diff options
author | Brian Paul <[email protected]> | 2012-01-06 12:42:40 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-01-06 14:00:34 -0700 |
commit | c87247f6a8c5505fea3fa29dac372f9f5316a118 (patch) | |
tree | 9f4ae7e0826979297d0e3b2a80c17c0903716b84 /src/mesa | |
parent | 21b28d520ff218d165e86aa71dbd02050a3aa0cd (diff) |
mesa: remove gl_framebuffer:_DepthBuffer, _StencilBuffer fields
These were used by swrast to make a combined depth+stencil buffer look
like separate depth and stencil buffers. But that's no longer needed
after rewriting the depth/stencil code in swrast.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/framebuffer.c | 6 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 6 |
2 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 6d5e4524a96..730de620611 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -222,10 +222,6 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) ASSERT(!att->Texture); att->Type = GL_NONE; } - - /* unbind _Depth/_StencilBuffer to decr ref counts */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL); } @@ -681,8 +677,6 @@ update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) * _ColorDrawBuffers * _NumColorDrawBuffers * _ColorReadBuffer - * _DepthBuffer - * _StencilBuffer * * If the framebuffer is user-created, make sure it's complete. * diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index dcb987116d2..64d8c8d3f71 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2673,12 +2673,6 @@ struct gl_framebuffer struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; struct gl_renderbuffer *_ColorReadBuffer; - /** Wrappers to make combined depth/stencil buffers look like separate - * buffers. Only used by swrast. Will be removed in the future. - */ - struct gl_renderbuffer *_DepthBuffer; - struct gl_renderbuffer *_StencilBuffer; - /** Delete this framebuffer */ void (*Delete)(struct gl_framebuffer *fb); }; |