diff options
author | Kenneth Graunke <[email protected]> | 2014-05-11 20:22:48 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-05-13 15:32:16 -0700 |
commit | 2265bda5139442a65be0695af4aadd624ca31990 (patch) | |
tree | 7e9a75c5953a81ad463340c387dc54d2f29183f1 /src/mesa | |
parent | bd44ac8b5ca08016bb064b37edaec95eccfdbcd5 (diff) |
mesa: Dump ARB_vp/fp source and IR when MESA_GLSL=dump.
As far as I can tell, Mesa hasn't had a convenient way to dump ARB_vp/fp
source until now. Using MESA_GLSL=dump is convenient, since it means
you can use a single environment variable to dump a program's shaders,
no matter which language they're written in.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/arbprogram.c | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c index 247b4925368..fe8cd6bbce0 100644 --- a/src/mesa/main/arbprogram.c +++ b/src/mesa/main/arbprogram.c @@ -38,6 +38,7 @@ #include "main/arbprogram.h" #include "program/arbprogparse.h" #include "program/program.h" +#include "program/prog_print.h" /** @@ -308,6 +309,7 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string) { struct gl_program *base; + bool failed; GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, _NEW_PROGRAM); @@ -341,13 +343,36 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len, return; } - if (ctx->Program.ErrorPos == -1) { + failed = ctx->Program.ErrorPos != -1; + + if (!failed) { /* finally, give the program to the driver for translation/checking */ if (!ctx->Driver.ProgramStringNotify(ctx, target, base)) { + failed = true; _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramStringARB(rejected by driver"); } } + + if (ctx->_Shader->Flags & GLSL_DUMP) { + const char *shader_type = + target == GL_FRAGMENT_PROGRAM_ARB ? "fragment" : "vertex"; + + fprintf(stderr, "ARB_%s_program source for program %d:\n", + shader_type, base->Id); + fprintf(stderr, "%s\n", (const char *) string); + + if (failed) { + fprintf(stderr, "ARB_%s_program %d failed to compile.\n", + shader_type, base->Id); + } else { + fprintf(stderr, "Mesa IR for ARB_%s_program %d:\n", + shader_type, base->Id); + _mesa_print_program(base); + fprintf(stderr, "\n"); + } + fflush(stderr); + } } |