diff options
author | Eric Anholt <[email protected]> | 2011-09-29 14:48:04 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-10-03 13:29:38 -0700 |
commit | 372cf26698881d3a71019a85759ca49652757642 (patch) | |
tree | 717558896bb7596242b1c9179c8e988db35b6035 /src/mesa | |
parent | 6fc576fd8aa2680e7e35dc7108e29d0091472e33 (diff) |
mesa: Reuse existing make_2d_mipmap for 2D array generation.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mipmap.c | 104 |
1 files changed, 5 insertions, 99 deletions
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 4dc64a3145b..c2f92267439 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1652,100 +1652,6 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, } } -/** - * \bug - * There is quite a bit of refactoring that could be done with this function - * and \c make_2d_mipmap. - */ -static void -make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, GLint srcHeight, - const GLubyte **srcPtr, GLint srcRowStride, - GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte **dstPtr, GLint dstRowStride) -{ - const GLint bpt = bytes_per_pixel(datatype, comps); - const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ - const GLint dstWidthNB = dstWidth - 2 * border; - const GLint dstHeightNB = dstHeight - 2 * border; - const GLint dstDepthNB = dstDepth - 2 * border; - const GLubyte *srcA, *srcB; - GLubyte *dst; - GLint layer; - GLint row; - - for (layer = 0; layer < dstDepthNB; layer++) { - - /* Compute src and dst pointers, skipping any border */ - srcA = srcPtr[layer] + border * (srcWidth + 1) * bpt; - if (srcHeight > 1) - srcB = srcA + srcRowStride; - else - srcB = srcA; - dst = dstPtr[layer] + border * (dstWidth + 1) * bpt; - - for (row = 0; row < dstHeightNB; row++) { - do_row(datatype, comps, srcWidthNB, srcA, srcB, - dstWidthNB, dst); - srcA += 2 * srcRowStride; - srcB += 2 * srcRowStride; - dst += dstRowStride; - } - - /* This is ugly but probably won't be used much */ - if (border > 0) { - /* fill in dest border */ - /* lower-left border pixel */ - assert(dstPtr[layer]); - assert(srcPtr[layer]); - memcpy(dstPtr[layer], srcPtr[0], bpt); - /* lower-right border pixel */ - memcpy(dstPtr[layer] + (dstWidth - 1) * bpt, - srcPtr[layer] + (srcWidth - 1) * bpt, bpt); - /* upper-left border pixel */ - memcpy(dstPtr[layer] + dstWidth * (dstHeight - 1) * bpt, - srcPtr[layer] + srcWidth * (srcHeight - 1) * bpt, bpt); - /* upper-right border pixel */ - memcpy(dstPtr[layer] + (dstWidth * dstHeight - 1) * bpt, - srcPtr[layer] + (srcWidth * srcHeight - 1) * bpt, bpt); - /* lower border */ - do_row(datatype, comps, srcWidthNB, - srcPtr[layer] + bpt, - srcPtr[layer] + bpt, - dstWidthNB, dstPtr[layer] + bpt); - /* upper border */ - do_row(datatype, comps, srcWidthNB, - srcPtr[layer] + (srcWidth * (srcHeight - 1) + 1) * bpt, - srcPtr[layer] + (srcWidth * (srcHeight - 1) + 1) * bpt, - dstWidthNB, - dstPtr[layer] + (dstWidth * (dstHeight - 1) + 1) * bpt); - /* left and right borders */ - if (srcHeight == dstHeight) { - /* copy border pixel from src to dst */ - for (row = 1; row < srcHeight; row++) { - memcpy(dstPtr[layer] + dstWidth * row * bpt, - srcPtr[layer] + srcWidth * row * bpt, bpt); - memcpy(dstPtr[layer] + (dstWidth * row + dstWidth - 1) * bpt, - srcPtr[layer] + (srcWidth * row + srcWidth - 1) * bpt, bpt); - } - } - else { - /* average two src pixels each dest pixel */ - for (row = 0; row < dstHeightNB; row += 2) { - do_row(datatype, comps, 1, - srcPtr[layer] + (srcWidth * (row * 2 + 1)) * bpt, - srcPtr[layer] + (srcWidth * (row * 2 + 2)) * bpt, - 1, dstPtr[layer] + (dstWidth * row + 1) * bpt); - do_row(datatype, comps, 1, - srcPtr[layer] + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, - srcPtr[layer] + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, - 1, dstPtr[layer] + (dstWidth * row + 1 + dstWidth - 1) * bpt); - } - } - } - } -} - /** * Down-sample a texture image to produce the next lower mipmap level. @@ -1802,11 +1708,11 @@ _mesa_generate_mipmap_level(GLenum target, } break; case GL_TEXTURE_2D_ARRAY_EXT: - make_2d_stack_mipmap(datatype, comps, border, - srcWidth, srcHeight, - srcData, srcRowStride, - dstWidth, dstHeight, - dstDepth, dstData, dstRowStride); + for (i = 0; i < dstDepth; i++) { + make_2d_mipmap(datatype, comps, border, + srcWidth, srcHeight, srcData[i], srcRowStride, + dstWidth, dstHeight, dstData[i], dstRowStride); + } break; case GL_TEXTURE_RECTANGLE_NV: /* no mipmaps, do nothing */ |