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authorDave Airlie <[email protected]>2017-09-03 21:12:17 +1000
committerDave Airlie <[email protected]>2017-09-06 06:13:22 +1000
commitef660abdd565f8389230bb006d8e21c1d0ab8360 (patch)
tree4b1fcd9a236b7c1f8768b8c62f69c69bbdb27efe /src/mesa
parent449ac347dd32cbe64c320c3f7e0522505235bec6 (diff)
mesa/mtypes: repack gl_shader_program_data.
This reduces the size from 144 bytes to 128 bytes. Reviewed-by: Thomas Helland <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/mtypes.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2dab5942ca6..d44897b2b05 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2853,9 +2853,9 @@ struct gl_shader_program_data
struct gl_uniform_storage *UniformStorage;
unsigned NumUniformBlocks;
- struct gl_uniform_block *UniformBlocks;
-
unsigned NumShaderStorageBlocks;
+
+ struct gl_uniform_block *UniformBlocks;
struct gl_uniform_block *ShaderStorageBlocks;
struct gl_active_atomic_buffer *AtomicBuffers;
@@ -2873,13 +2873,13 @@ struct gl_shader_program_data
* lands we should switch to using the cache_fallback support.
*/
bool skip_cache;
+ GLboolean Validated;
/** List of all active resources after linking. */
struct gl_program_resource *ProgramResourceList;
unsigned NumProgramResourceList;
enum gl_link_status LinkStatus; /**< GL_LINK_STATUS */
- GLboolean Validated;
GLchar *InfoLog;
unsigned Version; /**< GLSL version used for linking */