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authorBrian Paul <[email protected]>1999-11-26 16:28:03 +0000
committerBrian Paul <[email protected]>1999-11-26 16:28:03 +0000
commit9afe0e42783c14bcb6f1ba6a76ff777d55d3e20a (patch)
tree15587c483c545f4bf1b3a2990d8eddd270c9af61 /src/mesa
parent3e63be01d1888149c1c4181d0572f14952f3407c (diff)
generate Z values when fog enabled (Andree Borrmann)
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/drawpix.c577
1 files changed, 416 insertions, 161 deletions
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index 103855f7fa8..cc9edadf893 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -1,8 +1,8 @@
-/* $Id: drawpix.c,v 1.6 1999/11/11 01:22:26 brianp Exp $ */
+/* $Id: drawpix.c,v 1.5.2.1 1999/11/26 16:28:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -25,10 +25,19 @@
*/
+
+
+
#ifdef PC_HEADER
#include "all.h"
#else
-#include "glheader.h"
+#ifndef XFree86Server
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+#else
+#include "GL/xf86glx.h"
+#endif
#include "context.h"
#include "drawpix.h"
#include "feedback.h"
@@ -44,16 +53,23 @@
+/* TODO: apply texture mapping to fragments */
+
+
/*
- * Try to do a fast and simple RGB(a) glDrawPixels.
+ * Try to do a fast glDrawPixels. Conditions include:
+ * not using a display list
+ * simple pixel unpacking
+ * no raster ops
+ * etc....
* Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
*/
-static GLboolean
-simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum format, GLenum type,
- const GLvoid *pixels )
+GLboolean gl_direct_DrawPixels( GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
{
- const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
GLubyte rgb[MAX_WIDTH][3];
GLubyte rgba[MAX_WIDTH][4];
@@ -71,10 +87,12 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
}
/* see if device driver can do the drawpix */
- if (ctx->Driver.DrawPixels
- && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
- unpack, pixels)) {
- return GL_TRUE;
+ if (ctx->Driver.DrawPixels) {
+ GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
+ GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
+ unpack, pixels))
+ return GL_TRUE;
}
if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
@@ -88,8 +106,8 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
&& !unpack->SwapBytes
&& !unpack->LsbFirst) {
- GLint destX = x;
- GLint destY = y;
+ GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
+ GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
GLint drawWidth = width; /* actual width drawn */
GLint drawHeight = height; /* actual height drawn */
GLint skipPixels = unpack->SkipPixels;
@@ -346,9 +364,10 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
return GL_FALSE;
}
}
-
- /* can't do a simple draw, have to use slow path */
- return GL_FALSE;
+ else {
+ /* can't do direct render, have to use slow path */
+ return GL_FALSE;
+ }
}
@@ -356,43 +375,99 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
/*
* Do glDrawPixels of index pixels.
*/
-static void
-draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type, const GLvoid *pixels )
+static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
+ const struct gl_image *image )
{
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+ GLint width, height, widthInBytes;
const GLint desty = y;
- GLint row, drawWidth;
+ GLint i, j;
GLdepth zspan[MAX_WIDTH];
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
- drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
+ assert(image);
+ assert(image->Format == GL_COLOR_INDEX);
+
+ width = image->Width;
+ height = image->Height;
+ if (image->Type == GL_BITMAP)
+ widthInBytes = (width + 7) / 8;
+ else
+ widthInBytes = width;
/* Fragment depth values */
- if (ctx->Depth.Test) {
+ if (ctx->Depth.Test || ctx->Fog.Enabled) {
GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
- GLint i;
- for (i = 0; i < drawWidth; i++) {
+ for (i=0;i<width;i++) {
zspan[i] = zval;
}
}
- /*
- * General solution
- */
- for (row = 0; row < height; row++, y++) {
- GLuint indexes[MAX_WIDTH];
- const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack,
- pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
- _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
- type, source, &ctx->Unpack, GL_TRUE);
- if (zoom) {
- gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, indexes, desty);
+ /* process the image row by row */
+ for (i=0;i<height;i++,y++) {
+ GLuint ispan[MAX_WIDTH];
+
+ /* convert to uints */
+ switch (image->Type) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *src = (GLubyte *) image->Data + i * width;
+ for (j=0;j<width;j++) {
+ ispan[j] = (GLuint) *src++;
