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authorTimothy Arceri <[email protected]>2016-11-04 11:40:10 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commit4807a83da0e0f5e3272e85504ee3b2213ef1910a (patch)
tree049b5850dad445b764189b9ba122b6fb51876d63 /src/mesa
parentc46a630000a2539e38a448f24a456397ce201a2e (diff)
mesa/glsl: set num_textures per stage directly in shader_info
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/main/uniform_query.cpp2
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
3 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ffd21ecea3b..69241beadd1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2356,7 +2356,6 @@ struct gl_linked_shader
* \note Each of these fields is only set post-linking.
*/
/*@{*/
- unsigned num_samplers; /**< Number of samplers used by this shader. */
GLbitfield active_samplers; /**< Bitfield of which samplers are used */
GLbitfield shadow_samplers; /**< Samplers used for shadow sampling. */
/*@}*/
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index ec6d2774844..73e7b0bfdfd 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -1141,7 +1141,7 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
TexturesUsed[unit] |= (1 << tgt);
}
- active_samplers += shader->num_samplers;
+ active_samplers += shader->Program->info.num_textures;
}
if (active_samplers > MAX_COMBINED_TEXTURE_IMAGE_UNITS) {
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index b4ccc5f0525..12a53ecb73d 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6636,7 +6636,7 @@ set_affected_state_flags(uint64_t *states,
if (prog->Parameters->NumParameters)
*states |= new_constants;
- if (shader->num_samplers)
+ if (prog->info.num_textures)
*states |= new_sampler_views | new_samplers;
if (shader->NumImages)