diff options
author | Eric Anholt <[email protected]> | 2011-04-20 11:48:31 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-04-23 13:21:57 -0700 |
commit | 1f32c665c8af0622e2bbf451edb999ffbcd7d0fe (patch) | |
tree | 42deb7077604e541224b15de3c65eefaea605922 /src/mesa | |
parent | 1df72402d99145425531297eef6772b88ce5225d (diff) |
intel: Add support for ARB_sampler_objects.
This extension support consists of replacing
"gl_texture_obj->Sampler." with "_mesa_get_samplerobj(ctx, unit)->".
One instance of referencing the texture's base sampler remains in the
initial miptree allocation, where I'm not sure we have a clear
association with any texture unit.
Tested with piglit ARB_sampler_objects/sampler-objects.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/common/driverfuncs.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_texstate.c | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_texstate.c | 40 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_sampler_state.c | 35 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_extensions.c | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_validate.c | 11 | ||||
-rw-r--r-- | src/mesa/main/samplerobj.h | 8 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_sampler.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.h | 15 |
13 files changed, 99 insertions, 80 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 854dea94504..0dbc7c3e853 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -41,6 +41,7 @@ #include "main/bufferobj.h" #include "main/fbobject.h" #include "main/texrender.h" +#include "main/samplerobj.h" #include "main/syncobj.h" #include "main/texturebarrier.h" #include "main/transformfeedback.h" @@ -200,6 +201,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver) _mesa_init_transform_feedback_functions(driver); + _mesa_init_sampler_object_functions(driver); + /* T&L stuff */ driver->NeedValidate = GL_FALSE; driver->ValidateTnlModule = NULL; diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c index 7554bd5e7b9..3298dbb69f5 100644 --- a/src/mesa/drivers/dri/i915/i830_texstate.c +++ b/src/mesa/drivers/dri/i915/i830_texstate.c @@ -29,6 +29,7 @@ #include "main/enums.h" #include "main/colormac.h" #include "main/macros.h" +#include "main/samplerobj.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" @@ -120,6 +121,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) struct gl_texture_object *tObj = tUnit->_Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); struct gl_texture_image *firstImage; + struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); GLuint *state = i830->state.Tex[unit], format, pitch; GLint lodbias; GLubyte border[4]; @@ -193,7 +195,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) float maxlod; uint32_t minlod_fixed, maxlod_fixed; - switch (tObj->Sampler.MinFilter) { + switch (sampler->MinFilter) { case GL_NEAREST: minFilt = FILTER_NEAREST; mipFilt = MIPFILTER_NONE; @@ -222,12 +224,12 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) return GL_FALSE; } - if (tObj->Sampler.MaxAnisotropy > 1.0) { + if (sampler->MaxAnisotropy > 1.0) { minFilt = FILTER_ANISOTROPIC; magFilt = FILTER_ANISOTROPIC; } else { - switch (tObj->Sampler.MagFilter) { + switch (sampler->MagFilter) { case GL_NEAREST: magFilt = FILTER_NEAREST; break; @@ -239,7 +241,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } } - lodbias = (int) ((tUnit->LodBias + tObj->Sampler.LodBias) * 16.0); + lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0); if (lodbias < -64) lodbias = -64; if (lodbias > 63) @@ -259,8 +261,8 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) * addressable (smallest resolution) LOD. Use it to cover both * MAX_LEVEL and MAX_LOD. */ - minlod_fixed = U_FIXED(CLAMP(tObj->Sampler.MinLod, 0.0, 11), 4); - maxlod = MIN2(tObj->Sampler.MaxLod, tObj->_MaxLevel - tObj->BaseLevel); + minlod_fixed = U_FIXED(CLAMP(sampler->MinLod, 0.0, 11), 4); + maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel); if (intel->intelScreen->deviceID == PCI_CHIP_I855_GM || intel->intelScreen->deviceID == PCI_CHIP_I865_G) { maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11.75), 