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authorSamuel Iglesias Gonsalvez <[email protected]>2015-04-21 08:23:36 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-25 08:39:23 +0200
commit26011fa22a44e539d262b050f0c5b97a7a16a466 (patch)
tree8d2bb2c948b6b30946d97d830605ecb180a6da70 /src/mesa
parent9b477ad49d3f82503a1b8ba23dedfc05cd848fe8 (diff)
main/tests: add ARB_shader_storage_buffer_object tokens to enum_strings
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/tests/enum_strings.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/main/tests/enum_strings.cpp b/src/mesa/main/tests/enum_strings.cpp
index 8218cc9a685..96b2246f48b 100644
--- a/src/mesa/main/tests/enum_strings.cpp
+++ b/src/mesa/main/tests/enum_strings.cpp
@@ -1780,6 +1780,7 @@ const struct enum_info everything[] = {
{ 0x8E5F, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" },
{ 0x8F36, "GL_COPY_READ_BUFFER" },
{ 0x8F37, "GL_COPY_WRITE_BUFFER" },
+ { 0x8F39, "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" },
{ 0x8F90, "GL_RED_SNORM" },
{ 0x8F91, "GL_RG_SNORM" },
{ 0x8F92, "GL_RGB_SNORM" },
@@ -1797,6 +1798,20 @@ const struct enum_info everything[] = {
{ 0x8F9E, "GL_PRIMITIVE_RESTART_INDEX" },
{ 0x8F9F, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB" },
{ 0x906F, "GL_RGB10_A2UI" },
+ { 0x90D2, "GL_SHADER_STORAGE_BUFFER" },
+ { 0x90D3, "GL_SHADER_STORAGE_BUFFER_BINDING" },
+ { 0x90D4, "GL_SHADER_STORAGE_BUFFER_START" },
+ { 0x90D5, "GL_SHADER_STORAGE_BUFFER_SIZE" },
+ { 0x90D6, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" },
+ { 0x90D7, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" },
+ { 0x90D8, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" },
+ { 0x90D9, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" },
+ { 0x90DA, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" },
+ { 0x90DB, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" },
+ { 0x90DC, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" },
+ { 0x90DD, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" },
+ { 0x90DE, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE" },
+ { 0x90DF, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" },
{ 0x9100, "GL_TEXTURE_2D_MULTISAMPLE" },
{ 0x9101, "GL_PROXY_TEXTURE_2D_MULTISAMPLE" },
{ 0x9102, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },