diff options
author | Ian Romanick <[email protected]> | 2013-11-05 21:36:12 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-01-20 11:31:59 -0800 |
commit | 799265aadcec6a7cf8918b5a8b4792016534b9c2 (patch) | |
tree | 78c8d803b1d96d46b0e57baf88c3c3d6f69f09d8 /src/mesa | |
parent | 42f916e1507f2a5b3da002936418ffe91925104f (diff) |
mesa: Refactor viewport setting even more
Create an internal function that just writes data into the viewport. In
future patches this will see more use because we only want to call
dd_function_table::Viewport once after setting all of the viewport
instead of once per viewport.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/viewport.c | 63 |
1 files changed, 38 insertions, 25 deletions
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index 2c81af70d41..ac891c84710 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -34,6 +34,35 @@ #include "mtypes.h" #include "viewport.h" +static void +set_viewport_no_notify(struct gl_context *ctx, unsigned idx, GLint x, GLint y, + GLsizei width, GLsizei height) +{ + /* clamp width and height to the implementation dependent range */ + width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth); + height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight); + + ctx->ViewportArray[idx].X = x; + ctx->ViewportArray[idx].Width = width; + ctx->ViewportArray[idx].Y = y; + ctx->ViewportArray[idx].Height = height; + ctx->NewState |= _NEW_VIEWPORT; + +#if 1 + /* XXX remove this someday. Currently the DRI drivers rely on + * the WindowMap matrix being up to date in the driver's Viewport + * and DepthRange functions. + */ + _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, + ctx->ViewportArray[idx].X, + ctx->ViewportArray[idx].Y, + ctx->ViewportArray[idx].Width, + ctx->ViewportArray[idx].Height, + ctx->ViewportArray[idx].Near, + ctx->ViewportArray[idx].Far, + ctx->DrawBuffer->_DepthMaxF); +#endif +} /** * Set the viewport. @@ -57,7 +86,14 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) return; } - _mesa_set_viewport(ctx, 0, x, y, width, height); + set_viewport_no_notify(ctx, 0, x, y, width, height); + + if (ctx->Driver.Viewport) { + /* Many drivers will use this call to check for window size changes + * and reallocate the z/stencil/accum/etc buffers if needed. + */ + ctx->Driver.Viewport(ctx); + } } @@ -75,30 +111,7 @@ void _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLint x, GLint y, GLsizei width, GLsizei height) { - /* clamp width and height to the implementation dependent range */ - width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth); - height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight); - - ctx->ViewportArray[idx].X = x; - ctx->ViewportArray[idx].Width = width; - ctx->ViewportArray[idx].Y = y; - ctx->ViewportArray[idx].Height = height; - ctx->NewState |= _NEW_VIEWPORT; - -#if 1 - /* XXX remove this someday. Currently the DRI drivers rely on - * the WindowMap matrix being up to date in the driver's Viewport - * and DepthRange functions. - */ - _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - ctx->ViewportArray[idx].X, - ctx->ViewportArray[idx].Y, - ctx->ViewportArray[idx].Width, - ctx->ViewportArray[idx].Height, - ctx->ViewportArray[idx].Near, - ctx->ViewportArray[idx].Far, - ctx->DrawBuffer->_DepthMaxF); -#endif + set_viewport_no_notify(ctx, idx, x, y, width, height); if (ctx->Driver.Viewport) { /* Many drivers will use this call to check for window size changes |