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authorNicolai Haehnle <[email protected]>2008-06-07 21:07:28 +0200
committerNicolai Haehnle <[email protected]>2008-06-07 21:08:43 +0200
commitcb1687660844d42f929e11a2261c0eeb3fe859be (patch)
treee493ede97a1019adf66574c6ced06683cb14cce7 /src/mesa
parent7cb63a25de47bd941efd04c39d2758c2e91a313a (diff)
r300: Some cleanups in depth and stencil state handling
This also fixes a bug with Zfunc set to GL_NEVER in glean/paths.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h2
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.c2
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c37
3 files changed, 8 insertions, 33 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index b33dfeafdd6..3ac87d173b1 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -574,9 +574,7 @@ struct r300_depthbuffer_state {
};
struct r300_stencilbuffer_state {
- GLuint clear;
GLboolean hw_stencil;
-
};
/* Vertex shader state */
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c
index fbe69207454..6af23300f28 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.c
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.c
@@ -148,7 +148,7 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
e32(t1);
e32(t2);
e32(((ctx->Stencil.WriteMask[0] & R300_STENCILREF_MASK) << R300_STENCILWRITEMASK_SHIFT) |
- (r300->state.stencil.clear & R300_STENCILREF_MASK));
+ (ctx->Stencil.Clear & R300_STENCILREF_MASK));
}
cmd2 = (drm_r300_cmd_header_t *) r300AllocCmdBuf(r300, 9, __FUNCTION__);
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 7602f12d814..b36ca7aef85 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -525,24 +525,15 @@ static void r300SetDepthState(GLcontext * ctx)
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, zs);
- r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_STENCIL_ENABLE; // XXX
- r300->hw.zs.cmd[R300_ZS_CNTL_1] &=
- ~(R300_ZS_MASK << R300_Z_FUNC_SHIFT);
+ r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_STENCIL_ENABLE|R300_STENCIL_FRONT_BACK;
+ r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_Z_FUNC_SHIFT);
- if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) {
+ if (ctx->Depth.Test) {
+ r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_Z_ENABLE;
if (ctx->Depth.Mask)
- r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
- R300_Z_ENABLE | R300_Z_WRITE_ENABLE | R300_STENCIL_FRONT_BACK; // XXX
- else
- r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_Z_ENABLE | R300_STENCIL_FRONT_BACK; // XXX
-
+ r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_Z_WRITE_ENABLE;
r300->hw.zs.cmd[R300_ZS_CNTL_1] |=
- translate_func(ctx->Depth.
- Func) << R300_Z_FUNC_SHIFT;
- } else {
- r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_STENCIL_FRONT_BACK; // XXX
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |=
- translate_func(GL_NEVER) << R300_Z_FUNC_SHIFT;
+ translate_func(ctx->Depth.Func) << R300_Z_FUNC_SHIFT;
}
r300SetEarlyZState(ctx);
@@ -925,7 +916,7 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
GLuint flag;
R300_STATECHANGE(rmesa, zs);
-
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_STENCIL_FRONT_BACK;
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~((R300_ZS_MASK <<
R300_S_FRONT_FUNC_SHIFT)
| (R300_ZS_MASK <<
@@ -1000,17 +991,6 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
}
}
-static void r300ClearStencil(GLcontext * ctx, GLint s)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
- rmesa->state.stencil.clear =
- ((GLuint) (ctx->Stencil.Clear & R300_STENCILREF_MASK) |
- (R300_STENCILREF_MASK << R300_STENCILMASK_SHIFT) |
- ((ctx->Stencil.WriteMask[0] & R300_STENCILREF_MASK) <<
- R300_STENCILMASK_SHIFT));
-}
-
/* =============================================================
* Window position and viewport transformation
*/
@@ -2637,12 +2617,10 @@ void r300InitState(r300ContextPtr r300)
case 16:
r300->state.depth.scale = 1.0 / (GLfloat) 0xffff;
depth_fmt = R300_DEPTHFORMAT_16BIT_INT_Z;
- r300->state.stencil.clear = 0x00000000;
break;
case 24:
r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff;
depth_fmt = R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL;
- r300->state.stencil.clear = 0x00ff0000;
break;
default:
fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
@@ -2706,7 +2684,6 @@ void r300InitStateFuncs(struct dd_function_table *functions)
functions->ShadeModel = r300ShadeModel;
/* Stencil related */
- functions->ClearStencil = r300ClearStencil;
functions->StencilFuncSeparate = r300StencilFuncSeparate;
functions->StencilMaskSeparate = r300StencilMaskSeparate;
functions->StencilOpSeparate = r300StencilOpSeparate;