diff options
author | Rob Clark <[email protected]> | 2018-04-05 08:23:25 -0400 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2018-06-22 20:54:00 -0700 |
commit | c409cfddcfceb3df1c1a36c9c7ae5e1fbdeca83c (patch) | |
tree | b18dfa6b5cbe76a96c6f9dc240c8c2a232921f61 /src/mesa | |
parent | 3859e0b4fe935c1bc399a7f5e8f2b5b5c73bcd60 (diff) |
mesa/st/nir: convert lower_builtins to deref instructions
Signed-off-by: Rob Clark <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_nir_lower_builtin.c | 64 |
2 files changed, 41 insertions, 26 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 56d53bd7db3..e03c6dbc298 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -675,7 +675,6 @@ st_link_nir(struct gl_context *ctx, nir_shader *nir = shader->Program->nir; NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask); - NIR_PASS_V(nir, nir_lower_deref_instrs, (nir_lower_deref_flags)~0); st_nir_opts(nir, is_scalar[i]); } @@ -776,6 +775,8 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, const nir_shader_compiler_options *options = st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions; + NIR_PASS_V(nir, nir_lower_deref_instrs, (nir_lower_deref_flags)~0); + NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); if (options->lower_all_io_to_temps || diff --git a/src/mesa/state_tracker/st_nir_lower_builtin.c b/src/mesa/state_tracker/st_nir_lower_builtin.c index 8221502b811..a68966c3339 100644 --- a/src/mesa/state_tracker/st_nir_lower_builtin.c +++ b/src/mesa/state_tracker/st_nir_lower_builtin.c @@ -58,6 +58,7 @@ #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" +#include "compiler/nir/nir_deref.h" #include "st_nir.h" #include "compiler/glsl/ir.h" #include "uniforms.h" @@ -70,44 +71,45 @@ typedef struct { } lower_builtin_state; static const struct gl_builtin_uniform_element * -get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_var *deref) +get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_path *path) { - nir_deref *tail = &deref->deref; + int idx = 1; + + assert(path->path[0]->deref_type == nir_deref_type_var); if ((desc->num_elements == 1) && (desc->elements[0].field == NULL)) return NULL; /* we handle arrays in get_variable(): */ - if (tail->child->deref_type == nir_deref_type_array) - tail = tail->child; + if (path->path[idx]->deref_type == nir_deref_type_array) + idx++; /* don't need to deal w/ non-struct or array of non-struct: */ - if (!tail->child) + if (!path->path[idx]) return NULL; - if (tail->child->deref_type != nir_deref_type_struct) + if (path->path[idx]->deref_type != nir_deref_type_struct) return NULL; - nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child); - - assert(deref_struct->index < desc->num_elements); + assert(path->path[idx]->strct.index < desc->num_elements); - return &desc->elements[deref_struct->index]; + return &desc->elements[path->path[idx]->strct.index ]; } static nir_variable * -get_variable(lower_builtin_state *state, nir_deref_var *deref, +get_variable(lower_builtin_state *state, nir_deref_path *path, const struct gl_builtin_uniform_element *element) { nir_shader *shader = state->shader; gl_state_index16 tokens[STATE_LENGTH]; + int idx = 1; memcpy(tokens, element->tokens, sizeof(tokens)); - if (deref->deref.child->deref_type == nir_deref_type_array) { - nir_deref_array *darr = nir_deref_as_array(deref->deref.child); + if (path->path[idx]->deref_type == nir_deref_type_array) { + nir_const_value *c = nir_src_as_const_value(path->path[idx]->arr.index); - assert(darr->deref_array_type == nir_deref_array_type_direct); + assert(c); /* we need to fixup the array index slot: */ switch (tokens[0]) { @@ -121,7 +123,7 @@ get_variable(lower_builtin_state *state, nir_deref_var *deref, case STATE_TEXGEN: case STATE_TEXENV_COLOR: case STATE_CLIPPLANE: - tokens[1] = darr->base_offset; + tokens[1] = c->u32[0]; break; } } @@ -153,6 +155,7 @@ static bool lower_builtin_block(lower_builtin_state *state, nir_block *block) { nir_builder *b = &state->builder; + bool progress = false; nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) @@ -160,10 +163,11 @@ lower_builtin_block(lower_builtin_state *state, nir_block *block) nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); - if (intrin->intrinsic != nir_intrinsic_load_var) + if (intrin->intrinsic != nir_intrinsic_load_deref) continue; - nir_variable *var = intrin->variables[0]->var; + nir_variable *var = + nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[0])); if (var->data.mode != nir_var_uniform) continue; @@ -178,12 +182,16 @@ lower_builtin_block(lower_builtin_state *state, nir_block *block) if (!desc) continue; - const struct gl_builtin_uniform_element *element = - get_element(desc, intrin->variables[0]); + nir_deref_path path; + nir_deref_path_init(&path, nir_src_as_deref(intrin->src[0]), NULL); + + const struct gl_builtin_uniform_element *element = get_element(desc, &path); /* matrix elements (array_deref) do not need special handling: */ - if (!element) + if (!element) { + nir_deref_path_finish(&path); continue; + } /* remove existing var from uniform list: */ exec_node_remove(&var->node); @@ -192,8 +200,8 @@ lower_builtin_block(lower_builtin_state *state, nir_block *block) */ exec_node_self_link(&var->node); - nir_variable *new_var = - get_variable(state, intrin->variables[0], element); + nir_variable *new_var = get_variable(state, &path, element); + nir_deref_path_finish(&path); b->cursor = nir_before_instr(instr); @@ -217,9 +225,11 @@ lower_builtin_block(lower_builtin_state *state, nir_block *block) * var since we don't want it to get uniform space allocated. */ nir_instr_remove(&intrin->instr); + + progress = true; } - return true; + return progress; } static void @@ -228,10 +238,14 @@ lower_builtin_impl(lower_builtin_state *state, nir_function_impl *impl) nir_builder_init(&state->builder, impl); state->mem_ctx = ralloc_parent(impl); + bool progress = false; nir_foreach_block(block, impl) { - lower_builtin_block(state, block); + progress |= lower_builtin_block(state, block); } + if (progress) + nir_remove_dead_derefs_impl(impl); + nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } @@ -239,7 +253,7 @@ lower_builtin_impl(lower_builtin_state *state, nir_function_impl *impl) void st_nir_lower_builtin(nir_shader *shader) { - nir_assert_lowered_derefs(shader, nir_lower_load_store_derefs); + nir_assert_unlowered_derefs(shader, nir_lower_load_store_derefs); lower_builtin_state state; state.shader = shader; nir_foreach_function(function, shader) { |