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authorBrian Paul <[email protected]>2012-01-06 12:42:40 -0700
committerBrian Paul <[email protected]>2012-01-06 14:00:34 -0700
commitc87247f6a8c5505fea3fa29dac372f9f5316a118 (patch)
tree9f4ae7e0826979297d0e3b2a80c17c0903716b84 /src/mesa
parent21b28d520ff218d165e86aa71dbd02050a3aa0cd (diff)
mesa: remove gl_framebuffer:_DepthBuffer, _StencilBuffer fields
These were used by swrast to make a combined depth+stencil buffer look like separate depth and stencil buffers. But that's no longer needed after rewriting the depth/stencil code in swrast. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/framebuffer.c6
-rw-r--r--src/mesa/main/mtypes.h6
2 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 6d5e4524a96..730de620611 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -222,10 +222,6 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
ASSERT(!att->Texture);
att->Type = GL_NONE;
}
-
- /* unbind _Depth/_StencilBuffer to decr ref counts */
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL);
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL);
}
@@ -681,8 +677,6 @@ update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
* _ColorDrawBuffers
* _NumColorDrawBuffers
* _ColorReadBuffer
- * _DepthBuffer
- * _StencilBuffer
*
* If the framebuffer is user-created, make sure it's complete.
*
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index dcb987116d2..64d8c8d3f71 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2673,12 +2673,6 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
- /** Wrappers to make combined depth/stencil buffers look like separate
- * buffers. Only used by swrast. Will be removed in the future.
- */
- struct gl_renderbuffer *_DepthBuffer;
- struct gl_renderbuffer *_StencilBuffer;
-
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);
};