diff options
author | Paul Berry <[email protected]> | 2014-01-07 10:11:39 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-08 07:30:30 -0800 |
commit | 665b8d7b6d8eae03c9dc0ef1a744fe59d9cc6cb6 (patch) | |
tree | 54e3ca4a5dded5d90e29a5a541c9ed190352f3e9 /src/mesa | |
parent | eda21d2a3010d9fc5a68b55a843c5e44b2abf8dd (diff) |
mesa: Clean up nomenclature for pipeline stages.
Previously, we had an enum called gl_shader_type which represented
pipeline stages in the order they occur in the pipeline
(i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several
inconsistently named functions for converting between it and other
representations:
- _mesa_shader_type_to_string: gl_shader_type -> string
- _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type
- _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type
- _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string
This patch tries to clean things up so that we use more consistent
terminology: the enum is now called gl_shader_stage (to emphasize that
it is in the order of pipeline stages), and the conversion functions are:
- _mesa_shader_stage_to_string: gl_shader_stage -> string
- _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage
- _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage
- _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string
In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES,
for consistency with the new name for the enum.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Also rename the "target" field of _mesa_glsl_parse_state and the
"target" parameter of _mesa_shader_stage_to_string to "stage".
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 10 | ||||
-rw-r--r-- | src/mesa/main/context.c | 8 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 12 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 14 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.h | 2 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.c | 4 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.h | 6 | ||||
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 6 | ||||
-rw-r--r-- | src/mesa/main/uniforms.c | 4 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 18 | ||||
-rw-r--r-- | src/mesa/program/program.c | 2 | ||||
-rw-r--r-- | src/mesa/program/program.h | 8 | ||||
-rw-r--r-- | src/mesa/program/sampler.cpp | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 12 |
15 files changed, 55 insertions, 55 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 78c06fcd680..8d202a2d425 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -463,7 +463,7 @@ brw_initialize_context_constants(struct brw_context *brw) } /* We want the GLSL compiler to emit code that uses condition codes */ - for (int i = 0; i < MESA_SHADER_TYPES; i++) { + for (int i = 0; i < MESA_SHADER_STAGES; i++) { ctx->ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX; ctx->ShaderCompilerOptions[i].EmitCondCodes = true; ctx->ShaderCompilerOptions[i].EmitNoNoise = true; diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 3f59c804ca5..a40df6d17a4 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -82,7 +82,7 @@ brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog) static void brw_lower_packing_builtins(struct brw_context *brw, - gl_shader_type shader_type, + gl_shader_stage shader_type, exec_list *ir) { int ops = LOWER_PACK_SNORM_2x16 @@ -132,7 +132,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) return false; prog->Parameters = _mesa_new_parameter_list(); - _mesa_copy_linked_program_data((gl_shader_type) stage, shProg, prog); + _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog); void *mem_ctx = ralloc_context(NULL); bool progress; @@ -145,7 +145,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) /* lower_packing_builtins() inserts arithmetic instructions, so it * must precede lower_instructions(). */ - brw_lower_packing_builtins(brw, (gl_shader_type) stage, shader->ir); + brw_lower_packing_builtins(brw, (gl_shader_stage) stage, shader->ir); do_mat_op_to_vec(shader->ir); const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI @@ -261,7 +261,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) if (ctx->Shader.Flags & GLSL_DUMP) { printf("\n"); printf("GLSL IR for linked %s program %d:\n", - _mesa_shader_enum_to_string(shader->base.Type), shProg->Name); + _mesa_progshader_enum_to_string(shader->base.Type), shProg->Name); _mesa_print_ir(shader->base.ir, NULL); printf("\n"); } @@ -274,7 +274,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) continue; printf("GLSL %s shader %d source for linked program %d:\n", - _mesa_shader_enum_to_string(sh->Type), + _mesa_progshader_enum_to_string(sh->Type), i, shProg->Name); printf("%s", sh->Source); diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 658499fa4e3..76e2eccfd5c 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1851,14 +1851,14 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) #ifdef DEBUG if (ctx->Shader.Flags & GLSL_LOG) { - struct gl_shader_program *shProg[MESA_SHADER_TYPES]; - gl_shader_type i; + struct gl_shader_program *shProg[MESA_SHADER_STAGES]; + gl_shader_stage i; shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram; shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram; - for (i = 0; i < MESA_SHADER_TYPES; i++) { + for (i = 0; i < MESA_SHADER_STAGES; i++) { if (shProg[i] == NULL || shProg[i]->_Used || shProg[i]->_LinkedShaders[i] == NULL) continue; @@ -1875,7 +1875,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]); } - for (i = 0; i < MESA_SHADER_TYPES; i++) { + for (i = 0; i < MESA_SHADER_STAGES; i++) { if (shProg[i] != NULL) shProg[i]->_Used = GL_TRUE; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a5294b01858..9e2083c53bb 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2399,9 +2399,9 @@ typedef enum MESA_SHADER_VERTEX = 0, MESA_SHADER_GEOMETRY = 1, MESA_SHADER_FRAGMENT = 2, -} gl_shader_type; +} gl_shader_stage; -#define MESA_SHADER_TYPES (MESA_SHADER_FRAGMENT + 1) +#define MESA_SHADER_STAGES (MESA_SHADER_FRAGMENT + 1) struct gl_uniform_buffer_variable @@ -2482,7 +2482,7 @@ struct gl_active_atomic_buffer GLuint MinimumSize; /** Shader stages making use of it. */ - GLboolean StageReferences[MESA_SHADER_TYPES]; + GLboolean StageReferences[MESA_SHADER_STAGES]; }; /** @@ -2620,7 +2620,7 @@ struct gl_shader_program * This is used to maintain the Binding values of the stage's UniformBlocks[] * and to answer the GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries. */ - int *UniformBlockStageIndex[MESA_SHADER_TYPES]; + int *UniformBlockStageIndex[MESA_SHADER_STAGES]; /** * Map of active uniform names to locations @@ -2650,7 +2650,7 @@ struct gl_shader_program * \c MESA_SHADER_* defines. Entries for non-existent stages will be * \c NULL. */ - struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES]; + struct gl_shader *_LinkedShaders[MESA_SHADER_STAGES]; }; @@ -3907,7 +3907,7 @@ struct gl_context struct gl_ati_fragment_shader_state ATIFragmentShader; struct gl_shader_state Shader; /**< GLSL shader object state */ - struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES]; + struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES]; struct gl_query_state Query; /**< occlusion, timer queries */ diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 57511e83e43..fc76f232eee 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -108,7 +108,7 @@ _mesa_init_shader_state(struct gl_context *ctx) * are generated by the GLSL compiler. */ struct gl_shader_compiler_options options; - gl_shader_type sh; + gl_shader_stage sh; memset(&options, 0, sizeof(options)); options.MaxUnrollIterations = 32; @@ -117,7 +117,7 @@ _mesa_init_shader_state(struct gl_context *ctx) /* Default pragma settings */ options.DefaultPragmas.Optimize = GL_TRUE; - for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) + for (sh = 0; sh < MESA_SHADER_STAGES; ++sh) memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); ctx->Shader.Flags = get_shader_flags(); @@ -778,7 +778,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) if (!sh) return; - options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)]; + options = &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(sh->Type)]; /* set default pragma state for shader */ sh->Pragmas = options->DefaultPragmas; @@ -791,7 +791,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) } else { if (ctx->Shader.Flags & GLSL_DUMP) { printf("GLSL source for %s shader %d:\n", - _mesa_shader_enum_to_string(sh->Type), sh->Name); + _mesa_progshader_enum_to_string(sh->Type), sh->Name); printf("%s\n", sh->Source); } @@ -823,7 +823,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) if (!sh->CompileStatus) { if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) { fprintf(stderr, "GLSL source for %s shader %d:\n", - _mesa_shader_enum_to_string(sh->Type), sh->Name); + _mesa_progshader_enum_to_string(sh->Type), sh->Name); fprintf(stderr, "%s\n", sh->Source); fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog); fflush(stderr); @@ -898,7 +898,7 @@ print_shader_info(const struct gl_shader_program *shProg) printf("Mesa: glUseProgram(%u)\n", shProg->Name); for (i = 0; i < shProg->NumShaders; i++) { printf(" %s shader %u, checksum %u\n", - _mesa_shader_enum_to_string(shProg->Shaders[i]->Type), + _mesa_progshader_enum_to_string(shProg->Shaders[i]->Type), shProg->Shaders[i]->Name, shProg->Shaders[i]->SourceChecksum); } @@ -1836,7 +1836,7 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) * object to a specific gl_program object. */ void -_mesa_copy_linked_program_data(gl_shader_type