer):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorPointer))
+ JZ(GLNAME(_glapi_fallback_ColorPointer))
JMP(GL_OFFSET(_gloffset_ColorPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexImage1D))
GL_PREFIX(CopyTexImage1D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyTexImage1D))
+ JZ(GLNAME(_glapi_fallback_CopyTexImage1D))
JMP(GL_OFFSET(_gloffset_CopyTexImage1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexImage2D))
GL_PREFIX(CopyTexImage2D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyTexImage2D))
+ JZ(GLNAME(_glapi_fallback_CopyTexImage2D))
JMP(GL_OFFSET(_gloffset_CopyTexImage2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage1D))
GL_PREFIX(CopyTexSubImage1D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyTexSubImage1D))
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage1D))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage2D))
GL_PREFIX(CopyTexSubImage2D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyTexSubImage2D))
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage2D))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DeleteTextures))
GL_PREFIX(DeleteTextures):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DeleteTextures))
+ JZ(GLNAME(_glapi_fallback_DeleteTextures))
JMP(GL_OFFSET(_gloffset_DeleteTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DisableClientState))
GL_PREFIX(DisableClientState):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DisableClientState))
+ JZ(GLNAME(_glapi_fallback_DisableClientState))
JMP(GL_OFFSET(_gloffset_DisableClientState))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawArrays))
GL_PREFIX(DrawArrays):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DrawArrays))
+ JZ(GLNAME(_glapi_fallback_DrawArrays))
JMP(GL_OFFSET(_gloffset_DrawArrays))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EdgeFlagPointer))
GL_PREFIX(EdgeFlagPointer):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EdgeFlagPointer))
+ JZ(GLNAME(_glapi_fallback_EdgeFlagPointer))
JMP(GL_OFFSET(_gloffset_EdgeFlagPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EnableClientState))
GL_PREFIX(EnableClientState):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_EnableClientState))
+ JZ(GLNAME(_glapi_fallback_EnableClientState))
JMP(GL_OFFSET(_gloffset_EnableClientState))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GenTextures))
GL_PREFIX(GenTextures):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GenTextures))
+ JZ(GLNAME(_glapi_fallback_GenTextures))
JMP(GL_OFFSET(_gloffset_GenTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPointerv))
GL_PREFIX(GetPointerv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetPointerv))
+ JZ(GLNAME(_glapi_fallback_GetPointerv))
JMP(GL_OFFSET(_gloffset_GetPointerv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IndexPointer))
GL_PREFIX(IndexPointer):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_IndexPointer))
+ JZ(GLNAME(_glapi_fallback_IndexPointer))
JMP(GL_OFFSET(_gloffset_IndexPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexub))
GL_PREFIX(Indexub):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Indexub))
+ JZ(GLNAME(_glapi_fallback_Indexub))
JMP(GL_OFFSET(_gloffset_Indexub))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexubv))
GL_PREFIX(Indexubv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Indexubv))
+ JZ(GLNAME(_glapi_fallback_Indexubv))
JMP(GL_OFFSET(_gloffset_Indexubv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(InterleavedArrays))
GL_PREFIX(InterleavedArrays):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_InterleavedArrays))
+ JZ(GLNAME(_glapi_fallback_InterleavedArrays))
JMP(GL_OFFSET(_gloffset_InterleavedArrays))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IsTexture))
GL_PREFIX(IsTexture):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_IsTexture))
+ JZ(GLNAME(_glapi_fallback_IsTexture))
JMP(GL_OFFSET(_gloffset_IsTexture))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(NormalPointer))
GL_PREFIX(NormalPointer):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_NormalPointer))
+ JZ(GLNAME(_glapi_fallback_NormalPointer))
JMP(GL_OFFSET(_gloffset_NormalPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PolygonOffset))
GL_PREFIX(PolygonOffset):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PolygonOffset))
+ JZ(GLNAME(_glapi_fallback_PolygonOffset))
JMP(GL_OFFSET(_gloffset_PolygonOffset))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PopClientAttrib))
GL_PREFIX(PopClientAttrib):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PopClientAttrib))
+ JZ(GLNAME(_glapi_fallback_PopClientAttrib))
JMP(GL_OFFSET(_gloffset_PopClientAttrib))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PrioritizeTextures))
GL_PREFIX(PrioritizeTextures):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PrioritizeTextures))
+ JZ(GLNAME(_glapi_fallback_PrioritizeTextures))
JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PushClientAttrib))
GL_PREFIX(PushClientAttrib):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PushClientAttrib))
+ JZ(GLNAME(_glapi_fallback_PushClientAttrib))
JMP(GL_OFFSET(_gloffset_PushClientAttrib))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoordPointer))
GL_PREFIX(TexCoordPointer):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexCoordPointer))
+ JZ(GLNAME(_glapi_fallback_TexCoordPointer))
JMP(GL_OFFSET(_gloffset_TexCoordPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage1D))
GL_PREFIX(TexSubImage1D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexSubImage1D))
+ JZ(GLNAME(_glapi_fallback_TexSubImage1D))
JMP(GL_OFFSET(_gloffset_TexSubImage1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage2D))
