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authorEric Anholt <[email protected]>2013-02-22 15:57:25 -0800
committerEric Anholt <[email protected]>2013-03-05 14:25:00 -0800
commitc72cf538173329f639c2b64ef091dbd4a71e0bf6 (patch)
tree193a70e5dac656ee98100e85bd738e8c2d7836f2 /src/mesa
parentf0a191ca0ff197f0f0c00be0b4b94169ec81f71f (diff)
mesa: Report ARB_debug_output for both shader errors and warnings.
This ends up reusing the dynamic ID support, so a silly enum gets to go away. We don't assign good IDs to different messages yet, but at least that's tractable now. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/errors.c6
-rw-r--r--src/mesa/main/errors.h3
2 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c
index 3c720bc5500..9dcf4ebee9e 100644
--- a/src/mesa/main/errors.c
+++ b/src/mesa/main/errors.c
@@ -1009,12 +1009,14 @@ _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
* \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
*/
void
-_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id,
+_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len )
{
enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
+ debug_get_id(id);
+
if (len < 0)
len = strlen(msg);
@@ -1022,7 +1024,7 @@ _mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id,
if (len >= MAX_DEBUG_MESSAGE_LENGTH)
len = MAX_DEBUG_MESSAGE_LENGTH - 1;
- _mesa_log_msg(ctx, source, type, id, severity, len, msg);
+ _mesa_log_msg(ctx, source, type, *id, severity, len, msg);
}
/*@}*/
diff --git a/src/mesa/main/errors.h b/src/mesa/main/errors.h
index aa69931a815..7d8be5aca76 100644
--- a/src/mesa/main/errors.h
+++ b/src/mesa/main/errors.h
@@ -74,7 +74,8 @@ _mesa_gl_debug(struct gl_context *ctx,
const char *fmtString, ...) PRINTFLIKE(5, 6);
extern void
-_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id, const char *msg, int len );
+_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
+ const char *msg, int len);
void GLAPIENTRY
_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,