2); @@ -279,8 +281,8 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } { - GLenum ws = tObj->Sampler.WrapS; - GLenum wt = tObj->Sampler.WrapT; + GLenum ws = sampler->WrapS; + GLenum wt = sampler->WrapT; /* 3D textures not available on i830 @@ -300,10 +302,10 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } /* convert border color from float to ubyte */ - CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->Sampler.BorderColor.f[0]); - CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->Sampler.BorderColor.f[1]); - CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->Sampler.BorderColor.f[2]); - CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->Sampler.BorderColor.f[3]); + CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]); + CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]); + CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]); + CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]); state[I830_TEXREG_TM0S4] = PACK_COLOR_8888(border[3], border[0], diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index 742bb994adb..5aa2ea18048 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -29,6 +29,7 @@ #include "main/enums.h" #include "main/macros.h" #include "main/colormac.h" +#include "main/samplerobj.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" @@ -136,6 +137,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) struct gl_texture_object *tObj = tUnit->_Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); struct gl_texture_image *firstImage; + struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); GLuint *state = i915->state.Tex[unit], format, pitch; GLint lodbias, aniso = 0; GLubyte border[4]; @@ -164,7 +166,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) format = translate_texture_format(firstImage->TexFormat, firstImage->InternalFormat, - tObj->Sampler.DepthMode); + sampler->DepthMode); pitch = intelObj->mt->region->pitch * intelObj->mt->cpp; state[I915_TEXREG_MS3] = @@ -181,7 +183,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) * (lowest resolution) LOD. Use it to cover both MAX_LEVEL and * MAX_LOD. */ - maxlod = MIN2(tObj->Sampler.MaxLod, tObj->_MaxLevel - tObj->BaseLevel); + maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel); state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK | @@ -192,7 +194,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) { GLuint minFilt, mipFilt, magFilt; - switch (tObj->Sampler.MinFilter) { + switch (sampler->MinFilter) { case GL_NEAREST: minFilt = FILTER_NEAREST; mipFilt = MIPFILTER_NONE; @@ -221,16 +223,16 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) return GL_FALSE; } - if (tObj->Sampler.MaxAnisotropy > 1.0) { + if (sampler->MaxAnisotropy > 1.0) { minFilt = FILTER_ANISOTROPIC; magFilt = FILTER_ANISOTROPIC; - if (tObj->Sampler.MaxAnisotropy > 2.0) + if (sampler->MaxAnisotropy > 2.0) aniso = SS2_MAX_ANISO_4; else aniso = SS2_MAX_ANISO_2; } else { - switch (tObj->Sampler.MagFilter) { + switch (sampler->MagFilter) { case GL_NEAREST: magFilt = FILTER_NEAREST; break; @@ -242,7 +244,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } } - lodbias = (int) ((tUnit->LodBias + tObj->Sampler.LodBias) * 16.0); + lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0); if (lodbias < -256) lodbias = -256; if (lodbias > 255) @@ -258,14 +260,14 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) /* Shadow: */ - if (tObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB && + if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB && tObj->Target != GL_TEXTURE_3D) { if (tObj->Target == GL_TEXTURE_1D) return GL_FALSE; state[I915_TEXREG_SS2] |= (SS2_SHADOW_ENABLE | - intel_translate_shadow_compare_func(tObj->Sampler.CompareFunc)); + intel_translate_shadow_compare_func(sampler->CompareFunc)); minFilt = FILTER_4X4_FLAT; magFilt = FILTER_4X4_FLAT; @@ -278,9 +280,9 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } { - GLenum ws = tObj->Sampler.WrapS; - GLenum wt = tObj->Sampler.WrapT; - GLenum wr = tObj->Sampler.WrapR; + GLenum ws = sampler->WrapS; + GLenum wt = sampler->WrapT; + GLenum wr = sampler->WrapR; float