GL_PREFIX(TexSubImage2D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexSubImage2D))
+ JZ(GLNAME(_glapi_fallback_TexSubImage2D))
JMP(GL_OFFSET(_gloffset_TexSubImage2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(VertexPointer))
GL_PREFIX(VertexPointer):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_VertexPointer))
+ JZ(GLNAME(_glapi_fallback_VertexPointer))
JMP(GL_OFFSET(_gloffset_VertexPointer))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage3D))
GL_PREFIX(CopyTexSubImage3D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyTexSubImage3D))
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawRangeElements))
GL_PREFIX(DrawRangeElements):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DrawRangeElements))
+ JZ(GLNAME(_glapi_fallback_DrawRangeElements))
JMP(GL_OFFSET(_gloffset_DrawRangeElements))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexImage3D))
GL_PREFIX(TexImage3D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexImage3D))
+ JZ(GLNAME(_glapi_fallback_TexImage3D))
JMP(GL_OFFSET(_gloffset_TexImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage3D))
GL_PREFIX(TexSubImage3D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexSubImage3D))
+ JZ(GLNAME(_glapi_fallback_TexSubImage3D))
JMP(GL_OFFSET(_gloffset_TexSubImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendColor))
GL_PREFIX(BlendColor):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_BlendColor))
+ JZ(GLNAME(_glapi_fallback_BlendColor))
JMP(GL_OFFSET(_gloffset_BlendColor))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendEquation))
GL_PREFIX(BlendEquation):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_BlendEquation))
+ JZ(GLNAME(_glapi_fallback_BlendEquation))
JMP(GL_OFFSET(_gloffset_BlendEquation))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorSubTable))
GL_PREFIX(ColorSubTable):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorSubTable))
+ JZ(GLNAME(_glapi_fallback_ColorSubTable))
JMP(GL_OFFSET(_gloffset_ColorSubTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTable))
GL_PREFIX(ColorTable):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorTable))
+ JZ(GLNAME(_glapi_fallback_ColorTable))
JMP(GL_OFFSET(_gloffset_ColorTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableParameterfv))
GL_PREFIX(ColorTableParameterfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorTableParameterfv))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameterfv))
JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableParameteriv))
GL_PREFIX(ColorTableParameteriv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorTableParameteriv))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameteriv))
JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionFilter1D))
GL_PREFIX(ConvolutionFilter1D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionFilter1D))
+ JZ(GLNAME(_glapi_fallback_ConvolutionFilter1D))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionFilter2D))
GL_PREFIX(ConvolutionFilter2D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionFilter2D))
+ JZ(GLNAME(_glapi_fallback_ConvolutionFilter2D))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameterf))
GL_PREFIX(ConvolutionParameterf):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionParameterf))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameterf))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterf))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameterfv))
GL_PREFIX(ConvolutionParameterfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionParameterfv))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameterfv))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameteri))
GL_PREFIX(ConvolutionParameteri):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionParameteri))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameteri))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteri))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameteriv))
GL_PREFIX(ConvolutionParameteriv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionParameteriv))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameteriv))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyColorSubTable))
GL_PREFIX(CopyColorSubTable):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyColorSubTable))
+ JZ(GLNAME(_glapi_fallback_CopyColorSubTable))
JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyColorTable))
GL_PREFIX(CopyColorTable):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyColorTable))
+ JZ(GLNAME(_glapi_fallback_CopyColorTable))
JMP(GL_OFFSET(_gloffset_CopyColorTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1D))
GL_PREFIX(CopyConvolutionFilter1D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter1D))
+ JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1D))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2D))
GL_PREFIX(CopyConvolutionFilter2D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter2D))
+ JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2D))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTable))
GL_PREFIX(GetColorTable):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetColorTable))
+ JZ(GLNAME(_glapi_fallback_GetColorTable))
JMP(GL_OFFSET(_gloffset_GetColorTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameterfv))
GL_PREFIX(GetColorTableParameterfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetColorTableParameterfv))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameterfv))
JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameteriv))
GL_PREFIX(GetColorTableParameteriv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetColorTableParameteriv))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameteriv))
JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionFilter))
GL_PREFIX(GetConvolutionFilter):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetConvolutionFilter))
+ JZ(GLNAME(_glapi_fallback_GetConvolutionFilter))
JMP(GL_OFFSET(_gloffset_GetConvolutionFilter))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionParameterfv))
GL_PREFIX(GetConvolutionParameterfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetConvolutionParameterfv))
+ JZ(GLNAME(_glapi_fallback_GetConvolutionParameterfv))
JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionParameteriv))
GL_PREFIX(GetConvolutionParameteriv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetConvolutionParameteriv))
+ JZ(GLNAME(_glapi_fallback_GetConvolutionParameteriv))
JMP(GL_OFFSET(_gloffset_GetConvolutionParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogram))
GL_PREFIX(GetHistogram):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetHistogram))
+ JZ(GLNAME(_glapi_fallback_GetHistogram))
JMP(GL_OFFSET(_gloffset_GetHistogram))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramParameterfv))
GL_PREFIX(GetHistogramParameterfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetHistogramParameterfv))
+ JZ(GLNAME(_glapi_fallback_GetHistogramParameterfv))
JMP(GL_OFFSET(_gloffset_GetHistogramParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramParameteriv))
GL_PREFIX(GetHistogramParameteriv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetHistogramParameteriv))
+ JZ(GLNAME(_glapi_fallback_GetHistogramParameteriv))
JMP(GL_OFFSET(_gloffset_GetHistogramParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmax))
GL_PREFIX(GetMinmax):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetMinmax))
+ JZ(GLNAME(_glapi_fallback_GetMinmax))
JMP(GL_OFFSET(_gloffset_GetMinmax))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmaxParameterfv))
GL_PREFIX(GetMinmaxParameterfv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetMinmaxParameterfv))
+ JZ(GLNAME(_glapi_fallback_GetMinmaxParameterfv))
JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmaxParameteriv))
GL_PREFIX(GetMinmaxParameteriv):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetMinmaxParameteriv))
+ JZ(GLNAME(_glapi_fallback_GetMinmaxParameteriv))
JMP(GL_OFFSET(_gloffset_GetMinmaxParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetSeparableFilter))
GL_PREFIX(GetSeparableFilter):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetSeparableFilter))
+ JZ(GLNAME(_glapi_fallback_GetSeparableFilter))
JMP(GL_OFFSET(_gloffset_GetSeparableFilter))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Histogram))
GL_PREFIX(Histogram):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Histogram))
+ JZ(GLNAME(_glapi_fallback_Histogram))
JMP(GL_OFFSET(_gloffset_Histogram))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Minmax))
GL_PREFIX(Minmax):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_Minmax))
+ JZ(GLNAME(_glapi_fallback_Minmax))
JMP(GL_OFFSET(_gloffset_Minmax))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResetMinmax))
GL_PREFIX(ResetMinmax):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ResetMinmax))
+ JZ(GLNAME(_glapi_fallback_ResetMinmax))
JMP(GL_OFFSET(_gloffset_ResetMinmax))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResetHistogram))
GL_PREFIX(ResetHistogram):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ResetHistogram))
+ JZ(GLNAME(_glapi_fallback_ResetHistogram))
JMP(GL_OFFSET(_gloffset_ResetHistogram))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SeparableFilter2D))
GL_PREFIX(SeparableFilter2D):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_SeparableFilter2D))
+ JZ(GLNAME(_glapi_fallback_SeparableFilter2D))
JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ActiveTextureARB))
GL_PREFIX(ActiveTextureARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ActiveTextureARB))
+ JZ(GLNAME(_glapi_fallback_ActiveTextureARB))
JMP(GL_OFFSET(_gloffset_ActiveTextureARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ClientActiveTextureARB))
GL_PREFIX(ClientActiveTextureARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ClientActiveTextureARB))
+ JZ(GLNAME(_glapi_fallback_ClientActiveTextureARB))
JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB))
GL_PREFIX(MultiTexCoord1dARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord1dARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord1dARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB))
GL_PREFIX(MultiTexCoord1dvARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord1dvARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord1dvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB))
GL_PREFIX(MultiTexCoord1fARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord1fARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord1fARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB))
GL_PREFIX(MultiTexCoord1fvARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord1fvARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord1fvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB))
GL_PREFIX(MultiTexCoord1iARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord1iARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord1iARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB))
GL_PREFIX(MultiTexCoord1ivARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord1ivARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord1ivARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB))
GL_PREFIX(MultiTexCoord1sARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord1sARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord1sARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB))
