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authorKenneth Graunke <[email protected]>2010-10-19 11:23:32 -0700
committerKenneth Graunke <[email protected]>2011-05-09 11:23:54 -0700
commit1d4eb8d5d82fca2bc6689cff90a8b971feac8054 (patch)
treec57650fd146259c6fd3bfd8b185494b82b4c9be6 /src/mesa
parent4e1b1cbd0dd5c436d3c9360870df14e2b5e548f3 (diff)
mesa: Add ARB_shader_texture_lod to the extension list; off by default.
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/extensions.c2
-rw-r--r--src/mesa/main/mtypes.h1
2 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index a9ef8fa4cb7..8672ac2a730 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -112,6 +112,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
{ "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
{ "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
+ { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
{ "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL, 2003 },
{ "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL, 2001 },
{ "GL_ARB_shadow", o(ARB_shadow), GL, 2001 },
@@ -143,7 +144,6 @@ static const struct extension extension_table[] = {
{ "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
{ "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
{ "GL_ARB_window_pos", o(ARB_window_pos), GL, 2001 },
-
/* EXT extensions */
{ "GL_EXT_abgr", o(EXT_abgr), GL, 1995 },
{ "GL_EXT_bgra", o(EXT_bgra), GL, 1995 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 29c8cfd2363..eb2efc89aed 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2793,6 +2793,7 @@ struct gl_extensions
GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_objects;
GLboolean ARB_shader_stencil_export;
+ GLboolean ARB_shader_texture_lod;
GLboolean ARB_shading_language_100;
GLboolean ARB_shadow;
GLboolean ARB_shadow_ambient;