diff options
author | Eric Anholt <[email protected]> | 2011-07-12 10:03:41 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-07-18 11:26:33 -0700 |
commit | 4c47fce92e381cb182b51ce6d0727c0a1365e8b0 (patch) | |
tree | a3a055158f49c9979bce7b036823829f62105c77 /src/mesa | |
parent | 94efc350b4146b2fb82d45eeb78bd6be6f06fb9c (diff) |
i915: Remove i965 paths from i915_update_drawbuffer() and i830's too.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_vtbl.c | 65 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_vtbl.c | 66 |
2 files changed, 20 insertions, 111 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index 7dba135c1ce..6d43726beb1 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -722,27 +722,8 @@ i830_update_draw_buffer(struct intel_context *intel) return; } - /* - * If intel_context is using separate stencil, but the depth attachment - * (gl_framebuffer.Attachment[BUFFER_DEPTH]) has a packed depth/stencil - * format, then we must install the real depth buffer at fb->_DepthBuffer - * and set fb->_DepthBuffer->Wrapped before calling _mesa_update_framebuffer. - * Otherwise, _mesa_update_framebuffer will create and install a swras - * depth wrapper instead. - * - * Ditto for stencil. - */ irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH); - if (irbDepth && irbDepth->Base.Format == MESA_FORMAT_X8_Z24) { - _mesa_reference_renderbuffer(&fb->_DepthBuffer, &irbDepth->Base); - irbDepth->Base.Wrapped = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - } - irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL); - if (irbStencil && irbStencil->Base.Format == MESA_FORMAT_S8) { - _mesa_reference_renderbuffer(&fb->_StencilBuffer, &irbStencil->Base); - irbStencil->Base.Wrapped = fb->Attachment[BUFFER_STENCIL].Renderbuffer; - } /* Do this here, not core Mesa, since this function is called from * many places within the driver. @@ -825,12 +806,7 @@ i830_update_draw_buffer(struct intel_context *intel) /* Check for stencil fallback. */ if (irbStencil && irbStencil->region) { - if (!intel->has_separate_stencil) - assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24); - if (fb_has_hiz || intel->must_use_separate_stencil) - assert(irbStencil->Base.Format == MESA_FORMAT_S8); - if (irbStencil->Base.Format == MESA_FORMAT_S8) - assert(intel->has_separate_stencil); + assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24); FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); } else if (irbStencil && !irbStencil->region) { FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE); @@ -850,50 +826,29 @@ i830_update_draw_buffer(struct intel_context *intel) /* * Update depth and stencil test state */ - if (ctx->Driver.Enable) { - ctx->Driver.Enable(ctx, GL_DEPTH_TEST, - (ctx->Depth.Test && fb->Visual.depthBits > 0)); - ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); - } - else { - /* Mesa's Stencil._Enabled field is updated when - * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value - * only changes with _NEW_STENCIL (which seems sensible). So flag it - * here since this is the _NEW_BUFFERS path. - */ - intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL); - } + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, + (ctx->Depth.Test && fb->Visual.depthBits > 0)); + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, + (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); intel->vtbl.set_draw_region(intel, colorRegions, depthRegion, fb->_NumColorDrawBuffers); intel->NewGLState |= _NEW_BUFFERS; /* update viewport since it depends on window size */ -#ifdef I915 intelCalcViewport(ctx); -#else - intel->NewGLState |= _NEW_VIEWPORT; -#endif + /* Set state we know depends on drawable parameters: */ - if (ctx->Driver.Scissor) - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - intel->NewGLState |= _NEW_SCISSOR; + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); - if (ctx->Driver.DepthRange) - ctx->Driver.DepthRange(ctx, - ctx->Viewport.Near, - ctx->Viewport.Far); + ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far); /* Update culling direction which changes depending on the * orientation of the buffer: */ - if (ctx->Driver.FrontFace) - ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); - else - intel->NewGLState |= _NEW_POLYGON; + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); } /* This isn't really handled at the moment. diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index c3df2aa9860..49ffd787695 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -694,27 +694,8 @@ i915_update_draw_buffer(struct intel_context *intel) return; } - /* - * If intel_context is using separate stencil, but the depth attachment - * (gl_framebuffer.Attachment[BUFFER_DEPTH]) has a packed depth/stencil - * format, then we must install the real depth buffer at fb->_DepthBuffer - * and set fb->_DepthBuffer->Wrapped before calling _mesa_update_framebuffer. - * Otherwise, _mesa_update_framebuffer will create and install a swras - * depth wrapper instead. - * - * Ditto for stencil. - */ irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH); - if (irbDepth && irbDepth->Base.Format == MESA_FORMAT_X8_Z24) { - _mesa_reference_renderbuffer(&fb->_DepthBuffer, &irbDepth->Base); - irbDepth->Base.Wrapped = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - } - irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL); - if (irbStencil && irbStencil->Base.Format == MESA_FORMAT_S8) { - _mesa_reference_renderbuffer(&fb->_StencilBuffer, &irbStencil->Base); - irbStencil->Base.Wrapped = fb->Attachment[BUFFER_STENCIL].Renderbuffer; - } /* Do this here, not core Mesa, since this function is called from * many places within the driver. @@ -797,12 +778,7 @@ i915_update_draw_buffer(struct intel_context *intel) /* Check for stencil fallback. */ if (irbStencil && irbStencil->region) { - if (!intel->has_separate_stencil) - assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24); - if (fb_has_hiz || intel->must_use_separate_stencil) - assert(irbStencil->Base.Format == MESA_FORMAT_S8); - if (irbStencil->Base.Format == MESA_FORMAT_S8) - assert(intel->has_separate_stencil); + assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24); FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); } else if (irbStencil && !irbStencil->region) { FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE); @@ -822,50 +798,28 @@ i915_update_draw_buffer(struct intel_context *intel) /* * Update depth and stencil test state */ - if (ctx->Driver.Enable) { - ctx->Driver.Enable(ctx, GL_DEPTH_TEST, - (ctx->Depth.Test && fb->Visual.depthBits > 0)); - ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); - } - else { - /* Mesa's Stencil._Enabled field is updated when - * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value - * only changes with _NEW_STENCIL (which seems sensible). So flag it - * here since this is the _NEW_BUFFERS path. - */ - intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL); - } + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, + (ctx->Depth.Test && fb->Visual.depthBits > 0)); + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, + (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); intel->vtbl.set_draw_region(intel, colorRegions, depthRegion, fb->_NumColorDrawBuffers); intel->NewGLState |= _NEW_BUFFERS; /* update viewport since it depends on window size */ -#ifdef I915 intelCalcViewport(ctx); -#else - intel->NewGLState |= _NEW_VIEWPORT; -#endif + /* Set state we know depends on drawable parameters: */ - if (ctx->Driver.Scissor) - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - intel->NewGLState |= _NEW_SCISSOR; - - if (ctx->Driver.DepthRange) - ctx->Driver.DepthRange(ctx, - ctx->Viewport.Near, - ctx->Viewport.Far); + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far); /* Update culling direction which changes depending on the * orientation of the buffer: */ - if (ctx->Driver.FrontFace) - ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); - else - intel->NewGLState |= _NEW_POLYGON; + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); } static void |