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authorKristian Høgsberg <[email protected]>2014-10-27 23:36:31 -0700
committerKristian Høgsberg <[email protected]>2014-12-10 12:29:23 -0800
commit7ff457b93028d1884c7952080edd919008edf141 (patch)
tree6b86dfbe11310850479655c811e0b3a0d412b0ee /src/mesa
parent8b6a797d743be38396fcaf4a2f7fb01d3bcd9ba3 (diff)
i965: Clean up fs_visitor::run and rename to run_fs
Now that fs_visitor::run is back to being only fragment shader compilation, we can clean up a few stage == MESA_SHADER_FRAGMENT conditions and rename it to run_fs. Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp32
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h2
2 files changed, 15 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 16f8b32639c..6cac6d7cdb4 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3665,8 +3665,13 @@ fs_visitor::run_vs()
}
bool
-fs_visitor::run()
+fs_visitor::run_fs()
{
+ brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data;
+ brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;
+
+ assert(stage == MESA_SHADER_FRAGMENT);
+
sanity_param_count = prog->Parameters->NumParameters;
assign_binding_table_offsets();
@@ -3695,13 +3700,7 @@ fs_visitor::run()
/* We handle discards by keeping track of the still-live pixels in f0.1.
* Initialize it with the dispatched pixels.
*/
- bool uses_kill =
- (stage == MESA_SHADER_FRAGMENT) &&
- ((brw_wm_prog_data*) this->prog_data)->uses_kill;
- bool alpha_test_func =
- (stage == MESA_SHADER_FRAGMENT) &&
- ((brw_wm_prog_key*) this->key)->alpha_test_func;
- if (uses_kill) {
+ if (wm_prog_data->uses_kill) {
fs_inst *discard_init = emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
discard_init->flag_subreg = 1;
}
@@ -3724,7 +3723,7 @@ fs_visitor::run()
emit(FS_OPCODE_PLACEHOLDER_HALT);
- if (alpha_test_func)
+ if (wm_key->alpha_test_func)
emit_alpha_test();
emit_fb_writes();
@@ -3740,13 +3739,10 @@ fs_visitor::run()
return false;
}
- if (stage == MESA_SHADER_FRAGMENT) {
- brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
- if (dispatch_width == 8)
- prog_data->reg_blocks = brw_register_blocks(grf_used);
- else
- prog_data->reg_blocks_16 = brw_register_blocks(grf_used);
- }
+ if (dispatch_width == 8)
+ wm_prog_data->reg_blocks = brw_register_blocks(grf_used);
+ else
+ wm_prog_data->reg_blocks_16 = brw_register_blocks(grf_used);
/* If any state parameters were appended, then ParameterValues could have
* been realloced, in which case the driver uniform storage set up by
@@ -3786,7 +3782,7 @@ brw_wm_fs_emit(struct brw_context *brw,
/* Now the main event: Visit the shader IR and generate our FS IR for it.
*/
fs_visitor v(brw, mem_ctx, key, prog_data, prog, fp, 8);
- if (!v.run()) {
+ if (!v.run_fs()) {
if (prog) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
@@ -3805,7 +3801,7 @@ brw_wm_fs_emit(struct brw_context *brw,
if (!v.simd16_unsupported) {
/* Try a SIMD16 compile */
v2.import_uniforms(&v);
- if (!v2.run()) {
+ if (!v2.run_fs()) {
perf_debug("SIMD16 shader failed to compile, falling back to "
"SIMD8 at a 10-20%% performance cost: %s", v2.fail_msg);
} else {
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 84a0b101e5b..58bb3ae1ce0 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -414,7 +414,7 @@ public:
const fs_reg &varying_offset,
uint32_t const_offset);
- bool run();
+ bool run_fs();
bool run_vs();
void optimize();
void allocate_registers();