diff options
author | Chris Wilson <[email protected]> | 2010-01-13 18:35:25 +0000 |
---|---|---|
committer | Chris Wilson <[email protected]> | 2010-03-05 11:23:59 +0000 |
commit | 755915fa5d9ea782d142b3f8755b62d6de28fe29 (patch) | |
tree | 5214043e40574acdb4ed301735ef8c6c11e3b054 /src/mesa | |
parent | 99864d595f7d4c13e9548f83d5972db9af64e67b (diff) |
APPLE_object_purgeable: intel
Implement support for purgeable objects by using the GEM madvise ioctl.
Signed-off-by: Chris Wilson <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffer_objects.c | 134 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_extensions.c | 3 |
2 files changed, 136 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c index 312866d865d..7599beab526 100644 --- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c @@ -31,10 +31,12 @@ #include "main/macros.h" #include "main/bufferobj.h" -#include "intel_context.h" #include "intel_blit.h" #include "intel_buffer_objects.h" #include "intel_batchbuffer.h" +#include "intel_context.h" +#include "intel_fbo.h" +#include "intel_mipmap_tree.h" #include "intel_regions.h" static GLboolean @@ -588,6 +590,126 @@ intel_bufferobj_copy_subdata(GLcontext *ctx, intel_batchbuffer_emit_mi_flush(intel->batch); } +#if FEATURE_APPLE_object_purgeable +static GLenum +intel_buffer_purgeable(GLcontext * ctx, + drm_intel_bo *buffer, + GLenum option) +{ + int retained = 0; + + if (buffer != NULL) + retained = drm_intel_bo_madvise (buffer, I915_MADV_DONTNEED); + + return retained ? GL_VOLATILE_APPLE : GL_RELEASED_APPLE; +} + +static GLenum +intel_buffer_object_purgeable(GLcontext * ctx, + struct gl_buffer_object *obj, + GLenum option) +{ + struct intel_buffer_object *intel; + + intel = intel_buffer_object (obj); + if (intel->buffer != NULL) + return intel_buffer_purgeable (ctx, intel->buffer, option); + + if (option == GL_RELEASED_APPLE) { + if (intel->sys_buffer != NULL) { + free(intel->sys_buffer); + intel->sys_buffer = NULL; + } + + return GL_RELEASED_APPLE; + } else { + /* XXX Create the buffer and madvise(MADV_DONTNEED)? */ + return intel_buffer_purgeable (ctx, + intel_bufferobj_buffer(intel_context(ctx), + intel, INTEL_READ), + option); + } +} + +static GLenum +intel_texture_object_purgeable(GLcontext * ctx, + struct gl_texture_object *obj, + GLenum option) +{ + struct intel_texture_object *intel; + + intel = intel_texture_object(obj); + if (intel->mt == NULL || intel->mt->region == NULL) + return GL_RELEASED_APPLE; + + return intel_buffer_purgeable (ctx, intel->mt->region->buffer, option); +} + +static GLenum +intel_render_object_purgeable(GLcontext * ctx, + struct gl_renderbuffer *obj, + GLenum option) +{ + struct intel_renderbuffer *intel; + + intel = intel_renderbuffer(obj); + if (intel->region == NULL) + return GL_RELEASED_APPLE; + + return intel_buffer_purgeable (ctx, intel->region->buffer, option); +} + +static GLenum +intel_buffer_unpurgeable(GLcontext * ctx, + drm_intel_bo *buffer, + GLenum option) +{ + int retained; + + retained = 0; + if (buffer != NULL) + retained = drm_intel_bo_madvise (buffer, I915_MADV_WILLNEED); + + return retained ? GL_RETAINED_APPLE : GL_UNDEFINED_APPLE; +} + +static GLenum +intel_buffer_object_unpurgeable(GLcontext * ctx, + struct gl_buffer_object *obj, + GLenum option) +{ + return intel_buffer_unpurgeable (ctx, intel_buffer_object (obj)->buffer, option); +} + +static GLenum +intel_texture_object_unpurgeable(GLcontext * ctx, + struct gl_texture_object *obj, + GLenum option) +{ + struct intel_texture_object *intel; + + intel = intel_texture_object(obj); + if (intel->mt == NULL || intel->mt->region == NULL) + return GL_UNDEFINED_APPLE; + + return intel_buffer_unpurgeable (ctx, intel->mt->region->buffer, option); +} + +static GLenum +intel_render_object_unpurgeable(GLcontext * ctx, + struct gl_renderbuffer *obj, + GLenum option) +{ + struct intel_renderbuffer *intel; + + intel = intel_renderbuffer(obj); + if (intel->region == NULL) + return GL_UNDEFINED_APPLE; + + return intel_buffer_unpurgeable (ctx, intel->region->buffer, option); +} +#endif + void intelInitBufferObjectFuncs(struct dd_function_table *functions) { @@ -601,4 +723,14 @@ intelInitBufferObjectFuncs(struct dd_function_table *functions) functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range; functions->UnmapBuffer = intel_bufferobj_unmap; functions->CopyBufferSubData = intel_bufferobj_copy_subdata; + +#if FEATURE_APPLE_object_purgeable + functions->BufferObjectPurgeable = intel_buffer_object_purgeable; + functions->TextureObjectPurgeable = intel_texture_object_purgeable; + functions->RenderObjectPurgeable = intel_render_object_purgeable; + + functions->BufferObjectUnpurgeable = intel_buffer_object_unpurgeable; + functions->TextureObjectUnpurgeable = intel_texture_object_unpurgeable; + functions->RenderObjectUnpurgeable = intel_render_object_unpurgeable; +#endif } diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index e16c33b33d7..a1aac699c91 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -58,6 +58,7 @@ #define need_GL_EXT_secondary_color #define need_GL_EXT_stencil_two_side #define need_GL_APPLE_vertex_array_object +#define need_GL_APPLE_object_purgeable #define need_GL_ATI_separate_stencil #define need_GL_ATI_envmap_bumpmap #define need_GL_NV_point_sprite @@ -121,6 +122,7 @@ static const struct dri_extension card_extensions[] = { { "GL_EXT_texture_lod_bias", NULL }, { "GL_3DFX_texture_compression_FXT1", NULL }, { "GL_APPLE_client_storage", NULL }, + { "GL_APPLE_object_purgeable", GL_APPLE_object_purgeable_functions }, { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions}, { "GL_MESA_pack_invert", NULL }, { "GL_MESA_ycbcr_texture", NULL }, @@ -182,6 +184,7 @@ static const struct dri_extension arb_oq_extensions[] = { { NULL, NULL } }; + static const struct dri_extension fragment_shader_extensions[] = { { "GL_ARB_fragment_shader", NULL }, { NULL, NULL } |