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authorMarek Olšák <[email protected]>2010-09-05 05:07:02 +0200
committerMarek Olšák <[email protected]>2010-09-05 05:09:25 +0200
commitece8490bb5fbee10bbe8d186bdc5e13f85e22df4 (patch)
tree2d549cebdce47718a9405f98aaf93219f69b113f /src/mesa
parent7a212525a238eef7ba8a5c890019aab2d7be1045 (diff)
r300g,r300c: memset the compiler struct to zeros
This should fix bogus reports "Too many temporaries." and maybe some others.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/r300/r300_blit.c1
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog_common.c1
-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.c1
3 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_blit.c b/src/mesa/drivers/dri/r300/r300_blit.c
index 5f261e07e62..74aef765e30 100644
--- a/src/mesa/drivers/dri/r300/r300_blit.c
+++ b/src/mesa/drivers/dri/r300/r300_blit.c
@@ -56,6 +56,7 @@ static void create_vertex_program(struct r300_context *r300)
struct r300_vertex_program_compiler compiler;
struct rc_instruction *inst;
+ memset(&compiler, 0, sizeof(compiler));
rc_init(&compiler.Base);
inst = rc_insert_new_instruction(&compiler.Base, compiler.Base.Program.Instructions.Prev);
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.c b/src/mesa/drivers/dri/r300/r300_fragprog_common.c
index d0006d6c3c2..4af91f114d5 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog_common.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.c
@@ -213,6 +213,7 @@ static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_prog
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_fragment_program_compiler compiler;
+ memset(&compiler, 0, sizeof(compiler));
rc_init(&compiler.Base);
compiler.Base.Debug = (RADEON_DEBUG & RADEON_PIXEL) ? GL_TRUE : GL_FALSE;
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c
index 4a3bbdb44d1..a1601280911 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.c
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.c
@@ -238,6 +238,7 @@ static struct r300_vertex_program *build_program(GLcontext *ctx,
vp->Base = _mesa_clone_vertex_program(ctx, mesa_vp);
memcpy(&vp->key, wanted_key, sizeof(vp->key));
+ memset(&compiler, 0, sizeof(compiler));
rc_init(&compiler.Base);
compiler.Base.Debug = (RADEON_DEBUG & RADEON_VERTS) ? GL_TRUE : GL_FALSE;