minlod; /* We program 1D textures as 2D textures, so the 2D texcoord could @@ -298,8 +300,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) * clamp_to_border. */ if (tObj->Target == GL_TEXTURE_3D && - (tObj->Sampler.MinFilter != GL_NEAREST || - tObj->Sampler.MagFilter != GL_NEAREST) && + (sampler->MinFilter != GL_NEAREST || + sampler->MagFilter != GL_NEAREST) && (ws == GL_CLAMP || wt == GL_CLAMP || wr == GL_CLAMP || @@ -322,7 +324,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) | (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT)); - minlod = MIN2(tObj->Sampler.MinLod, tObj->_MaxLevel - tObj->BaseLevel); + minlod = MIN2(sampler->MinLod, tObj->_MaxLevel - tObj->BaseLevel); state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT); state[I915_TEXREG_SS3] |= (U_FIXED(CLAMP(minlod, 0.0, 11.0), 4) << SS3_MIN_LOD_SHIFT); @@ -330,10 +332,10 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } /* convert border color from float to ubyte */ - CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->Sampler.BorderColor.f[0]); - CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->Sampler.BorderColor.f[1]); - CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->Sampler.BorderColor.f[2]); - CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->Sampler.BorderColor.f[3]); + CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]); + CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]); + CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]); + CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]); if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { /* GL specs that border color for depth textures is taken from the diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 4dd0c8203dd..a22e63c9caa 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -29,6 +29,7 @@ #include "main/glheader.h" #include "main/context.h" #include "main/condrender.h" +#include "main/samplerobj.h" #include "main/state.h" #include "main/enums.h" #include "tnl/tnl.h" @@ -279,22 +280,25 @@ static GLboolean check_fallbacks( struct brw_context *brw, int u; for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; + if (texUnit->Enabled) { + struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, u); + if (texUnit->Enabled & TEXTURE_1D_BIT) { - if (texUnit->CurrentTex[TEXTURE_1D_INDEX]->Sampler.WrapS == GL_CLAMP) { + if (sampler->WrapS == GL_CLAMP) { return GL_TRUE; } } if (texUnit->Enabled & TEXTURE_2D_BIT) { - if (texUnit->CurrentTex[TEXTURE_2D_INDEX]->Sampler.WrapS == GL_CLAMP || - texUnit->CurrentTex[TEXTURE_2D_INDEX]->Sampler.WrapT == GL_CLAMP) { + if (sampler->WrapS == GL_CLAMP || + sampler->WrapT == GL_CLAMP) { return GL_TRUE; } } if (texUnit->Enabled & TEXTURE_3D_BIT) { - if (texUnit->CurrentTex[TEXTURE_3D_INDEX]->Sampler.WrapS == GL_CLAMP || - texUnit->CurrentTex[TEXTURE_3D_INDEX]->Sampler.WrapT == GL_CLAMP || - texUnit->CurrentTex[TEXTURE_3D_INDEX]->Sampler.WrapR == GL_CLAMP) { + if (sampler->WrapS == GL_CLAMP || + sampler->WrapT == GL_CLAMP || + sampler->WrapR == GL_CLAMP) { return GL_TRUE; } } diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 65af227d831..c4b2157db55 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -33,6 +33,7 @@ #include "brw_wm.h" #include "brw_state.h" #include "main/formats.h" +#include "main/samplerobj.h" /** Return number of src args for given instruction */ GLuint brw_wm_nr_args( GLuint opcode ) @@ -373,6 +374,7 @@ static void brw_wm_populate_key( struct brw_context *brw, if (unit->_ReallyEnabled) { const struct gl_texture_object *t = unit->_Current; const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; + struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i); int swizzles[SWIZZLE_NIL + 1] = { SWIZZLE_X, SWIZZLE_Y, @@ -388,14 +390,14 @@ static void brw_wm_populate_key( struct brw_context *brw, * well and our shadow compares always return the result in * all 4 channels. */ - if (t->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { - if (t->Sampler.DepthMode == GL_ALPHA) { + if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { + if (sampler->DepthMode == GL_ALPHA) { swizzles[0] = SWIZZLE_ZERO; swizzles[1] = SWIZZLE_ZERO; swizzles[2] = SWIZZLE_ZERO; - } else