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authorErik Faye-Lund <[email protected]>2018-11-15 18:35:34 +0100
committerErik Faye-Lund <[email protected]>2018-12-03 18:16:44 +0100
commit487010a0998ca7363f32678206c6be7b1dfaead4 (patch)
tree321f0d21519fade26cf59b1a0bce12864e6077d2 /src/mesa
parent74eab1c62fd37ca172b912f66add030043a59c92 (diff)
mesa/main: require EXT_texture_type_2_10_10_10_REV for gles3
OpenGL ES 3.0 require this functionality, so we should also test for it to avoid incorrectly exposing a too high GLES version. On desktop, this has been required since all the way back in OpenGL 1.2 anyway. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/version.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 610ba2f08c5..b3c68bb865c 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -522,7 +522,8 @@ compute_version_es2(const struct gl_extensions *extensions,
extensions->ARB_uniform_buffer_object &&
extensions->EXT_texture_snorm &&
extensions->NV_primitive_restart &&
- extensions->OES_depth_texture_cube_map);
+ extensions->OES_depth_texture_cube_map &&
+ extensions->EXT_texture_type_2_10_10_10_REV);
const bool es31_compute_shader =
consts->MaxComputeWorkGroupInvocations >= 128;
const bool ver_3_1 = (ver_3_0 &&