GL_PREFIX(MultiTexCoord1svARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord1svARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord1svARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB))
GL_PREFIX(MultiTexCoord2dARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord2dARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord2dARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB))
GL_PREFIX(MultiTexCoord2dvARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord2dvARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord2dvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB))
GL_PREFIX(MultiTexCoord2fARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord2fARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord2fARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB))
GL_PREFIX(MultiTexCoord2fvARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord2fvARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord2fvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB))
GL_PREFIX(MultiTexCoord2iARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord2iARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord2iARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB))
GL_PREFIX(MultiTexCoord2ivARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord2ivARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord2ivARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB))
GL_PREFIX(MultiTexCoord2sARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord2sARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord2sARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB))
GL_PREFIX(MultiTexCoord2svARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord2svARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord2svARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB))
GL_PREFIX(MultiTexCoord3dARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord3dARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord3dARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB))
GL_PREFIX(MultiTexCoord3dvARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord3dvARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord3dvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB))
GL_PREFIX(MultiTexCoord3fARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord3fARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord3fARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB))
GL_PREFIX(MultiTexCoord3fvARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord3fvARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord3fvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB))
GL_PREFIX(MultiTexCoord3iARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord3iARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord3iARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB))
GL_PREFIX(MultiTexCoord3ivARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord3ivARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord3ivARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB))
GL_PREFIX(MultiTexCoord3sARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord3sARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord3sARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB))
GL_PREFIX(MultiTexCoord3svARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord3svARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord3svARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB))
GL_PREFIX(MultiTexCoord4dARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord4dARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord4dARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB))
GL_PREFIX(MultiTexCoord4dvARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord4dvARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord4dvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB))
GL_PREFIX(MultiTexCoord4fARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord4fARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord4fARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB))
GL_PREFIX(MultiTexCoord4fvARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord4fvARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord4fvARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB))
GL_PREFIX(MultiTexCoord4iARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord4iARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord4iARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB))
GL_PREFIX(MultiTexCoord4ivARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord4ivARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord4ivARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB))
GL_PREFIX(MultiTexCoord4sARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord4sARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord4sARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB))
GL_PREFIX(MultiTexCoord4svARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultiTexCoord4svARB))
+ JZ(GLNAME(_glapi_fallback_MultiTexCoord4svARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendColorEXT))
GL_PREFIX(BlendColorEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_BlendColorEXT))
+ JZ(GLNAME(_glapi_fallback_BlendColorEXT))
JMP(GL_OFFSET(_gloffset_BlendColorEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PolygonOffsetEXT))
GL_PREFIX(PolygonOffsetEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PolygonOffsetEXT))
+ JZ(GLNAME(_glapi_fallback_PolygonOffsetEXT))
JMP(GL_OFFSET(_gloffset_PolygonOffsetEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexImage3DEXT))
GL_PREFIX(TexImage3DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexImage3DEXT))
+ JZ(GLNAME(_glapi_fallback_TexImage3DEXT))
