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authorJordan Justen <[email protected]>2013-04-19 01:39:51 -0700
committerJordan Justen <[email protected]>2014-08-15 20:11:04 -0700
commitf063712373e888addba235a58c5f907959218878 (patch)
tree38e9241f00b0645107a69ea7539d569b79f49a45 /src/mesa
parent89b1f5d6ac669343b1ee00f288e2ee71eb15dbe2 (diff)
i965/gen6: Add support for layered renderbuffers
Rather than pointing the surface_state directly at a single sub-image of the texture for rendering, we now point the surface_state at the top level of the texture, and configure the surface_state as needed based on this. v2: * Use SET_FIELD as suggested by Topi * Simplify min_array_element assignment as suggested by Topi v3: * Use irb->layer_count for depth instead of rb->Depth * Make gl_target const * depth - 1, not depth v4: * Merge in dd43900b & b875f39e fixes to prevent 3D texture piglit regressions Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h4
-rw-r--r--src/mesa/drivers/dri/i965/gen6_surface_state.c79
2 files changed, 43 insertions, 40 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 248a866377d..968aba1fb22 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -555,6 +555,10 @@
/* Surface state DW4 */
#define BRW_SURFACE_MIN_LOD_SHIFT 28
#define BRW_SURFACE_MIN_LOD_MASK INTEL_MASK(31, 28)
+#define BRW_SURFACE_MIN_ARRAY_ELEMENT_SHIFT 17
+#define BRW_SURFACE_MIN_ARRAY_ELEMENT_MASK INTEL_MASK(27, 17)
+#define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT 8
+#define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_MASK INTEL_MASK(16, 8)
#define BRW_SURFACE_MULTISAMPLECOUNT_1 (0 << 4)
#define BRW_SURFACE_MULTISAMPLECOUNT_4 (2 << 4)
#define GEN7_SURFACE_MULTISAMPLECOUNT_1 (0 << 3)
diff --git a/src/mesa/drivers/dri/i965/gen6_surface_state.c b/src/mesa/drivers/dri/i965/gen6_surface_state.c
index 0980fd1557b..65bcf7d0af2 100644
--- a/src/mesa/drivers/dri/i965/gen6_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_surface_state.c
@@ -26,6 +26,7 @@
#include "main/blend.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
+#include "main/texformat.h"
#include "program/prog_parameter.h"
#include "intel_mipmap_tree.h"
@@ -54,30 +55,17 @@ gen6_update_renderbuffer_surface(struct brw_context *brw,
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_mipmap_tree *mt = irb->mt;
uint32_t *surf;
- uint32_t tile_x, tile_y;
uint32_t format = 0;
/* _NEW_BUFFERS */
mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
+ uint32_t surftype;
+ int depth = MAX2(irb->layer_count, 1);
+ const GLenum gl_target =
+ rb->TexImage ? rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
+
uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + unit;
- assert(!layered);
-
- if (rb->TexImage && !brw->has_surface_tile_offset) {
- intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y);
-
- if (tile_x != 0 || tile_y != 0) {
- /* Original gen4 hardware couldn't draw to a non-tile-aligned
- * destination in a miptree unless you actually setup your renderbuffer
- * as a miptree and used the fragile lod/array_index/etc. controls to
- * select the image. So, instead, we just make a new single-level
- * miptree and render into that.
- */
- intel_renderbuffer_move_to_temp(brw, irb, false);
- mt = irb->mt;
- }
- }
-
intel_miptree_used_for_rendering(irb->mt);
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
@@ -89,30 +77,41 @@ gen6_update_renderbuffer_surface(struct brw_context *brw,
__FUNCTION__, _mesa_get_format_name(rb_format));
}
- surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
- format << BRW_SURFACE_FORMAT_SHIFT);
+ switch (gl_target) {
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ surftype = BRW_SURFACE_2D;
+ depth *= 6;
+ break;
+ case GL_TEXTURE_3D:
+ depth = MAX2(irb->mt->logical_depth0, 1);
+ /* fallthrough */
+ default:
+ surftype = translate_tex_target(gl_target);
+ break;
+ }
+
+ const int min_array_element = layered ? 0 : irb->mt_layer;
+
+ surf[0] = SET_FIELD(surftype, BRW_SURFACE_TYPE) |
+ SET_FIELD(format, BRW_SURFACE_FORMAT);
/* reloc */
- surf[1] = (intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y) +
- mt->bo->offset64);
-
- surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
- (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
-
- surf[3] = (brw_get_surface_tiling_bits(mt->tiling) |
- (mt->pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
-
- surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
-
- assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
- /* Note that the low bits of these fields are missing, so
- * there's the possibility of getting in trouble.
- */
- assert(tile_x % 4 == 0);
- assert(tile_y % 2 == 0);
- surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
- (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
- (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
+ surf[1] = mt->bo->offset64;
+
+ surf[2] = SET_FIELD(mt->logical_width0 - 1, BRW_SURFACE_WIDTH) |
+ SET_FIELD(mt->logical_height0 - 1, BRW_SURFACE_HEIGHT) |
+ SET_FIELD(irb->mt_level - irb->mt->first_level, BRW_SURFACE_LOD);
+
+ surf[3] = brw_get_surface_tiling_bits(mt->tiling) |
+ SET_FIELD(depth - 1, BRW_SURFACE_DEPTH) |
+ SET_FIELD(mt->pitch - 1, BRW_SURFACE_PITCH);
+
+ surf[4] = brw_get_surface_num_multisamples(mt->num_samples) |
+ SET_FIELD(min_array_element, BRW_SURFACE_MIN_ARRAY_ELEMENT) |
+ SET_FIELD(depth - 1, BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT);
+
+ surf[5] = (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0);
drm_intel_bo_emit_reloc(brw->batch.bo,
brw->wm.base.surf_offset[surf_index] + 4,