diff options
author | Jason Ekstrand <[email protected]> | 2015-05-20 10:39:03 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-05-28 17:07:00 -0700 |
commit | 66a03a4c4bb416a30b65e0334b248660a268c6a8 (patch) | |
tree | 68cbd30adcdc377e4f277d7cb88fa0cebb7b1413 /src/mesa | |
parent | 114497afff4e49139b8c7d61f11a7872b81398bf (diff) |
i965: Remove the old fragment program code
Now that everything is running through NIR, this is all dead.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.h | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_fp.cpp | 742 |
3 files changed, 0 insertions, 769 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index ad73e6b0fa2..3f852cd21ec 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -49,7 +49,6 @@ i965_FILES = \ brw_fs.cpp \ brw_fs_cse.cpp \ brw_fs_dead_code_eliminate.cpp \ - brw_fs_fp.cpp \ brw_fs_generator.cpp \ brw_fs.h \ brw_fs_live_variables.cpp \ diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index 6f16c3140ac..63414eb2831 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -332,29 +332,6 @@ public: void emit_spill(bblock_t *block, fs_inst *inst, fs_reg reg, uint32_t spill_offset, int count); - void emit_fragment_program_code(); - void setup_fp_regs(); - fs_reg get_fp_src_reg(const prog_src_register *src); - fs_reg get_fp_dst_reg(const prog_dst_register *dst); - void emit_fp_alu1(enum opcode opcode, - const struct prog_instruction *fpi, - fs_reg dst, fs_reg src); - void emit_fp_alu2(enum opcode opcode, - const struct prog_instruction *fpi, - fs_reg dst, fs_reg src0, fs_reg src1); - void emit_fp_scalar_write(const struct prog_instruction *fpi, - fs_reg dst, fs_reg src); - void emit_fp_scalar_math(enum opcode opcode, - const struct prog_instruction *fpi, - fs_reg dst, fs_reg src); - - void emit_fp_minmax(const struct prog_instruction *fpi, - fs_reg dst, fs_reg src0, fs_reg src1); - - void emit_fp_sop(enum brw_conditional_mod conditional_mod, - const struct prog_instruction *fpi, - fs_reg dst, fs_reg src0, fs_reg src1, fs_reg one); - void emit_nir_code(); void nir_setup_inputs(nir_shader *shader); void nir_setup_outputs(nir_shader *shader); @@ -472,9 +449,6 @@ public: /** Either BRW_MAX_GRF or GEN7_MRF_HACK_START */ unsigned max_grf; - fs_reg *fp_temp_regs; - fs_reg *fp_input_regs; - fs_reg *nir_locals; fs_reg *nir_globals; fs_reg nir_inputs; diff --git a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp deleted file mode 100644 index 6518ff60c3b..00000000000 --- a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp +++ /dev/null @@ -1,742 +0,0 @@ -/* - * Copyright © 2012 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -/** @file brw_fs_fp.cpp - * - * Implementation of the compiler for GL_ARB_fragment_program shaders on top - * of the GLSL compiler backend. - */ - -#include "brw_context.h" -#include "brw_fs.h" - -void -fs_visitor::emit_fp_alu1(enum opcode opcode, - const struct prog_instruction *fpi, - fs_reg dst, fs_reg src) -{ - for (int i = 0; i < 4; i++) { - if (fpi->DstReg.WriteMask & (1 << i)) - emit(opcode, offset(dst, i), offset(src, i)); - } -} - -void -fs_visitor::emit_fp_alu2(enum opcode opcode, - const struct prog_instruction *fpi, - fs_reg dst, fs_reg src0, fs_reg src1) -{ - for (int i = 0; i < 4; i++) { - if (fpi->DstReg.WriteMask & (1 << i)) - emit(opcode, offset(dst, i), - offset(src0, i), offset(src1, i)); - } -} - -void -fs_visitor::emit_fp_minmax(const prog_instruction *fpi, - fs_reg dst, fs_reg src0, fs_reg src1) -{ - enum brw_conditional_mod conditionalmod; - if (fpi->Opcode == OPCODE_MIN) - conditionalmod = BRW_CONDITIONAL_L; - else - conditionalmod = BRW_CONDITIONAL_GE; - - for (int i = 0; i < 4; i++) { - if (fpi->DstReg.WriteMask & (1 << i)) { - emit_minmax(conditionalmod, offset(dst, i), - offset(src0, i), offset(src1, i)); - } - } -} - -void -fs_visitor::emit_fp_sop(enum brw_conditional_mod conditional_mod, - const struct prog_instruction *fpi, - fs_reg dst, fs_reg src0, fs_reg src1, - fs_reg one) -{ - for (int i = 0; i < 4; i++) { - if (fpi->DstReg.WriteMask & (1 << i)) { - fs_inst *inst; - - emit(CMP(reg_null_d, offset(src0, i), offset(src1, i), - conditional_mod)); - - inst = emit(BRW_OPCODE_SEL, offset(dst, i), one, fs_reg(0.0f)); - inst->predicate = BRW_PREDICATE_NORMAL; - } - } -} - -void -fs_visitor::emit_fp_scalar_write(const struct prog_instruction *fpi, - fs_reg dst, fs_reg src) -{ - for (int i = 0; i < 4; i++) { - if (fpi->DstReg.WriteMask & (1 << i)) - emit(MOV(offset(dst, i), src)); - } -} - -void -fs_visitor::emit_fp_scalar_math(enum opcode opcode, - const struct prog_instruction *fpi, - fs_reg dst, fs_reg src) -{ - fs_reg temp = vgrf(glsl_type::float_type); - emit_math(opcode, temp, src); - emit_fp_scalar_write(fpi, dst, temp); -} - -void -fs_visitor::emit_fragment_program_code() -{ - setup_fp_regs(); - - /* Keep a reg with 1.0 around, for reuse by emit_fp_sop so that it can just - * be: - * - * sel.f0 dst 1.0 0.0 - * - * instead of - * - * mov dst 0.0 - * mov.f0 dst 1.0 - */ - fs_reg one = vgrf(glsl_type::float_type); - emit(MOV(one, fs_reg(1.0f))); - - for (unsigned int insn = 0; insn < prog->NumInstructions; insn++) { - const struct prog_instruction *fpi = &prog->Instructions[insn]; - base_ir = fpi; - - fs_reg dst; - fs_reg src[3]; - - /* We always emit into a temporary destination register to avoid - * aliasing issues. - */ - dst = vgrf(glsl_type::vec4_type); - - for (int i = 0; i < 3; i++) - src[i] = get_fp_src_reg(&fpi->SrcReg[i]); - - switch (fpi->Opcode) { - case OPCODE_ABS: - src[0].abs = true; - src[0].negate = false; - emit_fp_alu1(BRW_OPCODE_MOV, fpi, dst, src[0]); - break; - - case OPCODE_ADD: - emit_fp_alu2(BRW_OPCODE_ADD, fpi, dst, src[0], src[1]); - break; - - case OPCODE_CMP: - for (int i = 0; i < 4; i++) { - if (fpi->DstReg.WriteMask & (1 << i)) { - fs_inst *inst; - - emit(CMP(reg_null_f, offset(src[0], i), fs_reg(0.0f), - BRW_CONDITIONAL_L)); - - inst = emit(BRW_OPCODE_SEL, offset(dst, i), - offset(src[1], i), offset(src[2], i)); - inst->predicate = BRW_PREDICATE_NORMAL; - } - } - break; - - case OPCODE_COS: - emit_fp_scalar_math(SHADER_OPCODE_COS, fpi, dst, src[0]); - break; - - case OPCODE_DP2: - case OPCODE_DP3: - case OPCODE_DP4: - case OPCODE_DPH: { - fs_reg mul = vgrf(glsl_type::float_type); - fs_reg acc = vgrf(glsl_type::float_type); - int count; - - switch (fpi->Opcode) { - case OPCODE_DP2: count = 2; break; - case OPCODE_DP3: count = 3; break; - case OPCODE_DP4: count = 4; break; - case OPCODE_DPH: count = 3; break; - default: unreachable("not reached"); - } - - emit(MUL(acc, offset(src[0], 0), offset(src[1], 0))); - for (int i = 1; i < count; i++) { - emit(MUL(mul, offset(src[0], i), offset(src[1], i))); - emit(ADD(acc, acc, mul)); - } - - if (fpi->Opcode == OPCODE_DPH) - emit(ADD(acc, acc, offset(src[1], 