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authorKenneth Graunke <[email protected]>2017-10-19 14:38:30 -0700
committerKenneth Graunke <[email protected]>2017-10-23 12:03:22 -0700
commit013d33122028f2492da90a03ae4bc1dab84c3ee9 (patch)
tree039ab4d9b3a37e0a5c94634d0f0455effa66112f /src/mesa
parentd4567efa5ca5383fd5576b8871b3abc05e085360 (diff)
i965: Revert absolute mode for constant buffer pointers.
The kernel doesn't initialize the value of the INSTPM or CS_DEBUG_MODE2 registers at context initialization time. Instead, they're inherited from whatever happened to be running on the GPU prior to first run of a new context. So, when we started setting these, other contexts in the system started inheriting our values. Since this controls whether 3DSTATE_CONSTANT_* takes a pointer or an offset, getting the wrong setting is fatal for almost any process which isn't expecting this. Unfortunately, VA-API and Beignet don't initialize this (nor does older Mesa), so they will die horribly if we start doing this. UXA and SNA don't use any push constants, so they are unaffected. Until we have some kind of solution to this problem, I'm going to revert this patch and abandon using the feature for now. It will lead to fewer pushed UBO ranges on Broadwell+, which may lead to lower performance, though I don't have any data on the impact. Cc: "17.3 17.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102774
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c24
-rw-r--r--src/mesa/drivers/dri/i965/intel_screen.c2
2 files changed, 1 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 16f44d03bbe..23e4ebda259 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -101,30 +101,6 @@ brw_upload_initial_gpu_state(struct brw_context *brw)
OUT_BATCH(0);
ADVANCE_BATCH();
}
-
- /* Set the "CONSTANT_BUFFER Address Offset Disable" bit, so
- * 3DSTATE_CONSTANT_XS buffer 0 is an absolute address.
- *
- * On Gen6-7.5, we use an execbuf parameter to do this for us.
- * However, the kernel ignores that when execlists are in use.
- * Fortunately, we can just write the registers from userspace
- * on Gen8+, and they're context saved/restored.
- */
- if (devinfo->gen >= 9) {
- BEGIN_BATCH(3);
- OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
- OUT_BATCH(CS_DEBUG_MODE2);
- OUT_BATCH(REG_MASK(CSDBG2_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE) |
- CSDBG2_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE);
- ADVANCE_BATCH();
- } else if (devinfo->gen == 8) {
- BEGIN_BATCH(3);
- OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
- OUT_BATCH(INSTPM);
- OUT_BATCH(REG_MASK(INSTPM_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE) |
- INSTPM_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE);
- ADVANCE_BATCH();
- }
}
static inline const struct brw_tracked_state *
diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c
index 5975b91a766..10064c32361 100644
--- a/src/mesa/drivers/dri/i965/intel_screen.c
+++ b/src/mesa/drivers/dri/i965/intel_screen.c
@@ -2523,7 +2523,7 @@ __DRIconfig **intelInitScreen2(__DRIscreen *dri_screen)
screen->compiler = brw_compiler_create(screen, devinfo);
screen->compiler->shader_debug_log = shader_debug_log_mesa;
screen->compiler->shader_perf_log = shader_perf_log_mesa;
- screen->compiler->constant_buffer_0_is_relative = devinfo->gen < 8;
+ screen->compiler->constant_buffer_0_is_relative = true;
screen->compiler->supports_pull_constants = true;
screen->has_exec_fence =