JMP(GL_OFFSET(_gloffset_TexImage3DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage3DEXT))
GL_PREFIX(TexSubImage3DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexSubImage3DEXT))
+ JZ(GLNAME(_glapi_fallback_TexSubImage3DEXT))
JMP(GL_OFFSET(_gloffset_TexSubImage3DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT))
GL_PREFIX(CopyTexSubImage3DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyTexSubImage3DEXT))
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage3DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage3DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexFilterFuncSGIS))
GL_PREFIX(GetTexFilterFuncSGIS):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetTexFilterFuncSGIS))
+ JZ(GLNAME(_glapi_fallback_GetTexFilterFuncSGIS))
JMP(GL_OFFSET(_gloffset_GetTexFilterFuncSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexFilterFuncSGIS))
GL_PREFIX(TexFilterFuncSGIS):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexFilterFuncSGIS))
+ JZ(GLNAME(_glapi_fallback_TexFilterFuncSGIS))
JMP(GL_OFFSET(_gloffset_TexFilterFuncSGIS))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT))
GL_PREFIX(CopyTexSubImage1DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyTexSubImage1DEXT))
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage1DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage1DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage1DEXT))
GL_PREFIX(TexSubImage1DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexSubImage1DEXT))
+ JZ(GLNAME(_glapi_fallback_TexSubImage1DEXT))
JMP(GL_OFFSET(_gloffset_TexSubImage1DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage2DEXT))
GL_PREFIX(TexSubImage2DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_TexSubImage2DEXT))
+ JZ(GLNAME(_glapi_fallback_TexSubImage2DEXT))
JMP(GL_OFFSET(_gloffset_TexSubImage2DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexImage1DEXT))
GL_PREFIX(CopyTexImage1DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyTexImage1DEXT))
+ JZ(GLNAME(_glapi_fallback_CopyTexImage1DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexImage1DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexImage2DEXT))
GL_PREFIX(CopyTexImage2DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyTexImage2DEXT))
+ JZ(GLNAME(_glapi_fallback_CopyTexImage2DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexImage2DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage2DEXT))
GL_PREFIX(CopyTexSubImage2DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyTexSubImage2DEXT))
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage2DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage2DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramEXT))
GL_PREFIX(GetHistogramEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetHistogramEXT))
+ JZ(GLNAME(_glapi_fallback_GetHistogramEXT))
JMP(GL_OFFSET(_gloffset_GetHistogramEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramParameterfvEXT))
GL_PREFIX(GetHistogramParameterfvEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetHistogramParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_GetHistogramParameterfvEXT))
JMP(GL_OFFSET(_gloffset_GetHistogramParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramParameterivEXT))
GL_PREFIX(GetHistogramParameterivEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetHistogramParameterivEXT))
+ JZ(GLNAME(_glapi_fallback_GetHistogramParameterivEXT))
JMP(GL_OFFSET(_gloffset_GetHistogramParameterivEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmaxEXT))
GL_PREFIX(GetMinmaxEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetMinmaxEXT))
+ JZ(GLNAME(_glapi_fallback_GetMinmaxEXT))
JMP(GL_OFFSET(_gloffset_GetMinmaxEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmaxParameterfvEXT))
GL_PREFIX(GetMinmaxParameterfvEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetMinmaxParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_GetMinmaxParameterfvEXT))
JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetMinmaxParameterivEXT))
GL_PREFIX(GetMinmaxParameterivEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetMinmaxParameterivEXT))
+ JZ(GLNAME(_glapi_fallback_GetMinmaxParameterivEXT))
JMP(GL_OFFSET(_gloffset_GetMinmaxParameterivEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(HistogramEXT))
GL_PREFIX(HistogramEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_HistogramEXT))
+ JZ(GLNAME(_glapi_fallback_HistogramEXT))
JMP(GL_OFFSET(_gloffset_HistogramEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MinmaxEXT))
GL_PREFIX(MinmaxEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MinmaxEXT))
+ JZ(GLNAME(_glapi_fallback_MinmaxEXT))
JMP(GL_OFFSET(_gloffset_MinmaxEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResetHistogramEXT))
GL_PREFIX(ResetHistogramEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ResetHistogramEXT))
+ JZ(GLNAME(_glapi_fallback_ResetHistogramEXT))
JMP(GL_OFFSET(_gloffset_ResetHistogramEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResetMinmaxEXT))
GL_PREFIX(ResetMinmaxEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ResetMinmaxEXT))
+ JZ(GLNAME(_glapi_fallback_ResetMinmaxEXT))
JMP(GL_OFFSET(_gloffset_ResetMinmaxEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionFilter1DEXT))
GL_PREFIX(ConvolutionFilter1DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionFilter1DEXT))
+ JZ(GLNAME(_glapi_fallback_ConvolutionFilter1DEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter1DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionFilter2DEXT))
GL_PREFIX(ConvolutionFilter2DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionFilter2DEXT))