3))); - - emit_fp_scalar_write(fpi, dst, acc); - break; - } - - case OPCODE_DST: - if (fpi->DstReg.WriteMask & WRITEMASK_X) - emit(MOV(dst, fs_reg(1.0f))); - if (fpi->DstReg.WriteMask & WRITEMASK_Y) { - emit(MUL(offset(dst, 1), - offset(src[0], 1), offset(src[1], 1))); - } - if (fpi->DstReg.WriteMask & WRITEMASK_Z) - emit(MOV(offset(dst, 2), offset(src[0], 2))); - if (fpi->DstReg.WriteMask & WRITEMASK_W) - emit(MOV(offset(dst, 3), offset(src[1], 3))); - break; - - case OPCODE_EX2: - emit_fp_scalar_math(SHADER_OPCODE_EXP2, fpi, dst, src[0]); - break; - - case OPCODE_FLR: - emit_fp_alu1(BRW_OPCODE_RNDD, fpi, dst, src[0]); - break; - - case OPCODE_FRC: - emit_fp_alu1(BRW_OPCODE_FRC, fpi, dst, src[0]); - break; - - case OPCODE_KIL: { - for (int i = 0; i < 4; i++) { - /* In most cases the argument to a KIL will be something like - * TEMP[0].wwww, so there's no point in checking whether .w is < 0 - * 4 times in a row. - */ - if (i > 0 && - GET_SWZ(fpi->SrcReg[0].Swizzle, i) == - GET_SWZ(fpi->SrcReg[0].Swizzle, i - 1) && - ((fpi->SrcReg[0].Negate >> i) & 1) == - ((fpi->SrcReg[0].Negate >> (i - 1)) & 1)) { - continue; - } - - - /* Emit an instruction that's predicated on the current - * undiscarded pixels, and updates just those pixels to be - * turned off. - */ - fs_inst *cmp = emit(CMP(reg_null_f, offset(src[0], i), - fs_reg(0.0f), BRW_CONDITIONAL_GE)); - cmp->predicate = BRW_PREDICATE_NORMAL; - cmp->flag_subreg = 1; - - if (devinfo->gen >= 6) - emit_discard_jump(); - } - break; - } - - case OPCODE_LG2: - emit_fp_scalar_math(SHADER_OPCODE_LOG2, fpi, dst, src[0]); - break; - - case OPCODE_LIT: - /* From the ARB_fragment_program spec: - * - * tmp = VectorLoad(op0); - * if (tmp.x < 0) tmp.x = 0; - * if (tmp.y < 0) tmp.y = 0; - * if (tmp.w < -(128.0-epsilon)) tmp.w = -(128.0-epsilon); - * else if (tmp.w > 128-epsilon) tmp.w = 128-epsilon; - * result.x = 1.0; - * result.y = tmp.x; - * result.z = (tmp.x > 0) ? RoughApproxPower(tmp.y, tmp.w) : 0.0; - * result.w = 1.0; - * - * Note that we don't do the clamping to +/- 128. We didn't in - * brw_wm_emit.c either. - */ - if (fpi->DstReg.WriteMask & WRITEMASK_X) - emit(MOV(offset(dst, 0), fs_reg(1.0f))); - - if (fpi->DstReg.WriteMask & WRITEMASK_YZ) { - fs_inst *inst; - emit(CMP(reg_null_f, offset(src[0], 0), fs_reg(0.0f), - BRW_CONDITIONAL_LE)); - - if (fpi->DstReg.WriteMask & WRITEMASK_Y) { - emit(MOV(offset(dst, 1), offset(src[0], 0))); - inst = emit(MOV(offset(dst, 1), fs_reg(0.0f))); - inst->predicate = BRW_PREDICATE_NORMAL; - } - - if (fpi->DstReg.WriteMask & WRITEMASK_Z) { - emit_math(SHADER_OPCODE_POW, offset(dst, 2), - offset(src[0], 1), offset(src[0], 3)); - - inst = emit(MOV(offset(dst, 2), fs_reg(0.0f))); - inst->predicate = BRW_PREDICATE_NORMAL; - } - } - - if (fpi->DstReg.WriteMask & WRITEMASK_W) - emit(MOV(offset(dst, 3), fs_reg(1.0f))); - - break; - - case OPCODE_LRP: - for (int i = 0; i < 4; i++) { - if (fpi->DstReg.WriteMask & (1 << i)) { - fs_reg a = offset(src[0], i); - fs_reg y = offset(src[1], i); - fs_reg x = offset(src[2], i); - emit_lrp(offset(dst, i), x, y, a); - } - } - break; - - case OPCODE_MAD: - for (int i = 0; i < 4; i++) { - if (fpi->DstReg.WriteMask & (1 << i)) { - if (devinfo->gen >= 6) { - emit(MAD(offset(dst, i), offset(src[2], i), - offset(src[1], i), offset(src[0], i))); - } else { - fs_reg temp = vgrf(glsl_type::float_type); - emit(MUL(temp, offset(src[0], i), offset(src[1], i))); - emit(ADD(offset(dst, i), temp, offset(src[2], i))); - } - } - } - break; - - case OPCODE_MAX: - emit_fp_minmax(fpi, dst, src[0], src[1]); - break; - - case OPCODE_MOV: - emit_fp_alu1(BRW_OPCODE_MOV, fpi, dst, src[0]); - break; - - case OPCODE_MIN: - emit_fp_minmax(fpi, dst, src[0], src[1]); - break; - - case OPCODE_MUL: - emit_fp_alu2(BRW_OPCODE_MUL, fpi, dst, src[0], src[1]); - break; - - case OPCODE_POW: { - fs_reg temp = vgrf(glsl_type::float_type); - emit_math(SHADER_OPCODE_POW, temp, src[0], src[1]); - emit_fp_scalar_write(fpi, dst, temp); - break; - } - - case OPCODE_RCP: - emit_fp_scalar_math(SHADER_OPCODE_RCP, fpi, dst, src[0]); - break; - - case OPCODE_RSQ: - emit_fp_scalar_math(SHADER_OPCODE_RSQ, fpi, dst, src[0]); - break; - - case OPCODE_SCS: - if (fpi->DstReg.WriteMask & WRITEMASK_X) { - emit_math(SHADER_OPCODE_COS, offset(dst, 0), - offset(src[0], 0)); - } - - if (fpi->DstReg.WriteMask & WRITEMASK_Y) { - emit_math(SHADER_OPCODE_SIN, offset(dst, 1), - offset(src[0], 1)); - } - break; - - case OPCODE_SGE: - emit_fp_sop(BRW_CONDITIONAL_GE, fpi, dst, src[0], src[1], one); - break; - - case OPCODE_SIN: - emit_fp_scalar_math(SHADER_OPCODE_SIN, fpi, dst, src[0]); - break; - - case OPCODE_SLT: - emit_fp_sop(BRW_CONDITIONAL_L, fpi, dst, src[0], src[1], one); - break; - - case OPCODE_SUB: { - fs_reg neg_src1 = src[1]; - neg_src1.negate = !src[1].negate; - - emit_fp_alu2(BRW_OPCODE_ADD, fpi, dst, src[0], neg_src1); - break; - } - - case OPCODE_TEX: - case OPCODE_TXB: - case OPCODE_TXP: { - ir_texture_opcode op; - fs_reg lod; - fs_reg dpdy; - fs_reg coordinate = src[0]; - fs_reg shadow_c; - fs_reg sample_index; - fs_reg texel_offset; /* No offsets; leave as BAD_FILE. */ - - switch (fpi->Opcode) { - case OPCODE_TEX: - op = ir_tex; - break; - case OPCODE_TXP: { - op = ir_tex; - - coordinate = vgrf(glsl_type::vec3_type); - fs_reg invproj = vgrf(glsl_type::float_type); - emit_math(SHADER_OPCODE_RCP, invproj, offset(src[0], 3)); - for (int i = 0; i < 3; i++) { - emit(MUL(offset(coordinate, i), - offset(src[0], i), invproj)); - } - break; - } - case OPCODE_TXB: - op = ir_txb; - lod = offset(src[0], 3); - break; - default: - unreachable("not reached"); - } - - int coord_components; - switch (fpi->TexSrcTarget) { - case TEXTURE_1D_INDEX: - coord_components = 1; - break; - - case TEXTURE_2D_INDEX: - case TEXTURE_1D_ARRAY_INDEX: - case TEXTURE_RECT_INDEX: - case TEXTURE_EXTERNAL_INDEX: - coord_components = 2; - break; - - case TEXTURE_3D_INDEX: - case TEXTURE_2D_ARRAY_INDEX: - coord_components = 3; - break; - - case TEXTURE_CUBE_INDEX: { - coord_components = 3; - - fs_reg temp = vgrf(glsl_type::float_type); - fs_reg cubecoord = vgrf(glsl_type::vec3_type); - fs_reg abscoord = coordinate; - abscoord.negate = false; - abscoord.abs = true; - emit_minmax(BRW_CONDITIONAL_GE, temp, - offset(abscoord, 0), offset(abscoord, 1)); - emit_minmax(BRW_CONDITIONAL_GE, temp, - temp, offset(abscoord, 2)); - emit_math(SHADER_OPCODE_RCP, temp, temp); - for (int i = 0; i < 3; i++) { - emit(MUL(offset(cubecoord, i), - offset(coordinate, i), temp)); - } - - coordinate = cubecoord; - break; - } - - default: - unreachable("not reached"); - } - - if (fpi->TexShadow) - shadow_c = offset(coordinate, 2); - - emit_texture(op, glsl_type::vec4_type, coordinate, coord_components, - shadow_c, lod, dpdy, 