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *src = (GLfloat *) image->Data + i * width;
+ for (j=0;j<width;j++) {
+ ispan[j] = (GLuint) (GLint) *src++;
+ }
+ }
+ break;
+ case GL_BITMAP:
+ {
+ GLubyte *src = (GLubyte *) image->Data + i * widthInBytes;
+ for (j=0;j<width;j++) {
+ ispan[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
+ }
+ }
+ break;
+ default:
+ gl_problem( ctx, "draw_index_pixels type" );
+ return;
+ }
+
+ /* apply shift and offset */
+ if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
+ gl_shift_and_offset_ci( ctx, width, ispan );
+ }
+
+ if (ctx->Visual->RGBAflag) {
+ /* Convert index to RGBA and write to frame buffer */
+ GLubyte rgba[MAX_WIDTH][4];
+ gl_map_ci_to_rgba( ctx, width, ispan, rgba );
+ if (zoom) {
+ gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
+ (const GLubyte (*)[4])rgba, desty );
+ }
+ else {
+ gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
+ }
}
else {
- gl_write_index_span(ctx, drawWidth, x, y, zspan, indexes, GL_BITMAP);
+ /* optionally apply index map then write to frame buffer */
+ if (ctx->Pixel.MapColorFlag) {
+ gl_map_ci(ctx, width, ispan);
+ }
+ if (zoom) {
+ gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty );
+ }
+ else {
+ gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
+ }
}
}
+
}
@@ -401,44 +476,83 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
* Do glDrawPixels of stencil image. The image datatype may either
* be GLubyte or GLbitmap.
*/
-static void
-draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type, const GLvoid *pixels )
+static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
+ const struct gl_image *image )
{
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+ GLint widthInBytes, width, height;
const GLint desty = y;
- GLint row, drawWidth;
-
- if (type != GL_BYTE &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_SHORT &&
- type != GL_UNSIGNED_SHORT &&
- type != GL_INT &&
- type != GL_UNSIGNED_INT &&
- type != GL_FLOAT &&
- type != GL_BITMAP) {
- gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
+ GLint i;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+
+ if (image->Type != GL_BYTE &&
+ image->Type != GL_UNSIGNED_BYTE &&
+ image->Type != GL_SHORT &&
+ image->Type != GL_UNSIGNED_SHORT &&
+ image->Type != GL_INT &&
+ image->Type != GL_UNSIGNED_INT &&
+ image->Type != GL_FLOAT &&
+ image->Type != GL_BITMAP) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels(stencil type)");
return;
}
- drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
+ assert(image);
+ assert(image->Format == GL_STENCIL_INDEX);
+ assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP);
+
+ if (image->Type == GL_UNSIGNED_BYTE)
+ widthInBytes = image->Width;
+ else
+ widthInBytes = (image->Width + 7) / 8;
+ width = image->Width;
+ height = image->Height;
+
+ /* process the image row by row */
+ for (i=0;i<height;i++,y++) {
+ GLstencil *src = (GLstencil*)image->Data + i * widthInBytes;
+ GLstencil *stencilValues;
+ GLstencil stencilCopy[MAX_WIDTH];
+
+ if (image->Type == GL_BITMAP) {
+ /* convert bitmap data to GLubyte (0 or 1) data */
+ GLint j;
+ for (j = 0; j < width; j++) {
+ stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
+ }
+ src = stencilCopy;
+ }
+
+ if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift
+ || ctx->Pixel.MapStencilFlag) {
- for (row = 0; row < height; row++, y++) {
- GLstencil values[MAX_WIDTH];
- GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
- ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
- const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack,
- pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
- _mesa_unpack_index_span(ctx, drawWidth, destType, values,
- type, source, &ctx->Unpack, GL_TRUE);
+ /* make copy of stencil values */
+ if (src != stencilCopy)
+ MEMCPY( stencilCopy, src, width * sizeof(GLstencil));
+ /* apply shift and offset */
+ if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
+ gl_shift_and_offset_stencil( ctx, width, stencilCopy );
+ }
+
+ /* mapping */
+ if (ctx->Pixel.MapStencilFlag) {
+ gl_map_stencil( ctx, width, stencilCopy );
+ }
+
+ stencilValues = stencilCopy;
+ }
+ else {
+ /* use stencil values in-place */
+ stencilValues = src;
+ }
+
+ /* write stencil values to stencil buffer */
if (zoom) {
- gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
- values, desty );
+ gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y,
+ stencilValues, desty );
}
else {
- gl_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
+ gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues );
}
}
}
@@ -448,37 +562,30 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
/*
* Do a glDrawPixels of depth values.
