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authorTimothy Arceri <[email protected]>2017-05-22 15:46:57 +1000
committerTimothy Arceri <[email protected]>2017-05-30 08:03:32 +1000
commit135e5659bd882dc2a65f6cf58515c3c71d0515ed (patch)
treeedc38ac2706816441cf8bdfc9a62d18b3b50e8c2 /src/mesa
parentcea384fa75de5772f29a477e9d573ed78eccfba5 (diff)
mesa: split bind_buffer_range_shader_storage_buffer() in two
This will help us implement KHR_no_error support. Reviewed-by: Iago Toral Quiroga <[email protected]> Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/bufferobj.c36
1 files changed, 23 insertions, 13 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 2c5d56b3c01..132391b4d81 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -3160,6 +3160,22 @@ bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint index,
bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
}
+static void
+bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ if (bufObj == ctx->Shared->NullBufferObj) {
+ offset = -1;
+ size = -1;
+ }
+
+ _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
+ bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
+}
+
/**
* Bind a region of a buffer object to a shader storage block binding point.
* \param index the shader storage buffer binding point index
@@ -3168,11 +3184,10 @@ bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint index,
* \param size size of the buffer object region
*/
static void
-bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
- GLuint index,
- struct gl_buffer_object *bufObj,
- GLintptr offset,
- GLsizeiptr size)
+bind_buffer_range_shader_storage_buffer_err(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset, GLsizeiptr size)
{
if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
@@ -3186,13 +3201,7 @@ bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
return;
}
- if (bufObj == ctx->Shared->NullBufferObj) {
- offset = -1;
- size = -1;
- }
-
- _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
- bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
+ bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
}
/**
@@ -4025,7 +4034,8 @@ _mesa_BindBufferRange(GLenum target, GLuint index,
bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset, size);
return;
case GL_SHADER_STORAGE_BUFFER:
- bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
+ bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj, offset,
+ size);
return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffer(ctx, index, bufObj, offset, size,