diff options
author | Ilia Mirkin <[email protected]> | 2018-12-14 20:06:54 -0500 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2018-12-20 00:27:16 -0500 |
commit | 1250383e367fef6fdb954d69a7444634c6788f5d (patch) | |
tree | 33ca4e733f60e9635d76916d7942549d18d9915a /src/mesa | |
parent | 6f4083143bb8c478ccfcaef034d183d89b471993 (diff) |
st/mesa: remove sampler associated with buffer texture in pbo logic
A long time ago, when this was first implemented, not having a sampler
bound would cause problems on Fermi. I didn't work out the reasons, but
the solution was simple -- just put the samplers back in.
Since then, regular texturing paths appear to have lost their associated
samplers which required a fuller investigation and fix in nouveau. Now
that this is done, this code should no longer need a sampler state for
fetching texels from a buffer texture.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index b8cc616d8f2..45918e425ac 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1192,7 +1192,6 @@ try_pbo_upload_common(struct gl_context *ctx, return false; cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS | - CSO_BIT_FRAGMENT_SAMPLERS | CSO_BIT_VERTEX_ELEMENTS | CSO_BIT_AUX_VERTEX_BUFFER_SLOT | CSO_BIT_FRAMEBUFFER | @@ -1216,8 +1215,6 @@ try_pbo_upload_common(struct gl_context *ctx, { struct pipe_sampler_view templ; struct pipe_sampler_view *sampler_view; - struct pipe_sampler_state sampler = {0}; - const struct pipe_sampler_state *samplers[1] = {&sampler}; memset(&templ, 0, sizeof(templ)); templ.target = PIPE_BUFFER; @@ -1237,8 +1234,6 @@ try_pbo_upload_common(struct gl_context *ctx, cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); pipe_sampler_view_reference(&sampler_view, NULL); - - cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers); } /* Framebuffer_state */ |