type, +_mesa_copy_linked_program_data(gl_shader_stage type, const struct gl_shader_program *src, struct gl_program *dst) { diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index fe58e7de9bd..4822e32c270 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -211,7 +211,7 @@ extern GLuint GLAPIENTRY _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string); extern void -_mesa_copy_linked_program_data(gl_shader_type type, +_mesa_copy_linked_program_data(gl_shader_stage type, const struct gl_shader_program *src, struct gl_program *dst); diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 0d794ad9693..3076fb425c9 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -307,7 +307,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { GLuint i; - gl_shader_type sh; + gl_shader_stage sh; assert(shProg->Type == GL_SHADER_PROGRAM_MESA); @@ -346,7 +346,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx, shProg->TransformFeedback.NumVarying = 0; - for (sh = 0; sh < MESA_SHADER_TYPES; sh++) { + for (sh = 0; sh < MESA_SHADER_STAGES; sh++) { if (shProg->_LinkedShaders[sh] != NULL) { ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]); shProg->_LinkedShaders[sh] = NULL; diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h index 155058d7187..517557088b8 100644 --- a/src/mesa/main/shaderobj.h +++ b/src/mesa/main/shaderobj.h @@ -101,8 +101,8 @@ extern void _mesa_free_shader_state(struct gl_context *ctx); -static inline gl_shader_type -_mesa_shader_type_to_index(GLenum v) +static inline gl_shader_stage +_mesa_shader_enum_to_shader_stage(GLenum v) { switch (v) { case GL_VERTEX_SHADER: @@ -112,7 +112,7 @@ _mesa_shader_type_to_index(GLenum v) case GL_GEOMETRY_SHADER: return MESA_SHADER_GEOMETRY; default: - ASSERT(0 && "bad value in _mesa_shader_type_to_index()"); + ASSERT(0 && "bad value in _mesa_shader_enum_to_shader_stage()"); return MESA_SHADER_VERTEX; } } diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 61bcbcb8afd..d90193e03a5 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -445,14 +445,14 @@ log_uniform(const void *values, enum glsl_base_type basicType, static void log_program_parameters(const struct gl_shader_program *shProg) { - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (shProg->_LinkedShaders[i] == NULL) continue; const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program; printf("Program %d %s shader parameters:\n", - shProg->Name, _mesa_shader_enum_to_string(prog->Target)); + shProg->Name, _mesa_progshader_enum_to_string(prog->Target)); for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) { printf("%s: %p %f %f %f %f\n", prog->Parameters->Parameters[j].Name, @@ -784,7 +784,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, int i; bool flushed = false; - for (i = 0; i < MESA_SHADER_TYPES; i++) { + for (i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_shader *const sh = shProg->_LinkedShaders[i]; int j; diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 17e24f6788d..071d668f3bd 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -68,7 +68,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg, { GLuint s; struct gl_shader *shader = - shProg->_LinkedShaders[_mesa_program_target_to_index(prog->Target)]; + shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)]; assert(shader); @@ -642,7 +642,7 @@ _mesa_UniformBlockBinding(GLuint program, shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding; - for (i = 0; i < MESA_SHADER_TYPES; i++) { + for (i = 0; i < MESA_SHADER_STAGES; i++) { int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex]; if (stage_index != -1) { diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index beb0c093b5e..ae4a6e2dec6 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2392,7 +2392,7 @@ class add_uniform_to_shader : public program_resource_visitor { public: add_uniform_to_shader(struct gl_shader_program *shader_program, struct gl_program_parameter_list *params, - gl_shader_type shader_type) + gl_shader_stage shader_type) : shader_program(shader_program), params(params), idx(-1), shader_type(shader_type) { @@ -2414,7 +2414,7 @@ private: struct gl_shader_program *shader_program; struct gl_program_parameter_list *params; int idx; - gl_shader_type shader_type; + gl_shader_stage shader_type; }; } /* anonymous namespace */ @@ -2494,7 +2494,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program *params) { add_uniform_to_shader add(shader_program, params, - _mesa_shader_type_to_index(sh->Type)); + _mesa_shader_enum_to_shader_stage(sh->Type)); foreach_list(node, sh->ir) { ir_variable *var = ((ir_instruction *) node)->as_variable(); @@ -2801,9 +2801,9 @@ get_mesa_program(struct gl_context *ctx, int i; struct gl_program *prog; GLenum target; - const char *target_string = _mesa_shader_enum_to_string(shader->Type); + const char *target_string = _mesa_progshader_enum_to_string(shader->Type); struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; + &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)]; switch (shader->Type) { case GL_VERTEX_SHADER: @@ -3000,14 +3000,14 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { assert(prog->LinkStatus); - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) continue; bool progress; exec_list *ir = prog->_LinkedShaders[i]->ir; const struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; + &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(prog->_LinkedShaders[i]->Type)]; do { progress = false; @@ -3055,7 +3055,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) validate_ir_tree(ir); } - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_program *linked_prog; if (prog->_LinkedShaders[i] == NULL) @@ -3064,7 +3064,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); if (linked_prog) { - _mesa_copy_linked_program_data((gl_shader_type) i, prog, linked_prog); + _mesa_copy_linked_program_data((gl_shader_stage) i, prog, linked_prog); _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, linked_prog); diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index cdf1c03fa91..45748fdc93c 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -891,7 +891,7 @@ _mesa_find_free_register(const GLboolean used[], */ GLboolean _mesa_valid_register_index(const struct gl_context *ctx, - gl_shader_type shaderType, + gl_shader_stage shaderType, gl_register_file file, GLint index) { const struct gl_program_constants *c; diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h index baff473764d..4015b4c202b 100644 --- a/src/mesa/program/program.h +++ b/src/mesa/program/program.h @@ -181,7 +181,7 @@ _mesa_find_free_register(const GLboolean used[], extern GLboolean _mesa_valid_register_index(const struct gl_context *ctx, - gl_shader_type shaderType, + gl_shader_stage shaderType, gl_register_file file, GLint index); extern void @@ -192,7 +192,7 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx, const struct gl_fragment_program *prog); static inline GLuint -_mesa_program_target_to_index(GLenum v) +_mesa_program_enum_to_shader_stage(GLenum v) { switch (v) { case GL_VERTEX_PROGRAM_ARB: @@ -215,8 +215,8 @@ _mesa_program_index_to_target(GLuint i) GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_ARB }; - STATIC_ASSERT(Elements(enums) == MESA_SHADER_TYPES); - if(i >= MESA_SHADER_TYPES) { + STATIC_ASSERT(Elements(enums) == MESA_SHADER_STAGES); + if(i >= MESA_SHADER_STAGES) { assert(!"Unexpected program index"); return 0; } else diff --git a/src/mesa/program/sampler.cpp b/src/mesa/program/sampler.cpp index 9b941273092..e6532be84d3 100644 --- a/src/mesa/program/sampler.cpp +++ b/src/mesa/program/sampler.cpp @@ -111,7 +111,7 @@ _mesa_get_sampler_uniform_value(class ir_dereference *sampler, { get_sampler_name getname(sampler, shader_program); - GLuint shader = _mesa_program_target_to_index(prog->Target); + GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target); sampler->accept(&getname); diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index eb12426a544..b2131ed48b3 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -4996,7 +4996,7 @@ st_translate_program( * prog->ParameterValues to get reallocated (e.g., anything that adds a * program constant) has to happen before creating this linkage. */ - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (program->shader_program->_LinkedShaders[i] == NULL) continue; @@ -5037,7 +5037,7 @@ get_mesa_program(struct gl_context *ctx, GLenum target; bool progress; struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; + &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)]; struct pipe_screen *pscreen = ctx->st->pipe->screen; unsigned ptarget; @@ -5143,7 +5143,7 @@ get_mesa_program(struct gl_context *ctx, if (ctx->Shader.Flags & GLSL_DUMP) { printf("\n"); printf("GLSL IR for linked %s program %d:\n", - _mesa_shader_enum_to_string(shader->Type), + _mesa_progshader_enum_to_string(shader->Type), shader_program->Name); _mesa_print_ir(shader->ir, NULL); printf("\n"); @@ -5236,14 +5236,14 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { assert(prog->LinkStatus); - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) continue; bool progress; exec_list *ir = prog->_LinkedShaders[i]->ir; const struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; + &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(prog->_LinkedShaders[i]->Type)]; /* If there are forms of indirect addressing that the driver * cannot handle, perform the lowering pass. @@ -5306,7 +5306,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) validate_ir_tree(ir); } - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_program *linked_prog; if (prog->_LinkedShaders[i] == NULL) |