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authorIan Romanick <[email protected]>2011-10-11 17:02:06 -0700
committerIan Romanick <[email protected]>2011-11-07 13:33:15 -0800
commit4ad41af616fed7ad0b6980f7181c9db9b95a6732 (patch)
tree7c3bb7a73e8ecd8383c8a67577f732ebab25c948 /src/mesa
parentfa7eccb8c0c590535856a54e3697982af6a630ed (diff)
mesa: Make get_uniform available outside compilation unit
Also rename to _mesa_get_uniform. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/uniforms.c14
-rw-r--r--src/mesa/main/uniforms.h4
2 files changed, 11 insertions, 7 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 6403137756a..3170cc80a58 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -370,9 +370,9 @@ split_location_offset(GLint *location, GLint *offset)
/**
* Called via glGetUniform[fiui]v() to get the current value of a uniform.
*/
-static void
-get_uniform(struct gl_context *ctx, GLuint program, GLint location,
- GLsizei bufSize, GLenum returnType, GLvoid *paramsOut)
+void
+_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
+ GLsizei bufSize, GLenum returnType, GLvoid *paramsOut)
{
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetUniformfv");
@@ -1344,7 +1344,7 @@ _mesa_GetnUniformfvARB(GLhandleARB program, GLint location,
GLsizei bufSize, GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
- get_uniform(ctx, program, location, bufSize, GL_FLOAT, params);
+ _mesa_get_uniform(ctx, program, location, bufSize, GL_FLOAT, params);
}
void GLAPIENTRY
@@ -1359,7 +1359,7 @@ _mesa_GetnUniformivARB(GLhandleARB program, GLint location,
GLsizei bufSize, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
- get_uniform(ctx, program, location, bufSize, GL_INT, params);
+ _mesa_get_uniform(ctx, program, location, bufSize, GL_INT, params);
}
void GLAPIENTRY
@@ -1375,7 +1375,7 @@ _mesa_GetnUniformuivARB(GLhandleARB program, GLint location,
GLsizei bufSize, GLuint *params)
{
GET_CURRENT_CONTEXT(ctx);
- get_uniform(ctx, program, location, bufSize, GL_UNSIGNED_INT, params);
+ _mesa_get_uniform(ctx, program, location, bufSize, GL_UNSIGNED_INT, params);
}
void GLAPIENTRY
@@ -1398,7 +1398,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
(void) params;
/*
- get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
+ _mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
*/
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
"(GL_ARB_gpu_shader_fp64 not implemented)");
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 77f55d47d49..5c1ddedf7a4 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -184,6 +184,10 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
GLint location, GLsizei count,
GLboolean transpose, const GLfloat *values);
+void
+_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
+ GLsizei bufSize, GLenum returnType, GLvoid *paramsOut);
+
extern void
_mesa_update_shader_textures_used(struct gl_program *prog);