*/
-static void
-draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type, const GLvoid *pixels )
+static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
+ const struct gl_image *image )
{
- const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+ GLint width, height;
const GLint desty = y;
GLubyte rgba[MAX_WIDTH][4];
GLuint ispan[MAX_WIDTH];
- GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
-
- if (type != GL_UNSIGNED_BYTE
- && type != GL_UNSIGNED_BYTE
- && type != GL_UNSIGNED_SHORT
- && type != GL_UNSIGNED_SHORT
- && type != GL_UNSIGNED_INT
- && type != GL_UNSIGNED_INT
- && type != GL_FLOAT) {
- gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
- return;
- }
+ const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+
+ assert(image);
+ assert(image->Format == GL_DEPTH_COMPONENT);
- /* Colors or indexes */
+ width = image->Width;
+ height = image->Height;
+
+ /* Color or index */
if (ctx->Visual->RGBAflag) {
GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
GLint i;
- for (i = 0; i < drawWidth; i++) {
+ for (i=0; i<width; i++) {
rgba[i][RCOMP] = r;
rgba[i][GCOMP] = g;
rgba[i][BCOMP] = b;
@@ -487,36 +594,34 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
else {
GLint i;
- for (i = 0; i < drawWidth; i++) {
+ for (i=0;i<width;i++) {
ispan[i] = ctx->Current.RasterIndex;
}
}
- if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
+ if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
&& !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
/* Special case: directly write 16-bit depth values */
- GLint row;
- for (row = 0; row < height; row++, y++) {
- const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack,
- pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
+ GLint j;
+ for (j=0;j<height;j++,y++) {
+ GLdepth *zptr = (GLdepth *) image->Data + j * width;
gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
}
}
- else if (type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
+ else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
&& !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
/* Special case: directly write 32-bit depth values */
- GLint i, row;
+ GLint i, j;
/* Compute shift value to scale 32-bit uints down to depth values. */
GLuint shift = 0;
GLuint max = MAX_DEPTH;
- while ((max & 0x80000000) == 0) {
+ while ((max&0x80000000)==0) {
max = max << 1;
shift++;
}
- for (row = 0; row < height; row++, y++) {
+ for (j=0;j<height;j++,y++) {
GLdepth zspan[MAX_WIDTH];
- const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack,
- pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
+ GLuint *zptr = (GLuint *) image->Data + j * width;
for (i=0;i<width;i++) {
zspan[i] = zptr[i] >> shift;
}
@@ -524,30 +629,72 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
}
else {
- /* General case */
- GLint row;
- for (row = 0; row < height; row++, y++) {
+ /* General case (slower) */
+ GLint i, j;
+
+ /* process image row by row */
+ for (i=0;i<height;i++,y++) {
+ GLfloat depth[MAX_WIDTH];
GLdepth zspan[MAX_WIDTH];
- const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack,
- pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
- _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
- &ctx->Unpack, GL_TRUE );
+
+ switch (image->Type) {
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *src = (GLushort *) image->Data + i * width;
+ for (j=0;j<width;j++) {
+ depth[j] = USHORT_TO_FLOAT( *src++ );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *src = (GLuint *) image->Data + i * width;
+ for (j=0;j<width;j++) {
+ depth[j] = UINT_TO_FLOAT( *src++ );
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *src = (GLfloat *) image->Data + i * width;
+ for (j=0;j<width;j++) {
+ depth[j] = *src++;
+ }
+ }