if (t->Sampler.DepthMode == GL_LUMINANCE) { + } else if (sampler->DepthMode == GL_LUMINANCE) { swizzles[3] = SWIZZLE_ONE; - } else if (t->Sampler.DepthMode == GL_RED) { + } else if (sampler->DepthMode == GL_RED) { /* See table 3.23 of the GL 3.0 spec. */ swizzles[1] = SWIZZLE_ZERO; swizzles[2] = SWIZZLE_ZERO; diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index cfc30d8613f..8e12e0c0844 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -35,7 +35,7 @@ #include "brw_defines.h" #include "main/macros.h" - +#include "main/samplerobj.h" /* Samplers aren't strictly wm state from the hardware's perspective, @@ -278,6 +278,7 @@ brw_wm_sampler_populate_key(struct brw_context *brw, struct gl_texture_object *texObj = texUnit->_Current; struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel]; + struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); memset(last_entry_end, 0, (char*)entry - last_entry_end + sizeof(*entry)); @@ -288,26 +289,26 @@ brw_wm_sampler_populate_key(struct brw_context *brw, entry->seamless_cube_map = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? ctx->Texture.CubeMapSeamless : GL_FALSE; - entry->wrap_r = texObj->Sampler.WrapR; - entry->wrap_s = texObj->Sampler.WrapS; - entry->wrap_t = texObj->Sampler.WrapT; + entry->wrap_r = sampler->WrapR; + entry->wrap_s = sampler->WrapS; + entry->wrap_t = sampler->WrapT; - entry->maxlod = texObj->Sampler.MaxLod; - entry->minlod = texObj->Sampler.MinLod; - entry->lod_bias = texUnit->LodBias + texObj->Sampler.LodBias; - entry->max_aniso = texObj->Sampler.MaxAnisotropy; - entry->minfilter = texObj->Sampler.MinFilter; - entry->magfilter = texObj->Sampler.MagFilter; - entry->comparemode = texObj->Sampler.CompareMode; - entry->comparefunc = texObj->Sampler.CompareFunc; + entry->maxlod = sampler->MaxLod; + entry->minlod = sampler->MinLod; + entry->lod_bias = texUnit->LodBias + sampler->LodBias; + entry->max_aniso = sampler->MaxAnisotropy; + entry->minfilter = sampler->MinFilter; + entry->magfilter = sampler->MagFilter; + entry->comparemode = sampler->CompareMode; + entry->comparefunc = sampler->CompareFunc; drm_intel_bo_unreference(brw->wm.sdc_bo[unit]); if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { float bordercolor[4] = { - texObj->Sampler.BorderColor.f[0], - texObj->Sampler.BorderColor.f[0], - texObj->Sampler.BorderColor.f[0], - texObj->Sampler.BorderColor.f[0] + sampler->BorderColor.f[0], + sampler->BorderColor.f[0], + sampler->BorderColor.f[0], + sampler->BorderColor.f[0] }; /* GL specs that border color for depth textures is taken from the * R channel, while the hardware uses A. Spam R into all the @@ -316,7 +317,7 @@ brw_wm_sampler_populate_key(struct brw_context *brw, brw->wm.sdc_bo[unit] = upload_default_color(brw, bordercolor); } else { brw->wm.sdc_bo[unit] = upload_default_color(brw, - texObj->Sampler.BorderColor.f); + sampler->BorderColor.f); } key->sampler_count = unit + 1; } diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index a03c6523df6..f1a9d86b20a 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -31,6 +31,7 @@ #include "main/mtypes.h" +#include "main/samplerobj.h" #include "main/texstore.h" #include "program/prog_parameter.h" @@ -217,6 +218,7 @@ brw_update_texture_surface( struct gl_context *ctx, GLuint unit ) struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel]; + struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); const GLuint surf_index = SURF_INDEX_TEXTURE(unit); struct brw_surface_state *surf; @@ -228,8 +230,8 @@ brw_update_texture_surface( struct gl_context *ctx, GLuint unit ) surf->ss0.surface_type = translate_tex_target(tObj->Target); surf->ss0.surface_format = translate_tex_format(firstImage->TexFormat, firstImage->InternalFormat, - tObj->Sampler.DepthMode, - tObj->Sampler.sRGBDecode); + sampler->DepthMode, + sampler->sRGBDecode); /* This is ok for all textures with channel width 8bit or less: */ diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index c24bc99f904..3fd987abd8c 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -91,6 +91,7 @@ static const struct dri_extension