+ JZ(GLNAME(_glapi_fallback_ConvolutionFilter2DEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter2DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameterfEXT))
GL_PREFIX(ConvolutionParameterfEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionParameterfEXT))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameterfEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterfEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameterfvEXT))
GL_PREFIX(ConvolutionParameterfvEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameterfvEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameteriEXT))
GL_PREFIX(ConvolutionParameteriEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionParameteriEXT))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameteriEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteriEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionParameterivEXT))
GL_PREFIX(ConvolutionParameterivEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ConvolutionParameterivEXT))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameterivEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterivEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1DEXT))
GL_PREFIX(CopyConvolutionFilter1DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter1DEXT))
+ JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1DEXT))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2DEXT))
GL_PREFIX(CopyConvolutionFilter2DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter2DEXT))
+ JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2DEXT))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionFilterEXT))
GL_PREFIX(GetConvolutionFilterEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetConvolutionFilterEXT))
+ JZ(GLNAME(_glapi_fallback_GetConvolutionFilterEXT))
JMP(GL_OFFSET(_gloffset_GetConvolutionFilterEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionParameterfvEXT))
GL_PREFIX(GetConvolutionParameterfvEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetConvolutionParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_GetConvolutionParameterfvEXT))
JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionParameterivEXT))
GL_PREFIX(GetConvolutionParameterivEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetConvolutionParameterivEXT))
+ JZ(GLNAME(_glapi_fallback_GetConvolutionParameterivEXT))
JMP(GL_OFFSET(_gloffset_GetConvolutionParameterivEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetSeparableFilterEXT))
GL_PREFIX(GetSeparableFilterEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetSeparableFilterEXT))
+ JZ(GLNAME(_glapi_fallback_GetSeparableFilterEXT))
JMP(GL_OFFSET(_gloffset_GetSeparableFilterEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SeparableFilter2DEXT))
GL_PREFIX(SeparableFilter2DEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_SeparableFilter2DEXT))
+ JZ(GLNAME(_glapi_fallback_SeparableFilter2DEXT))
JMP(GL_OFFSET(_gloffset_SeparableFilter2DEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableParameterfvSGI))
GL_PREFIX(ColorTableParameterfvSGI):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorTableParameterfvSGI))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameterfvSGI))
JMP(GL_OFFSET(_gloffset_ColorTableParameterfvSGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableParameterivSGI))
GL_PREFIX(ColorTableParameterivSGI):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorTableParameterivSGI))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameterivSGI))
JMP(GL_OFFSET(_gloffset_ColorTableParameterivSGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableSGI))
GL_PREFIX(ColorTableSGI):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorTableSGI))
+ JZ(GLNAME(_glapi_fallback_ColorTableSGI))
JMP(GL_OFFSET(_gloffset_ColorTableSGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyColorTableSGI))
GL_PREFIX(CopyColorTableSGI):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_CopyColorTableSGI))
+ JZ(GLNAME(_glapi_fallback_CopyColorTableSGI))
JMP(GL_OFFSET(_gloffset_CopyColorTableSGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableSGI))
GL_PREFIX(GetColorTableSGI):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetColorTableSGI))
+ JZ(GLNAME(_glapi_fallback_GetColorTableSGI))
JMP(GL_OFFSET(_gloffset_GetColorTableSGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameterfvSGI))
GL_PREFIX(GetColorTableParameterfvSGI):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetColorTableParameterfvSGI))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvSGI))
JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvSGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameterivSGI))
GL_PREFIX(GetColorTableParameterivSGI):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetColorTableParameterivSGI))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameterivSGI))
JMP(GL_OFFSET(_gloffset_GetColorTableParameterivSGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GenTexturesEXT))
GL_PREFIX(GenTexturesEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GenTexturesEXT))
+ JZ(GLNAME(_glapi_fallback_GenTexturesEXT))
JMP(GL_OFFSET(_gloffset_GenTexturesEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DeleteTexturesEXT))
GL_PREFIX(DeleteTexturesEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DeleteTexturesEXT))
+ JZ(GLNAME(_glapi_fallback_DeleteTexturesEXT))
JMP(GL_OFFSET(_gloffset_DeleteTexturesEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BindTextureEXT))
GL_PREFIX(BindTextureEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_BindTextureEXT))
+ JZ(GLNAME(_glapi_fallback_BindTextureEXT))
JMP(GL_OFFSET(_gloffset_BindTextureEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT))
GL_PREFIX(PrioritizeTexturesEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PrioritizeTexturesEXT))
