diff options
author | Timothy Arceri <[email protected]> | 2016-11-09 23:50:07 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:42 +1100 |
commit | 5ceedefd6c32fa31e6a35831a8a7a315e009ccc3 (patch) | |
tree | 55ebe3c9667c7a2d210c28035f49c00b947aa1dd /src/mesa | |
parent | 238486884e74888d32d64ea9d934ba6b07e79eb2 (diff) |
mesa/glsl: remove hack to reset sampler units to zero
Now that we have the is_arb_asm flag we can just skip the
initialisation.
V2: remove hack from standalone compiler where it was never
needed since it only compiles glsl shaders.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/program/program.c | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index 3edeec81730..0e499c655fe 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -181,8 +181,6 @@ struct gl_program * _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id, bool is_arb_asm) { - GLuint i; - if (!prog) return NULL; @@ -195,9 +193,22 @@ _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id, prog->info.stage = _mesa_program_enum_to_shader_stage(target); prog->is_arb_asm = is_arb_asm; - /* default mapping from samplers to texture units */ - for (i = 0; i < MAX_SAMPLERS; i++) - prog->SamplerUnits[i] = i; + /* Uniforms that lack an initializer in the shader code have an initial + * value of zero. This includes sampler uniforms. + * + * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says: + * + * "The link time initial value is either the value of the variable's + * initializer, if present, or 0 if no initializer is present. Sampler + * types cannot have initializers." + * + * So we only initialise ARB assembly style programs. + */ + if (is_arb_asm) { + /* default mapping from samplers to texture units */ + for (unsigned i = 0; i < MAX_SAMPLERS; i++) + prog->SamplerUnits[i] = i; + } return prog; } |