diff options
author | Marek Olšák <[email protected]> | 2014-03-10 16:27:21 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-03-21 00:50:53 +0100 |
commit | e5f6b6d0feb9b9ad7132d5f236959ef088237347 (patch) | |
tree | 22becdf584be509e51fa12e8489fba8c40403e2b /src/mesa | |
parent | 2706448a10c8b91fa8a96e46a8e9f1bf513e3ab8 (diff) |
st/mesa: drop the lowering of quad strips to triangle strips
This fallback to triangle strips is silly and should be done in drivers
if they need it.
This should fix the case when quad strips are used with flatshading that is
enabled by the "flat" GLSL varying modifier. It also fixes primitive restart
for quad strips.
This fixes piglit:
NV_primitive_restart/primitive-restart-draw-mode-quad_strip
Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 355c180f86d..dba5870a085 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -164,16 +164,6 @@ translate_prim(const struct gl_context *ctx, unsigned prim) STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS); STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); - /* Avoid quadstrips if it's easy to do so: - * Note: it's important to do the correct trimming if we change the - * prim type! We do that wherever this function is called. - */ - if (prim == GL_QUAD_STRIP && - ctx->Light.ShadeModel != GL_FLAT && - ctx->Polygon.FrontMode == GL_FILL && - ctx->Polygon.BackMode == GL_FILL) - prim = GL_TRIANGLE_STRIP; - return prim; } |