diff options
author | Francisco Jerez <[email protected]> | 2015-03-18 15:26:10 +0200 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2015-03-23 14:09:32 +0200 |
commit | 5bcca9f8dc34a13e34270d284bcf8a49b52bb58e (patch) | |
tree | 01e034056c465e6ddf04e9c5c0987d7a5560a758 /src/mesa | |
parent | 132cdcc468d0e40f422dd96303a61ee231be1a92 (diff) |
i965/vec4: Remove broken vector size deduction in setup_builtin_uniform_values().
This seemed to be trying to deduce the number of uniform vector
components from the parameter swizzle, but the algorithm would always
give 4 as result. Instead grab the correct number of components from
the GLSL type.
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 23 |
1 files changed, 9 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index af909a156b4..e8dab024239 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -756,20 +756,15 @@ vec4_visitor::setup_builtin_uniform_values(ir_variable *ir) &this->prog->Parameters->ParameterValues[index][0]; assert(this->uniforms < uniform_array_size); - this->uniform_vector_size[this->uniforms] = 0; - /* Add each of the unique swizzled channels of the element. - * This will end up matching the size of the glsl_type of this field. - */ - int last_swiz = -1; - for (unsigned int j = 0; j < 4; j++) { - int swiz = GET_SWZ(slots[i].swizzle, j); - last_swiz = swiz; - - stage_prog_data->param[this->uniforms * 4 + j] = &values[swiz]; - assert(this->uniforms < uniform_array_size); - if (swiz <= last_swiz) - this->uniform_vector_size[this->uniforms]++; - } + + for (unsigned j = 0; j < 4; j++) + stage_prog_data->param[this->uniforms * 4 + j] = + &values[GET_SWZ(slots[i].swizzle, j)]; + + this->uniform_vector_size[this->uniforms] = + (ir->type->is_scalar() || ir->type->is_vector() || + ir->type->is_matrix() ? ir->type->vector_elements : 4); + this->uniforms++; } } |