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authorTimothy Arceri <[email protected]>2016-06-22 12:41:27 +1000
committerTimothy Arceri <[email protected]>2016-06-23 11:01:36 +1000
commit24b3be093870a9a77325ac33c8fce97fae143e8e (patch)
tree6686078dd64c5b63512cb875c7c593d7215c8eb8 /src/mesa
parentf3ae370a36c2103ce994865f5c3713377a9d0ae9 (diff)
glsl/mesa: stop duplicating tes layout values
We already store this in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. V2: remove unnecessary NULL check Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Iago Toral <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/api_validate.c11
-rw-r--r--src/mesa/main/mtypes.h7
-rw-r--r--src/mesa/main/shaderapi.c34
3 files changed, 28 insertions, 24 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 4ef86b89ea5..ab34d99834c 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -206,9 +206,10 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
GLenum mode_before_gs = mode;
if (tes) {
- if (tes->TessEval.PointMode)
+ struct gl_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+ if (tes_sh->TessEval.PointMode)
mode_before_gs = GL_POINTS;
- else if (tes->TessEval.PrimitiveMode == GL_ISOLINES)
+ else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
mode_before_gs = GL_LINES;
else
/* the GL_QUADS mode generates triangles too */
@@ -321,10 +322,10 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
struct gl_shader_program *tes =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
-
- if (tes->TessEval.PointMode)
+ struct gl_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+ if (tes_sh->TessEval.PointMode)
pass = ctx->TransformFeedback.Mode == GL_POINTS;
- else if (tes->TessEval.PrimitiveMode == GL_ISOLINES)
+ else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
pass = ctx->TransformFeedback.Mode == GL_LINES;
else
pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e5ae5e6259a..99fa779a807 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2726,13 +2726,6 @@ struct gl_shader_program
* Tessellation Evaluation shader state from layout qualifiers.
*/
struct {
- /** GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
- GLenum PrimitiveMode;
- /** GL_EQUAL, GL_FRACTIONAL_ODD or GL_FRACTIONAL_EVEN */
- GLenum Spacing;
- /** GL_CW or GL_CCW */
- GLenum VertexOrder;
- bool PointMode;
/**
* True if gl_ClipDistance is written to. Copied into
* gl_tess_eval_program by _mesa_copy_linked_program_data().
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 00caa1b4459..b65c0dc6c37 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -831,26 +831,34 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
case GL_TESS_GEN_MODE:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.PrimitiveMode;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ TessEval.PrimitiveMode;
+ }
return;
case GL_TESS_GEN_SPACING:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.Spacing;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ TessEval.Spacing;
+ }
return;
case GL_TESS_GEN_VERTEX_ORDER:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.VertexOrder;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ TessEval.VertexOrder;
+ }
return;
case GL_TESS_GEN_POINT_MODE:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.PointMode;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ TessEval.PointMode;
+ }
return;
default:
break;
@@ -2157,10 +2165,12 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
case MESA_SHADER_TESS_EVAL: {
struct gl_tess_eval_program *dst_tep =
(struct gl_tess_eval_program *) dst;
- dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
- dst_tep->Spacing = src->TessEval.Spacing;
- dst_tep->VertexOrder = src->TessEval.VertexOrder;
- dst_tep->PointMode = src->TessEval.PointMode;
+ struct gl_shader *tes_sh = src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+
+ dst_tep->PrimitiveMode = tes_sh->TessEval.PrimitiveMode;
+ dst_tep->Spacing = tes_sh->TessEval.Spacing;
+ dst_tep->VertexOrder = tes_sh->TessEval.VertexOrder;
+ dst_tep->PointMode = tes_sh->TessEval.PointMode;
dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
break;