diff options
author | Xiang, Haihao <[email protected]> | 2008-03-31 16:27:47 +0800 |
---|---|---|
committer | Xiang, Haihao <[email protected]> | 2008-03-31 16:27:47 +0800 |
commit | aef47c4dc87075fd63002b50c4b32b1049e5e4d1 (patch) | |
tree | d1b1fbc27253e4cd7d0c44ec52ce2944e1927b5c /src/mesa | |
parent | d30d9e42b758db452bfdb482b619a5f4c6d01037 (diff) |
Revert "mesa: separate shader program object from shader object." (bug#15244)
This reverts commit 3ffd11f71d021f672b9bc15b3c39c155a0e2fecb.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/context.c | 24 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.c | 8 |
3 files changed, 13 insertions, 21 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 62d592767d1..087e18fb53e 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -444,7 +444,6 @@ alloc_shared_state( GLcontext *ctx ) ss->ArrayObjects = _mesa_NewHashTable(); #if FEATURE_ARB_shader_objects - ss->ShaderProgramObjects = _mesa_NewHashTable(); ss->ShaderObjects = _mesa_NewHashTable(); #endif @@ -524,8 +523,6 @@ cleanup: _mesa_DeleteHashTable (ss->ArrayObjects); #if FEATURE_ARB_shader_objects - if (ss->ShaderProgramObjects) - _mesa_DeleteHashTable (ss->ShaderProgramObjects); if (ss->ShaderObjects) _mesa_DeleteHashTable (ss->ShaderObjects); #endif @@ -634,17 +631,14 @@ delete_shader_cb(GLuint id, void *data, void *userData) { GLcontext *ctx = (GLcontext *) userData; struct gl_shader *sh = (struct gl_shader *) data; - assert(sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER); - _mesa_free_shader(ctx, sh); -} - -static void -delete_shader_program_cb(GLuint id, void *data, void *userData) -{ - GLcontext *ctx = (GLcontext *) userData; - struct gl_shader_program *shProg = (struct gl_shader_program *) data; - assert(shProg->Type == GL_SHADER_PROGRAM_MESA); - _mesa_free_shader_program(ctx, shProg); + if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { + _mesa_free_shader(ctx, sh); + } + else { + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA); + _mesa_free_shader_program(ctx, shProg); + } } /** @@ -727,8 +721,6 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_DeleteHashTable(ss->ArrayObjects); #if FEATURE_ARB_shader_objects - _mesa_HashDeleteAll(ss->ShaderProgramObjects, delete_shader_program_cb, ctx); - _mesa_DeleteHashTable(ss->ShaderProgramObjects); _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx); _mesa_DeleteHashTable(ss->ShaderObjects); #endif diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index da60a469a4c..c8718a7f636 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2202,8 +2202,8 @@ struct gl_shared_state #endif #if FEATURE_ARB_shader_objects + /** Table of both gl_shader and gl_shader_program objects */ struct _mesa_HashTable *ShaderObjects; - struct _mesa_HashTable *ShaderProgramObjects; #endif #if FEATURE_EXT_framebuffer_object diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 76da855a07e..df2f9dcec81 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -178,7 +178,7 @@ _mesa_reference_shader_program(GLcontext *ctx, deleteFlag = (old->RefCount == 0); if (deleteFlag) { - _mesa_HashRemove(ctx->Shared->ShaderProgramObjects, old->Name); + _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); _mesa_free_shader_program(ctx, old); } @@ -204,7 +204,7 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name) struct gl_shader_program *shProg; if (name) { shProg = (struct gl_shader_program *) - _mesa_HashLookup(ctx->Shared->ShaderProgramObjects, name); + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); /* Note that both gl_shader and gl_shader_program objects are kept * in the same hash table. Check the object's type to be sure it's * what we're expecting. @@ -536,10 +536,10 @@ _mesa_create_program(GLcontext *ctx) GLuint name; struct gl_shader_program *shProg; - name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderProgramObjects, 1); + name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); shProg = _mesa_new_shader_program(ctx, name); - _mesa_HashInsert(ctx->Shared->ShaderProgramObjects, name, shProg); + _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg); assert(shProg->RefCount == 1); |