diff options
author | Marek Olšák <[email protected]> | 2016-11-09 13:04:09 +0100 |
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committer | Marek Olšák <[email protected]> | 2016-11-10 18:34:55 +0100 |
commit | f500c36339ee092b7b95cd2658d71d46ae7f28a8 (patch) | |
tree | d3285e18be2c3e8bf436b2e2e614b6d63d987e56 /src/mesa | |
parent | 0f6360eedb61ac184473f765eb26058593a679fc (diff) |
mesa: remove LowerShaderSharedVariables
always true for compute shaders
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_compiler.c | 3 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 3 |
3 files changed, 0 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c b/src/mesa/drivers/dri/i965/brw_compiler.c index 18145beb23a..9387d64b054 100644 --- a/src/mesa/drivers/dri/i965/brw_compiler.c +++ b/src/mesa/drivers/dri/i965/brw_compiler.c @@ -156,8 +156,5 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo) if (compiler->scalar_stage[MESA_SHADER_GEOMETRY]) compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false; - compiler->glsl_compiler_options[MESA_SHADER_COMPUTE] - .LowerShaderSharedVariables = true; - return compiler; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 08f72e0e41e..5e9804036c0 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2938,9 +2938,6 @@ struct gl_shader_compiler_options /** Clamp UBO and SSBO block indices so they don't go out-of-bounds. */ GLboolean ClampBlockIndicesToArrayBounds; - GLboolean LowerShaderSharedVariables; /**< Lower compute shader shared - * variable access to intrinsics. */ - const struct nir_shader_compiler_options *NirOptions; }; diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 8d3eee67654..ef926e47d74 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -308,9 +308,6 @@ void st_init_limits(struct pipe_screen *screen, options->LowerCombinedClipCullDistance = true; options->LowerBufferInterfaceBlocks = true; - - if (sh == PIPE_SHADER_COMPUTE) - options->LowerShaderSharedVariables = true; } c->LowerTessLevel = true; |