+ break;
+ default:
+ gl_problem(ctx, "Bad type in draw_depth_pixels");
+ return;
+ }
+
+ /* apply depth scale and bias */
+ if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) {
+ for (j=0;j<width;j++) {
+ depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
+ }
+ }
+
+ /* clamp depth values to [0,1] and convert from floats to integers */
+ for (j=0;j<width;j++) {
+ zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
+ }
+
if (ctx->Visual->RGBAflag) {
if (zoom) {
- gl_write_zoomed_rgba_span(ctx, width, x, y, zspan,
- (const GLubyte (*)[4])rgba, desty);
+ gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
+ (const GLubyte (*)[4])rgba, desty );
}
else {
- gl_write_rgba_span(ctx, width, x, y, zspan, rgba, GL_BITMAP);
+ gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
}
}
else {
if (zoom) {
- gl_write_zoomed_index_span(ctx, width, x, y, zspan,
- ispan, GL_BITMAP);
+ gl_write_zoomed_index_span( ctx, width, x, y, zspan,
+ ispan, GL_BITMAP );
}
else {
- gl_write_index_span(ctx, width, x, y, zspan, ispan, GL_BITMAP);
+ gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
}
}
@@ -556,71 +703,184 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
+
+/* Simple unpacking parameters: */
+static struct gl_pixelstore_attrib NoUnpack = {
+ 1, /* Alignment */
+ 0, /* RowLength */
+ 0, /* SkipPixels */
+ 0, /* SkipRows */
+ 0, /* ImageHeight */
+ 0, /* SkipImages */
+ GL_FALSE, /* SwapBytes */
+ GL_FALSE /* LsbFirst */
+};
+
+
/*
* Do glDrawPixels of RGBA pixels.
*/
-static void
-draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels )
+static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
+ const struct gl_image *image )
{
- const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+ GLint width, height;
+ GLint i, j;
const GLint desty = y;
GLdepth zspan[MAX_WIDTH];
GLboolean quickDraw;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+
+ assert(image);
/* Try an optimized glDrawPixels first */
- if (simple_DrawPixels(ctx, x, y, width, height, format, type, pixels))
+ if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height,
+ image->Format, image->Type, image->Data ))
return;
+ width = image->Width;
+ height = image->Height;
+
/* Fragment depth values */
- if (ctx->Depth.Test) {
+ if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
- GLint i;
for (i=0;i<width;i++) {
zspan[i] = z;
}
}
-
- if (ctx->RasterMask == 0 && !zoom
- && x >= 0 && y >= 0
- && x + width <= ctx->Buffer->Width
- && y + height <= ctx->Buffer->Height) {
+ if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0
+ && x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) {
quickDraw = GL_TRUE;
}
else {
quickDraw = GL_FALSE;
}
- /*
- * General solution
- */
{
+ /* General solution */
+ GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
+ GLuint components;
GLubyte rgba[MAX_WIDTH][4];
- GLint row;
- if (width > MAX_WIDTH)
- width = MAX_WIDTH;
- for (row = 0; row < height; row++, y++) {
- const GLvoid *source = gl_pixel_addr_in_image(unpack,
- pixels, width, height, format, type, 0, row, 0);
- _mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (void*) rgba,
- format, type, source, unpack, GL_TRUE);
+ GLfloat rf[MAX_WIDTH];
+ GLfloat gf[MAX_WIDTH];
+ GLfloat bf[MAX_WIDTH];
+ DEFARRAY(GLfloat,af,MAX_WIDTH);
+ CHECKARRAY(af,return);
+
+ r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
+ switch (image->Format) {
+ case GL_RED:
+ r_flag = GL_TRUE;
+ components = 1;
+ break;
+ case GL_GREEN:
+ g_flag = GL_TRUE;
+ components = 1;
+ break;
+ case GL_BLUE:
+ b_flag = GL_TRUE;
+ components = 1;
+ break;
+ case GL_ALPHA:
+ a_flag = GL_TRUE;
+ components = 1;
+ break;
+ case GL_RGB:
+ r_flag = g_flag = b_flag = GL_TRUE;
+ components = 3;
+ break;
+ case GL_LUMINANCE:
