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authorBrian Paul <[email protected]>2013-12-13 09:26:24 -0700
committerBrian Paul <[email protected]>2013-12-13 16:06:06 -0700
commiteff11b5a4ac41e3a8a626a6445e63ab0322db351 (patch)
tree5b40f105074ddf0ec80c7b33620db25c1232891f /src/mesa
parentb5cc7104739313b15413441325b11a51b7581e3e (diff)
st/mesa: simplify integer texture check
Just use the gl_texture_object::_IsInteger field instead of computing it from scratch. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 302e1298143..989e42c08cd 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -170,21 +170,18 @@ convert_sampler(struct st_context *st,
assert(sampler->min_lod <= sampler->max_lod);
}
+ /* For non-black borders... */
if (msamp->BorderColor.ui[0] ||
msamp->BorderColor.ui[1] ||
msamp->BorderColor.ui[2] ||
msamp->BorderColor.ui[3]) {
struct st_texture_object *stobj = st_texture_object(texobj);
struct gl_texture_image *teximg;
- GLboolean is_integer = GL_FALSE;
+ const GLboolean is_integer = texobj->_IsIntegerFormat;
union pipe_color_union border_color;
teximg = texobj->Image[0][texobj->BaseLevel];
- if (teximg) {
- is_integer = _mesa_is_enum_format_integer(teximg->InternalFormat);
- }
-
if (st->apply_texture_swizzle_to_border_color && stobj->sampler_view) {
const unsigned char swz[4] =
{