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authorTimothy Arceri <[email protected]>2015-12-06 15:30:34 +1100
committerTimothy Arceri <[email protected]>2015-12-07 21:41:09 +1100
commitad0262185420db03e8256ef20a0f5b1b1de003d8 (patch)
tree41f1fb2da26517b81ab550a94ff2c95345d46406 /src/mesa
parent4dd096d74178e66334089fb0ed01cbf2d6117fac (diff)
mesa: move GL_INVALID_OPERATION error to rendering call
The validation api doesn't trigger this error so just move it to the code called during rendering. Reviewed-by: Tapani Pälli <[email protected]> Cc: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/context.c7
-rw-r--r--src/mesa/main/pipelineobj.c30
-rw-r--r--src/mesa/main/pipelineobj.h3
3 files changed, 15 insertions, 25 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index d6c14afe265..be983d4c86a 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -2034,9 +2034,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
/* A pipeline object is bound */
if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
- /* Error message will be printed inside _mesa_validate_program_pipeline.
- */
- if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) {
+ if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glValidateProgramPipeline failed to validate the "
+ "pipeline");
return GL_FALSE;
}
}
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index d8c9ded93dc..5eda4e5e73d 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -757,8 +757,7 @@ program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
extern GLboolean
_mesa_validate_program_pipeline(struct gl_context* ctx,
- struct gl_pipeline_object *pipe,
- GLboolean IsBound)
+ struct gl_pipeline_object *pipe)
{
unsigned i;
bool program_empty = true;
@@ -789,7 +788,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
*/
for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
- goto err;
+ return GL_FALSE;
}
}
@@ -810,7 +809,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
ralloc_strdup(pipe,
"Program is active for multiple shader stages with an "
"intervening stage provided by another program");
- goto err;
+ return GL_FALSE;
}
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
@@ -831,7 +830,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] ||
pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) {
pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
- goto err;
+ return GL_FALSE;
}
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
@@ -854,7 +853,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
"Program %d was relinked without "
"PROGRAM_SEPARABLE state",
pipe->CurrentProgram[i]->Name);
- goto err;
+ return GL_FALSE;
}
}
@@ -878,7 +877,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
}
if (program_empty) {
- goto err;
+ return GL_FALSE;
}
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
@@ -896,7 +895,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
* maximum number of texture image units allowed."
*/
if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
- goto err;
+ return GL_FALSE;
/* Validate inputs against outputs, this cannot be done during linking
* since programs have been linked separately from each other.
@@ -911,17 +910,10 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
* OpenGL ES 3.1 specification has the same text.
*/
if (!_mesa_validate_pipeline_io(pipe))
- goto err;
+ return GL_FALSE;
pipe->Validated = GL_TRUE;
return GL_TRUE;
-
-err:
- if (IsBound)
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glValidateProgramPipeline failed to validate the pipeline");
-
- return GL_FALSE;
}
/**
@@ -943,11 +935,7 @@ _mesa_ValidateProgramPipeline(GLuint pipeline)
return;
}
- /* ValidateProgramPipeline should not throw errors when pipeline validation
- * fails and should instead only update the validation status. We pass
- * false for IsBound to avoid an error being thrown.
- */
- _mesa_validate_program_pipeline(ctx, pipe, false);
+ _mesa_validate_program_pipeline(ctx, pipe);
}
void GLAPIENTRY
diff --git a/src/mesa/main/pipelineobj.h b/src/mesa/main/pipelineobj.h
index 6dee775ab5e..fbcb7659249 100644
--- a/src/mesa/main/pipelineobj.h
+++ b/src/mesa/main/pipelineobj.h
@@ -67,7 +67,8 @@ _mesa_bind_pipeline(struct gl_context *ctx,
struct gl_pipeline_object *pipe);
extern GLboolean
-_mesa_validate_program_pipeline(struct gl_context * ctx, struct gl_pipeline_object *pipe, GLboolean IsBound);
+_mesa_validate_program_pipeline(struct gl_context * ctx,
+ struct gl_pipeline_object *pipe);
extern void GLAPIENTRY