0, sample_index, - reg_undef, /* offset */ - reg_undef, /* mcs */ - 0, /* gather component */ - false, /* is cube array */ - fpi->TexSrcTarget == TEXTURE_RECT_INDEX, - fpi->TexSrcUnit, fs_reg(fpi->TexSrcUnit), - fpi->TexSrcUnit); - dst = this->result; - - break; - } - - case OPCODE_SWZ: - /* Note that SWZ's extended swizzles are handled in the general - * get_src_reg() code. - */ - emit_fp_alu1(BRW_OPCODE_MOV, fpi, dst, src[0]); - break; - - case OPCODE_XPD: - for (int i = 0; i < 3; i++) { - if (fpi->DstReg.WriteMask & (1 << i)) { - int i1 = (i + 1) % 3; - int i2 = (i + 2) % 3; - - fs_reg temp = vgrf(glsl_type::float_type); - fs_reg neg_src1_1 = offset(src[1], i1); - neg_src1_1.negate = !neg_src1_1.negate; - emit(MUL(temp, offset(src[0], i2), neg_src1_1)); - emit(MUL(offset(dst, i), - offset(src[0], i1), offset(src[1], i2))); - emit(ADD(offset(dst, i), offset(dst, i), temp)); - } - } - break; - - case OPCODE_END: - break; - - default: - _mesa_problem(ctx, "Unsupported opcode %s in fragment program\n", - _mesa_opcode_string(fpi->Opcode)); - } - - /* To handle saturates, we emit a MOV with a saturate bit, which - * optimization should fold into the preceding instructions when safe. - */ - if (_mesa_num_inst_dst_regs(fpi->Opcode) != 0) { - fs_reg real_dst = get_fp_dst_reg(&fpi->DstReg); - - for (int i = 0; i < 4; i++) { - if (fpi->DstReg.WriteMask & (1 << i)) { - fs_inst *inst = emit(MOV(offset(real_dst, i), - offset(dst, i))); - inst->saturate = fpi->SaturateMode; - } - } - } - } - - /* Epilogue: - * - * Fragment depth has this strange convention of being the .z component of - * a vec4. emit_fb_write() wants to see a float value, instead. - */ - this->current_annotation = "result.depth write"; - if (frag_depth.file != BAD_FILE) { - fs_reg temp = vgrf(glsl_type::float_type); - emit(MOV(temp, offset(frag_depth, 2))); - frag_depth = temp; - } -} - -void -fs_visitor::setup_fp_regs() -{ - /* PROGRAM_TEMPORARY */ - int num_temp = prog->NumTemporaries; - fp_temp_regs = rzalloc_array(mem_ctx, fs_reg, num_temp); - for (int i = 0; i < num_temp; i++) - fp_temp_regs[i] = vgrf(glsl_type::vec4_type); - - /* PROGRAM_STATE_VAR etc. */ - if (dispatch_width == 8) { - for (unsigned p = 0; - p < prog->Parameters->NumParameters; p++) { - for (unsigned int i = 0; i < 4; i++) { - stage_prog_data->param[uniforms++] = - &prog->Parameters->ParameterValues[p][i]; - } - } - } - - fp_input_regs = rzalloc_array(mem_ctx, fs_reg, VARYING_SLOT_MAX); - for (int i = 0; i < VARYING_SLOT_MAX; i++) { - if (prog->InputsRead & BITFIELD64_BIT(i)) { - this->current_annotation = ralloc_asprintf(ctx, "interpolate input %d", - i); - - switch (i) { - case VARYING_SLOT_POS: - { - assert(stage == MESA_SHADER_FRAGMENT); - gl_fragment_program *fp = (gl_fragment_program*) prog; - fp_input_regs[i] = - *emit_fragcoord_interpolation(fp->PixelCenterInteger, - fp->OriginUpperLeft); - } - break; - case VARYING_SLOT_FACE: - fp_input_regs[i] = *emit_frontfacing_interpolation(); - break; - default: - fp_input_regs[i] = vgrf(glsl_type::vec4_type); - emit_general_interpolation(fp_input_regs[i], "fp_input", - glsl_type::vec4_type, - INTERP_QUALIFIER_NONE, - i, false, false); - - if (i == VARYING_SLOT_FOGC) { - emit(MOV(offset(fp_input_regs[i], 1), fs_reg(0.0f))); - emit(MOV(offset(fp_input_regs[i], 2), fs_reg(0.0f))); - emit(MOV(offset(fp_input_regs[i], 3), fs_reg(1.0f))); - } - - break; - } - - this->current_annotation = NULL; - } - } -} - -fs_reg -fs_visitor::get_fp_dst_reg(const prog_dst_register *dst) -{ - assert(stage == MESA_SHADER_FRAGMENT); - brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; - - switch (dst->File) { - case PROGRAM_TEMPORARY: - return fp_temp_regs[dst->Index]; - - case PROGRAM_OUTPUT: - if (dst->Index == FRAG_RESULT_DEPTH) { - if (frag_depth.file == BAD_FILE) - frag_depth = vgrf(glsl_type::vec4_type); - return frag_depth; - } else if (dst->Index == FRAG_RESULT_COLOR) { - if (outputs[0].file == BAD_FILE) { - outputs[0] = vgrf(glsl_type::vec4_type); - output_components[0] = 4; - - /* Tell emit_fb_writes() to smear fragment.color across all the - * color attachments. - */ - for (int i = 1; i < key->nr_color_regions; i++) { - outputs[i] = outputs[0]; - output_components[i] = output_components[0]; - } - } - return outputs[0]; - } else { - int output_index = dst->Index - FRAG_RESULT_DATA0; - if (outputs[output_index].file == BAD_FILE) { - outputs[output_index] = vgrf(glsl_type::vec4_type); - } - output_components[output_index] = 4; - return outputs[output_index]; - } - - case PROGRAM_UNDEFINED: - return fs_reg(); - - default: - _mesa_problem(ctx, "bad dst register file: %s\n", - _mesa_register_file_name((gl_register_file)dst->File)); - return vgrf(glsl_type::vec4_type); - } -} - -fs_reg -fs_visitor::get_fp_src_reg(const prog_src_register *src) -{ - struct gl_program_parameter_list *plist = prog->Parameters; - - fs_reg result; - - assert(!src->Abs); - - switch (src->File) { - case PROGRAM_UNDEFINED: - return fs_reg(); - case PROGRAM_TEMPORARY: - result = fp_temp_regs[src->Index]; - break; - - case PROGRAM_INPUT: - result = fp_input_regs[src->Index]; - break; - - case PROGRAM_STATE_VAR: - case PROGRAM_UNIFORM: - case PROGRAM_CONSTANT: - /* We actually want to look at the type in the Parameters list for this, - * because this lets us upload constant builtin uniforms, as actual - * constants. - */ - switch (plist->Parameters[src->Index].Type) { - case PROGRAM_CONSTANT: { - result = vgrf(glsl_type::vec4_type); - - for (int i = 0; i < 4; i++) { - emit(MOV(offset(result, i), - fs_reg(plist->ParameterValues[src->Index][i].f))); - } - break; - } - - case PROGRAM_STATE_VAR: - case PROGRAM_UNIFORM: - result = fs_reg(UNIFORM, src->Index * 4); - break; - - default: - _mesa_problem(ctx, "bad uniform src register file: %s\n", - _mesa_register_file_name((gl_register_file)src->File)); - return vgrf(glsl_type::vec4_type); - } - break; - - default: - _mesa_problem(ctx, "bad src register file: %s\n", - _mesa_register_file_name((gl_register_file)src->File)); - return vgrf(glsl_type::vec4_type); - } - - if (src->Swizzle != SWIZZLE_NOOP || src->Negate) { - fs_reg unswizzled = result; - result = vgrf(glsl_type::vec4_type); - for (int i = 0; i < 4; i++) { - bool negate = src->Negate & (1 << i); - /* The ZERO, ONE, and Negate options are only used for OPCODE_SWZ, - * but it costs us nothing to support it. - */ - int src_swiz = GET_SWZ(src->Swizzle, i); - if (src_swiz == SWIZZLE_ZERO) { - emit(MOV(offset(result, i), fs_reg(0.0f))); - } else if (src_swiz == SWIZZLE_ONE) { - emit(MOV(offset(result, i), - negate ? fs_reg(-1.0f) : fs_reg(1.0f))); - } else { - fs_reg src = offset(unswizzled, src_swiz); - if (negate) - src.negate = !src.negate; - emit(MOV(offset(result, i), src)); - } - } - } - - return result; -} |