diff options
author | Ian Romanick <[email protected]> | 2015-11-05 14:44:26 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2015-11-24 11:31:30 -0800 |
commit | 76cfe2bc4436186fd585be96c4f402c1b1c79bdf (patch) | |
tree | 25cd575c22e5f408fa400cd8c664ec9da66f6fa1 /src/mesa | |
parent | a222d4cbc3de49857aebbdf727e53c273abcc6c1 (diff) |
meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.
In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions. The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.
Here's the problem scenario:
- Application calls a meta function that generates a name. The first
Gen will probably return 1.
- Application decides to use the same name for an object of the same
type without calling Gen. Many demo programs use names 1, 2, 3,
etc. without calling Gen.
- Application calls the meta function again, and the meta function
replaces the data. The application's data is lost, and the app
fails. Have fun debugging that.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 51 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta.h | 5 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 5 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta_generate_mipmap.c | 6 |
4 files changed, 29 insertions, 38 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index cccb817741c..3fbac0735a7 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -95,9 +95,12 @@ static struct blit_shader * choose_blit_shader(GLenum target, struct blit_shader_table *table); static void cleanup_temp_texture(struct temp_texture *tex); -static void meta_glsl_clear_cleanup(struct clear_state *clear); -static void meta_decompress_cleanup(struct decompress_state *decompress); -static void meta_drawpix_cleanup(struct drawpix_state *drawpix); +static void meta_glsl_clear_cleanup(struct gl_context *ctx, + struct clear_state *clear); +static void meta_decompress_cleanup(struct gl_context *ctx, + struct decompress_state *decompress); +static void meta_drawpix_cleanup(struct gl_context *ctx, + struct drawpix_state *drawpix); void _mesa_meta_bind_fbo_image(GLenum fboTarget, GLenum attachment, @@ -435,12 +438,12 @@ _mesa_meta_free(struct gl_context *ctx) { GET_CURRENT_CONTEXT(old_context); _mesa_make_current(ctx, NULL, NULL); - _mesa_meta_glsl_blit_cleanup(&ctx->Meta->Blit); - meta_glsl_clear_cleanup(&ctx->Meta->Clear); - _mesa_meta_glsl_generate_mipmap_cleanup(&ctx->Meta->Mipmap); + _mesa_meta_glsl_blit_cleanup(ctx, &ctx->Meta->Blit); + meta_glsl_clear_cleanup(ctx, &ctx->Meta->Clear); + _mesa_meta_glsl_generate_mipmap_cleanup(ctx, &ctx->Meta->Mipmap); cleanup_temp_texture(&ctx->Meta->TempTex); - meta_decompress_cleanup(&ctx->Meta->Decompress); - meta_drawpix_cleanup(&ctx->Meta->DrawPix); + meta_decompress_cleanup(ctx, &ctx->Meta->Decompress); + meta_drawpix_cleanup(ctx, &ctx->Meta->DrawPix); if (old_context) _mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer); else @@ -1649,14 +1652,13 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) } static void -meta_glsl_clear_cleanup(struct clear_state *clear) +meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear) { if (clear->VAO == 0) return; _mesa_DeleteVertexArrays(1, &clear->VAO); clear->VAO = 0; - _mesa_DeleteBuffers(1, &clear->buf_obj->Name); - clear->buf_obj = NULL; + _mesa_reference_buffer_object(ctx, &clear->buf_obj, NULL); _mesa_DeleteProgram(clear->ShaderProg); clear->ShaderProg = 0; @@ -1950,14 +1952,13 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, } static void -meta_drawpix_cleanup(struct drawpix_state *drawpix) +meta_drawpix_cleanup(struct gl_context *ctx, struct drawpix_state *drawpix) { if (drawpix->VAO != 0) { _mesa_DeleteVertexArrays(1, &drawpix->VAO); drawpix->VAO = 0; - _mesa_DeleteBuffers(1, &drawpix->buf_obj->Name); - drawpix->buf_obj = NULL; + _mesa_reference_buffer_object(ctx, &drawpix->buf_obj, NULL); } if (drawpix->StencilFP != 0) { @@ -2986,14 +2987,15 @@ meta_decompress_fbo_cleanup(struct decompress_fbo_state *decompress_fbo) } static void -meta_decompress_cleanup(struct decompress_state *decompress) +meta_decompress_cleanup(struct gl_context *ctx, + struct decompress_state *decompress) { meta_decompress_fbo_cleanup(&decompress->byteFBO); meta_decompress_fbo_cleanup(&decompress->floatFBO); if (decompress->VAO != 0) { _mesa_DeleteVertexArrays(1, &decompress->VAO); - _mesa_DeleteBuffers(1, &decompress->buf_obj->Name); + _mesa_reference_buffer_object(ctx, &decompress->buf_obj, NULL); } if (decompress->Sampler != 0) @@ -3310,7 +3312,6 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, if (drawtex->VAO == 0) { /* one-time setup */ struct gl_vertex_array_object *array_obj; - GLuint VBO; /* create vertex array object */ _mesa_GenVertexArrays(1, &drawtex->VAO); @@ -3320,23 +3321,13 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, assert(array_obj != NULL); /* create vertex array buffer */ - _mesa_CreateBuffers(1, &VBO); - drawtex->buf_obj = _mesa_lookup_bufferobj(ctx, VBO); - - /* _mesa_lookup_bufferobj only returns NULL if name is 0. If the object - * does not yet exist (i.e., hasn't been bound) it will return a dummy - * object that you can't do anything with. - */ - assert(drawtex->buf_obj != NULL && (drawtex->buf_obj)->Name == VBO); - assert(drawtex->buf_obj == ctx->Array.ArrayBufferObj); + drawtex->buf_obj = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF); + if (drawtex->buf_obj == NULL) + return; _mesa_buffer_data(ctx, drawtex->buf_obj, GL_NONE, sizeof(verts), verts, GL_DYNAMIC_DRAW, __func__); - assert(drawtex->buf_obj->Size == sizeof(verts)); - - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, VBO); - /* setup vertex arrays */ _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_POS, 3, GL_FLOAT, GL_RGBA, GL_FALSE, diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index e55fd86f092..cee8e48819f 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -655,13 +655,14 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, struct blit_shader_table *table); void -_mesa_meta_glsl_blit_cleanup(struct blit_state *blit); +_mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit); void _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table); void -_mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap); +_mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx, + struct gen_mipmap_state *mipmap); void _mesa_meta_bind_fbo_image(GLenum target, GLenum attachment, diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 37b06bcda40..c5faf61a36f 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -1006,13 +1006,12 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, } void -_mesa_meta_glsl_blit_cleanup(struct blit_state *blit) +_mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit) { if (blit->VAO) { _mesa_DeleteVertexArrays(1, &blit->VAO); blit->VAO = 0; - _mesa_DeleteBuffers(1, &blit->buf_obj->Name); - blit->buf_obj = NULL; + _mesa_reference_buffer_object(ctx, &blit->buf_obj, NULL); } _mesa_meta_blit_shader_table_cleanup(&blit->shaders_with_depth); diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c index 97a4297c2f6..d38e6b88953 100644 --- a/src/mesa/drivers/common/meta_generate_mipmap.c +++ b/src/mesa/drivers/common/meta_generate_mipmap.c @@ -120,14 +120,14 @@ fallback_required(struct gl_context *ctx, GLenum target, } void -_mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap) +_mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx, + struct gen_mipmap_state *mipmap) { if (mipmap->VAO == 0) return; _mesa_DeleteVertexArrays(1, &mipmap->VAO); mipmap->VAO = 0; - _mesa_DeleteBuffers(1, &mipmap->buf_obj->Name); - mipmap->buf_obj->Name = NULL; + _mesa_reference_buffer_object(ctx, &mipmap->buf_obj, NULL); _mesa_DeleteSamplers(1, &mipmap->Sampler); mipmap->Sampler = 0; |