+ l_flag = GL_TRUE;
+ components = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ l_flag = a_flag = GL_TRUE;
+ components = 2;
+ break;
+ case GL_RGBA:
+ r_flag = g_flag = b_flag = a_flag = GL_TRUE;
+ components = 4;
+ break;
+ default:
+ gl_problem(ctx, "Bad type in draw_rgba_pixels");
+ goto cleanup;
+ }
+ /* process the image row by row */
+ for (i=0;i<height;i++,y++) {
+ /* convert to floats */
+ switch (image->Type) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *src = (GLubyte *) image->Data + i * width * components;
+ for (j=0;j<width;j++) {
+ if (l_flag) {
+ rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
+ }
+ else {
+ rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
+ gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
+ bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
+ }
+ af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *src = (GLfloat *) image->Data + i * width * components;
+ for (j=0;j<width;j++) {
+ if (l_flag) {
+ rf[j] = gf[j] = bf[j] = *src++;
+ }
+ else {
+ rf[j] = r_flag ? *src++ : 0.0;
+ gf[j] = g_flag ? *src++ : 0.0;
+ bf[j] = b_flag ? *src++ : 0.0;
+ }
+ af[j] = a_flag ? *src++ : 1.0;
+ }
+ }
+ break;
+ default:
+ gl_problem( ctx, "draw_rgba_pixels type" );
+ goto cleanup;
+ }
+
+ /* apply scale and bias */
+ if (ctx->Pixel.ScaleOrBiasRGBA) {
+ gl_scale_and_bias_color(ctx, width, rf, gf, bf, af);
+ }
+
+ /* apply pixel mappings */
+ if (ctx->Pixel.MapColorFlag) {
+ gl_map_color(ctx, width, rf, gf, bf, af);
+ }
+
+ /* convert to integers */
+ for (j=0;j<width;j++) {
+ rgba[j][RCOMP] = (GLint) (rf[j] * 255.0F);
+ rgba[j][GCOMP] = (GLint) (gf[j] * 255.0F);
+ rgba[j][BCOMP] = (GLint) (bf[j] * 255.0F);
+ rgba[j][ACOMP] = (GLint) (af[j] * 255.0F);
+ }
+
+ /* write to frame buffer */
if (quickDraw) {
- (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
- (CONST GLubyte (*)[]) rgba, NULL);
+ (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
+ (const GLubyte (*)[4])rgba, NULL);
}
else if (zoom) {
gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
- (CONST GLubyte (*)[]) rgba, desty );
+ (const GLubyte (*)[4])rgba, desty );
}
else {
gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
}
}
+cleanup:
+ UNDEFARRAY(af);
}
}
@@ -629,50 +889,45 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
/*
* Execute glDrawPixels
*/
-void
-_mesa_DrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels )
+void gl_DrawPixels( GLcontext* ctx, struct gl_image *image )
{
- GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
+
+ if (gl_image_error_test( ctx, image, "glDrawPixels" ))
+ return;
+
if (ctx->RenderMode==GL_RENDER) {
GLint x, y;
- if (!pixels || !ctx->Current.RasterPosValid) {
+ if (!ctx->Current.RasterPosValid) {
return;
}
x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- switch (format) {
+ switch (image->Format) {
+ case GL_COLOR_INDEX:
+ draw_index_pixels( ctx, x, y, image );
+ break;
case GL_STENCIL_INDEX:
- draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
+ draw_stencil_pixels( ctx, x, y, image );
break;
case GL_DEPTH_COMPONENT:
- draw_depth_pixels( ctx, x, y, width, height, type, pixels );
- break;
- case GL_COLOR_INDEX:
- if (ctx->Visual->RGBAflag)
- draw_index_pixels(ctx, x, y, width, height, type, pixels);
- else
- draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
+ draw_depth_pixels( ctx, x, y, image );
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
+ case GL_RGB:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
- case GL_RGB:
- case GL_BGR:
case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels);
+ draw_rgba_pixels( ctx, x, y, image );
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
+ gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
return;
}
}