+ JZ(GLNAME(_glapi_fallback_PrioritizeTexturesEXT))
JMP(GL_OFFSET(_gloffset_PrioritizeTexturesEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT))
GL_PREFIX(AreTexturesResidentEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_AreTexturesResidentEXT))
+ JZ(GLNAME(_glapi_fallback_AreTexturesResidentEXT))
JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IsTextureEXT))
GL_PREFIX(IsTextureEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_IsTextureEXT))
+ JZ(GLNAME(_glapi_fallback_IsTextureEXT))
JMP(GL_OFFSET(_gloffset_IsTextureEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendEquationEXT))
GL_PREFIX(BlendEquationEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_BlendEquationEXT))
+ JZ(GLNAME(_glapi_fallback_BlendEquationEXT))
JMP(GL_OFFSET(_gloffset_BlendEquationEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(VertexPointerEXT))
GL_PREFIX(VertexPointerEXT):
- JMP(GLNAME(_mesa_fallback_VertexPointerEXT))
+ JMP(GLNAME(_glapi_fallback_VertexPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(NormalPointerEXT))
GL_PREFIX(NormalPointerEXT):
- JMP(GLNAME(_mesa_fallback_NormalPointerEXT))
+ JMP(GLNAME(_glapi_fallback_NormalPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorPointerEXT))
GL_PREFIX(ColorPointerEXT):
- JMP(GLNAME(_mesa_fallback_ColorPointerEXT))
+ JMP(GLNAME(_glapi_fallback_ColorPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(IndexPointerEXT))
GL_PREFIX(IndexPointerEXT):
- JMP(GLNAME(_mesa_fallback_IndexPointerEXT))
+ JMP(GLNAME(_glapi_fallback_IndexPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexCoordPointerEXT))
GL_PREFIX(TexCoordPointerEXT):
- JMP(GLNAME(_mesa_fallback_TexCoordPointerEXT))
+ JMP(GLNAME(_glapi_fallback_TexCoordPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT))
GL_PREFIX(EdgeFlagPointerEXT):
- JMP(GLNAME(_mesa_fallback_EdgeFlagPointerEXT))
+ JMP(GLNAME(_glapi_fallback_EdgeFlagPointerEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetPointervEXT))
GL_PREFIX(GetPointervEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetPointervEXT))
+ JZ(GLNAME(_glapi_fallback_GetPointervEXT))
JMP(GL_OFFSET(_gloffset_GetPointervEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ArrayElementEXT))
GL_PREFIX(ArrayElementEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ArrayElementEXT))
+ JZ(GLNAME(_glapi_fallback_ArrayElementEXT))
JMP(GL_OFFSET(_gloffset_ArrayElementEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(DrawArraysEXT))
GL_PREFIX(DrawArraysEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_DrawArraysEXT))
+ JZ(GLNAME(_glapi_fallback_DrawArraysEXT))
JMP(GL_OFFSET(_gloffset_DrawArraysEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PointParameterfEXT))
GL_PREFIX(PointParameterfEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PointParameterfEXT))
+ JZ(GLNAME(_glapi_fallback_PointParameterfEXT))
JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PointParameterfvEXT))
GL_PREFIX(PointParameterfvEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_PointParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_PointParameterfvEXT))
JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(HintPGI))
GL_PREFIX(HintPGI):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_HintPGI))
+ JZ(GLNAME(_glapi_fallback_HintPGI))
JMP(GL_OFFSET(_gloffset_HintPGI))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableEXT))
GL_PREFIX(ColorTableEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorTableEXT))
+ JZ(GLNAME(_glapi_fallback_ColorTableEXT))
JMP(GL_OFFSET(_gloffset_ColorTableEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorSubTableEXT))
GL_PREFIX(ColorSubTableEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ColorSubTableEXT))
+ JZ(GLNAME(_glapi_fallback_ColorSubTableEXT))
JMP(GL_OFFSET(_gloffset_ColorSubTableEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableEXT))
GL_PREFIX(GetColorTableEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetColorTableEXT))
+ JZ(GLNAME(_glapi_fallback_GetColorTableEXT))
JMP(GL_OFFSET(_gloffset_GetColorTableEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT))
GL_PREFIX(GetColorTableParameterfvEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetColorTableParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvEXT))
JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT))
GL_PREFIX(GetColorTableParameterivEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_GetColorTableParameterivEXT))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameterivEXT))
JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LockArraysEXT))
GL_PREFIX(LockArraysEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LockArraysEXT))
+ JZ(GLNAME(_glapi_fallback_LockArraysEXT))
JMP(GL_OFFSET(_gloffset_LockArraysEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(UnlockArraysEXT))
GL_PREFIX(UnlockArraysEXT):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_UnlockArraysEXT))
+ JZ(GLNAME(_glapi_fallback_UnlockArraysEXT))
JMP(GL_OFFSET(_gloffset_UnlockArraysEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendFuncSeparateINGR))
GL_PREFIX(BlendFuncSeparateINGR):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_BlendFuncSeparateINGR))
+ JZ(GLNAME(_glapi_fallback_BlendFuncSeparateINGR))
JMP(GL_OFFSET(_gloffset_BlendFuncSeparateINGR))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2iMESA))
GL_PREFIX(WindowPos2iMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos2iMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos2iMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2sMESA))
GL_PREFIX(WindowPos2sMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos2sMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos2sMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2fMESA))