card_extensions[] = { { "GL_ARB_pixel_buffer_object", NULL }, { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, { "GL_ARB_point_sprite", NULL }, + { "GL_ARB_sampler_objects", NULL }, { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, { "GL_ARB_sync", GL_ARB_sync_functions }, diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 5e705c93619..27f2646ebf5 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -1,5 +1,6 @@ #include "main/mtypes.h" #include "main/macros.h" +#include "main/samplerobj.h" #include "intel_context.h" #include "intel_mipmap_tree.h" @@ -14,11 +15,13 @@ */ static void intel_update_max_level(struct intel_context *intel, - struct intel_texture_object *intelObj) + struct intel_texture_object *intelObj, + struct gl_sampler_object *sampler) { struct gl_texture_object *tObj = &intelObj->base; - if (tObj->Sampler.MinFilter == GL_NEAREST || tObj->Sampler.MinFilter == GL_LINEAR) { + if (sampler->MinFilter == GL_NEAREST || + sampler->MinFilter == GL_LINEAR) { intelObj->_MaxLevel = tObj->BaseLevel; } else { intelObj->_MaxLevel = tObj->_MaxLevel; @@ -70,8 +73,10 @@ copy_image_data_to_tree(struct intel_context *intel, GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) { + struct gl_context *ctx = &intel->ctx; struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); + struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); int comp_byte = 0; int cpp; GLuint face, i; @@ -84,7 +89,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) /* What levels must the tree include at a minimum? */ - intel_update_max_level(intel, intelObj); + intel_update_max_level(intel, intelObj, sampler); firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); /* Fallback case: diff --git a/src/mesa/main/samplerobj.h b/src/mesa/main/samplerobj.h index ed495c3760b..a839010b7b9 100644 --- a/src/mesa/main/samplerobj.h +++ b/src/mesa/main/samplerobj.h @@ -28,6 +28,14 @@ struct dd_function_table; +static INLINE struct gl_sampler_object * +_mesa_get_samplerobj(struct gl_context *ctx, GLuint unit) +{ + if (ctx->Texture.Unit[unit].Sampler) + return ctx->Texture.Unit[unit].Sampler; + else + return &ctx->Texture.Unit[unit]._Current->Sampler; +} extern void _mesa_reference_sampler_object(struct gl_context *ctx, diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index 808aa73a083..56da010b385 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -33,6 +33,8 @@ #include "main/macros.h" +#include "main/mtypes.h" +#include "main/samplerobj.h" #include "st_context.h" #include "st_cb_texture.h" @@ -154,7 +156,7 @@ update_samplers(struct st_context *st) teximg = texobj->Image[0][texobj->BaseLevel]; - msamp = st_get_mesa_sampler(st->ctx, texUnit); + msamp = _mesa_get_samplerobj(st->ctx, texUnit); sampler->wrap_s = gl_wrap_xlate(msamp->WrapS); sampler->wrap_t = gl_wrap_xlate(msamp->WrapT); diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 19ad2e8cc4a..9d437ad086f 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -33,6 +33,8 @@ #include "main/macros.h" +#include "main/mtypes.h" +#include "main/samplerobj.h" #include "program/prog_instruction.h" #include "st_context.h" @@ -209,7 +211,7 @@ update_textures(struct st_context *st) else texUnit = vprog->Base.SamplerUnits[su]; - samp = st_get_mesa_sampler(st->ctx, texUnit); + samp = _mesa_get_samplerobj(st->ctx, texUnit); texObj = st->ctx->Texture.Unit[texUnit]._Current; diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index 903e30df52f..d50c3c9af79 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -163,21 +163,6 @@ st_get_texture_sampler_view(struct st_texture_object *stObj, } -/** - * Get pointer to the active sampler object for the given texture unit. - * This will either be a user-defined sampler object or the texture - * object's own sampler state. - */ -static INLINE struct gl_sampler_object * -st_get_mesa_sampler(const struct gl_context *ctx, GLuint unit) -{ - if (ctx->Texture.Unit[unit].Sampler) - return ctx->Texture.Unit[unit].Sampler; - else - return &ctx->Texture.Unit[unit]._Current->Sampler; -} - - extern struct pipe_resource * st_texture_create(struct st_context *st, enum pipe_texture_target target, |