diff options
author | Kenneth Graunke <[email protected]> | 2010-10-19 11:23:32 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2011-05-09 11:23:54 -0700 |
commit | 1d4eb8d5d82fca2bc6689cff90a8b971feac8054 (patch) | |
tree | c57650fd146259c6fd3bfd8b185494b82b4c9be6 /src/mesa | |
parent | 4e1b1cbd0dd5c436d3c9360870df14e2b5e548f3 (diff) |
mesa: Add ARB_shader_texture_lod to the extension list; off by default.
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/extensions.c | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index a9ef8fa4cb7..8672ac2a730 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -112,6 +112,7 @@ static const struct extension extension_table[] = { { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 }, { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 }, { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, + { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 }, { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL, 2003 }, { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL, 2001 }, { "GL_ARB_shadow", o(ARB_shadow), GL, 2001 }, @@ -143,7 +144,6 @@ static const struct extension extension_table[] = { { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 }, { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 }, { "GL_ARB_window_pos", o(ARB_window_pos), GL, 2001 }, - /* EXT extensions */ { "GL_EXT_abgr", o(EXT_abgr), GL, 1995 }, { "GL_EXT_bgra", o(EXT_bgra), GL, 1995 }, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 29c8cfd2363..eb2efc89aed 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2793,6 +2793,7 @@ struct gl_extensions GLboolean ARB_seamless_cube_map; GLboolean ARB_shader_objects; GLboolean ARB_shader_stencil_export; + GLboolean ARB_shader_texture_lod; GLboolean ARB_shading_language_100; GLboolean ARB_shadow; GLboolean ARB_shadow_ambient; |