GL_PREFIX(WindowPos2fMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos2fMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos2fMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2dMESA))
GL_PREFIX(WindowPos2dMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos2dMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos2dMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2ivMESA))
GL_PREFIX(WindowPos2ivMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos2ivMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos2ivMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2svMESA))
GL_PREFIX(WindowPos2svMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos2svMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos2svMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2fvMESA))
GL_PREFIX(WindowPos2fvMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos2fvMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos2fvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2dvMESA))
GL_PREFIX(WindowPos2dvMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos2dvMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos2dvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3iMESA))
GL_PREFIX(WindowPos3iMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos3iMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos3iMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3sMESA))
GL_PREFIX(WindowPos3sMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos3sMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos3sMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3fMESA))
GL_PREFIX(WindowPos3fMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos3fMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos3fMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3dMESA))
GL_PREFIX(WindowPos3dMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos3dMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos3dMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3ivMESA))
GL_PREFIX(WindowPos3ivMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos3ivMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos3ivMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3svMESA))
GL_PREFIX(WindowPos3svMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos3svMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos3svMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3fvMESA))
GL_PREFIX(WindowPos3fvMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos3fvMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos3fvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos3dvMESA))
GL_PREFIX(WindowPos3dvMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos3dvMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos3dvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4iMESA))
GL_PREFIX(WindowPos4iMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos4iMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos4iMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4sMESA))
GL_PREFIX(WindowPos4sMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos4sMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos4sMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4fMESA))
GL_PREFIX(WindowPos4fMESA):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_WindowPos4fMESA))
+ JZ(GLNAME(_glapi_fallback_WindowPos4fMESA))
JMP(GL_OFFSET(_gloffset_WindowPos4fMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4dMESA))
GL_PREFIX(WindowPos4dMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos4dMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos4dMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4ivMESA))
GL_PREFIX(WindowPos4ivMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos4ivMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos4ivMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4svMESA))
GL_PREFIX(WindowPos4svMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos4svMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos4svMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4fvMESA))
GL_PREFIX(WindowPos4fvMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos4fvMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos4fvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos4dvMESA))
GL_PREFIX(WindowPos4dvMESA):
- JMP(GLNAME(_mesa_fallback_WindowPos4dvMESA))
+ JMP(GLNAME(_glapi_fallback_WindowPos4dvMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResizeBuffersMESA))
GL_PREFIX(ResizeBuffersMESA):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_ResizeBuffersMESA))
+ JZ(GLNAME(_glapi_fallback_ResizeBuffersMESA))
JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))
GL_PREFIX(LoadTransposeMatrixdARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LoadTransposeMatrixdARB))
+ JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixdARB))
JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))
GL_PREFIX(LoadTransposeMatrixfARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_LoadTransposeMatrixfARB))
+ JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixfARB))
JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))
GL_PREFIX(MultTransposeMatrixdARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultTransposeMatrixdARB))
+ JZ(GLNAME(_glapi_fallback_MultTransposeMatrixdARB))
JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))
GL_PREFIX(MultTransposeMatrixfARB):
- MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_mesa_fallback_MultTransposeMatrixfARB))
+ JZ(GLNAME(_glapi_fallback_MultTransposeMatrixfARB))
JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB))
-#endif
+#endif /* __WIN32__ */